cleaned up the arrays declaration macros and added a new SORTED_ARRAY_CMP family; added tests for them to the console sample
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14036 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////////
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// Name: listimpl.cpp
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// Name: wx/arrimpl.cpp
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// Purpose: helper file for implementation of dynamic lists
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// Author: Vadim Zeitlin
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// Modified by:
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@@ -112,4 +112,4 @@ int name::Index(const T& Item, bool bFromEnd) const \
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// redefine the macro so that now it will generate the class implementation
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// old value would provoke a compile-time error if this file is not included
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#undef WX_DEFINE_OBJARRAY
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#define WX_DEFINE_OBJARRAY(name) _DEFINE_OBJARRAY(_L##name, name)
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#define WX_DEFINE_OBJARRAY(name) _DEFINE_OBJARRAY(_wxObjArray##name, name)
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|
@@ -18,19 +18,36 @@
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#include "wx/defs.h"
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/** @name Dynamic arrays and object arrays (array which own their elements)
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@memo Arrays which grow on demand and do range checking (only in debug)
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/*
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This header defines the dynamic arrays and object arrays (i.e. arrays which
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own their elements). Dynamic means that the arrays grow automatically as
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needed.
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These macros are ugly (especially if you look in the sources ;-), but they
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allow us to define "template" classes without actually using templates and so
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this works with all compilers (and may be also much faster to compile even
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with a compiler which does support templates). The arrays defined with these
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macros are type-safe.
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Range checking is performed in debug build for both arrays and objarrays but
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not in release build - so using an invalid index will just lead to a crash
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then.
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Note about memory usage: arrays never shrink automatically (although you may
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use Shrink() function explicitly), they only grow, so loading 10 millions in
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an array only to delete them 2 lines below might be a bad idea if the array
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object is not going to be destroyed soon. However, as it does free memory
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when destroyed, it is ok if the array is a local variable.
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*/
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//@{
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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/**
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the initial size by which an array grows when an element is added
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default value avoids allocate one or two bytes when the array is created
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which is rather inefficient
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/*
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The initial size by which an array grows when an element is added default
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value avoids allocate one or two bytes when the array is created which is
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rather inefficient
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*/
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#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
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@@ -38,9 +55,11 @@
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// types
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// ----------------------------------------------------------------------------
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/**
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callback compare function for quick sort
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must return negative value, 0 or positive value if pItem1 <, = or > pItem2
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/*
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Callback compare function for quick sort.
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It must return negative value, 0 or positive value if the first item is
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less than, equal to or greater than the second one.
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*/
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extern "C"
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{
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@@ -48,18 +67,15 @@ typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
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}
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// ----------------------------------------------------------------------------
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/**
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base class managing data having size of type 'long' (not used directly)
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NB: for efficiency this often used class has no virtual functions (hence no
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VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
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create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
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so it's not too important if it's not called (this happens when you cast
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"SomeArray *" as "BaseArray *" and then delete it)
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@memo Base class for template array classes
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*/
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// Base class managing data having size of type 'long' (not used directly)
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//
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// NB: for efficiency this often used class has no virtual functions (hence no
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// virtual table), even dtor is *not* virtual. If used as expected it
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// won't create any problems because ARRAYs from DEFINE_ARRAY have no dtor
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// at all, so it's not too important if it's not called (this happens when
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// you cast "SomeArray *" as "BaseArray *" and then delete it)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBaseArray
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{
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public:
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@@ -90,10 +106,11 @@ public:
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/** @name simple accessors */
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//@{
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/// number of elements in the array
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size_t Count() const { return m_nCount; }
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size_t GetCount() const { return m_nCount; }
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/// is it empty?
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bool IsEmpty() const { return m_nCount == 0; }
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/// this version is obsolete, use GetCount()
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size_t Count() const { return m_nCount; }
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//@}
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protected:
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@@ -148,36 +165,34 @@ private:
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};
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// ============================================================================
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// template classes
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// The private helper macros containing the core of the array classes
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// ============================================================================
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// resolves the name conflict between the wxT() macor and T typedef: we can't
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// use wxT() inside WX_DEFINE_ARRAY!
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#define _WX_ERROR_SIZEOF wxT("illegal use of DEFINE_ARRAY")
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// Implementation notes:
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//
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// JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
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// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
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// so using a temporary variable instead.
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//
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// The classes need a (even trivial) ~name() to link under Mac X
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//
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// _WX_ERROR_REMOVE is needed to resolve the name conflict between the wxT()
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// macor and T typedef: we can't use wxT() inside WX_DEFINE_ARRAY!
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#define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
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// ----------------------------------------------------------------------------
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// This macro generates a new array class. It is intended for storage of simple
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// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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//
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// NB: it has only inline functions => takes no space at all
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// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
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// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
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// so using a temporary variable instead.
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// _WX_DEFINE_ARRAY: array for simple types
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// ----------------------------------------------------------------------------
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// __MAC_X__ added min ~name() below for compiling Mac X
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#define _WX_DEFINE_ARRAY(T, name, classexp) \
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wxCOMPILE_TIME_ASSERT(sizeof(T) <= sizeof(long), \
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TypeIsTooBigToBeStoredInWxArray); \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
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classexp name : public wxBaseArray \
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{ \
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public: \
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name() \
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{ \
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size_t type = sizeof(T); \
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size_t sizelong = sizeof(long); \
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if ( type > sizelong ) \
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{ wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
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} \
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name() { } \
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~name() { } \
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\
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name& operator=(const name& src) \
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@@ -211,41 +226,17 @@ public: \
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}
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// ----------------------------------------------------------------------------
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// This is the same as the previous macro, but it defines a sorted array.
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// Differences:
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// 1) it must be given a COMPARE function in ctor which takes 2 items of type
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// T* and should return -1, 0 or +1 if the first one is less/greater
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// than/equal to the second one.
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// 2) the Add() method inserts the item in such was that the array is always
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// sorted (it uses the COMPARE function)
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// 3) it has no Sort() method because it's always sorted
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// 4) Index() method is much faster (the sorted arrays use binary search
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// instead of linear one), but Add() is slower.
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// 5) there is no Insert() method because you can't insert an item into the
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// given position in a sorted array but there is IndexForInsert()/AddAt()
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// pair which may be used to optimize a common operation of "insert only if
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// not found"
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//
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// Summary: use this class when the speed of Index() function is important, use
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// the normal arrays otherwise.
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//
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// NB: it has only inline functions => takes no space at all
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// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
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// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
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// so using a temporary variable instead.
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// _WX_DEFINE_SORTED_ARRAY: sorted array for simple data types
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// ----------------------------------------------------------------------------
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#define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
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#define _WX_DEFINE_SORTED_ARRAY(T, name, defcomp, classexp) \
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wxCOMPILE_TIME_ASSERT(sizeof(T) <= sizeof(long), \
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TypeIsTooBigToBeStoredInWxArray); \
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typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
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classexp name : public wxBaseArray \
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{ \
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public: \
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name(SCMPFUNC##T fn) \
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{ size_t type = sizeof(T); \
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size_t sizelong = sizeof(long); \
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if ( type > sizelong ) \
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{ wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
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m_fnCompare = fn; \
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} \
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name(SCMPFUNC##T fn defcomp) { m_fnCompare = fn; } \
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\
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name& operator=(const name& src) \
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{ wxBaseArray* temp = (wxBaseArray*) this; \
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@@ -285,8 +276,9 @@ private: \
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}
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// ----------------------------------------------------------------------------
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// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
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// _WX_DECLARE_OBJARRAY: an array for pointers to type T with owning semantics
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// ----------------------------------------------------------------------------
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#define _WX_DECLARE_OBJARRAY(T, name, classexp) \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
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classexp name : public wxBaseArray \
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@@ -330,148 +322,170 @@ private: \
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void DoCopy(const name& src); \
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}
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// ----------------------------------------------------------------------------
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/** @name Macros for definition of dynamic arrays and objarrays
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// ============================================================================
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// The public macros for declaration and definition of the dynamic arrays
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// ============================================================================
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These macros are ugly (especially if you look in the sources ;-), but they
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allow us to define 'template' classes without actually using templates.
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<BR>
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<BR>
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Range checking is performed in debug build for both arrays and objarrays.
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Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
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they only grow, so loading 10 millions in an array only to delete them 2
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lines below is <I>not</I> recommended. However, it does free memory when
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it's destroyed, so if you destroy array also, it's ok.
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*/
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// Please note that for each macro WX_FOO_ARRAY we also have
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// WX_FOO_EXPORTED_ARRAY and WX_FOO_USER_EXPORTED_ARRAY which are exactly the
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// same except that they use an additional __declspec(dllexport) or equivalent
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// under Windows if needed.
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//
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// The first (just EXPORTED) macros do it if wxWindows was compiled as a DLL
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// and so must be used used inside the library. The second kind (USER_EXPORTED)
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// allow the user code to do it when it wants. This is needed if you have a dll
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// that wants to export a wxArray daubed with your own import/export goo.
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//
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// Finally, you can define the macro below as something special to modify the
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// arrays defined by a simple WX_FOO_ARRAY as well. By default is is empty.
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#define wxARRAY_DEFAULT_EXPORT
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// ----------------------------------------------------------------------------
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// WX_DEFINE_ARRAY(T, name) define an array class named "name" containing the
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// elements of simple type T such that sizeof(T) <= sizeof(long)
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//
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// Note that the class defined has only inline function and doesn't take any
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// space at all so there is no size penalty for defining multiple array classes
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// ----------------------------------------------------------------------------
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//@{
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/**
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This macro generates a new array class. It is intended for storage of simple
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types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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<BR>
|
||||
NB: it has only inline functions => takes no space at all
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<BR>
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@memo declare and define array class 'name' containing elements of type 'T'
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*/
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#define WX_DEFINE_ARRAY(T, name) \
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typedef T _A##name; \
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_WX_DEFINE_ARRAY(_A##name, name, class)
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WX_DEFINE_USER_EXPORTED_ARRAY(T, name, wxARRAY_DEFAULT_EXPORT)
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/**
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This macro does the same as WX_DEFINE_ARRAY except that the array will be
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sorted with the specified compare function.
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*/
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#define WX_DEFINE_SORTED_ARRAY(T, name) \
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typedef T _A##name; \
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_WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
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/**
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This macro generates a new objarrays class which owns the objects it
|
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contains, i.e. it will delete them when it is destroyed. An element is of
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type T*, but arguments of type T& are taken (see below!) and T& is
|
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returned. <BR>
|
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Don't use this for simple types such as "int" or "long"!
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You _may_ use it for "double" but it's awfully inefficient.
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<BR>
|
||||
<BR>
|
||||
Note on Add/Insert functions:
|
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<BR>
|
||||
1) function(T*) gives the object to the array, i.e. it will delete the
|
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object when it's removed or in the array's dtor
|
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<BR>
|
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2) function(T&) will create a copy of the object and work with it
|
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<BR>
|
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<BR>
|
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Also:
|
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<BR>
|
||||
1) Remove() will delete the object after removing it from the array
|
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<BR>
|
||||
2) Detach() just removes the object from the array (returning pointer to it)
|
||||
<BR>
|
||||
<BR>
|
||||
NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
|
||||
<BR>
|
||||
NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
|
||||
it will provoke memory leaks
|
||||
<BR>
|
||||
<BR>
|
||||
some functions of this class are not inline, so it takes some space to
|
||||
define new class from this template.
|
||||
|
||||
@memo declare objarray class 'name' containing elements of type 'T'
|
||||
*/
|
||||
#define WX_DECLARE_OBJARRAY(T, name) \
|
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typedef T _L##name; \
|
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_WX_DECLARE_OBJARRAY(_L##name, name, class)
|
||||
|
||||
/**
|
||||
To use an objarray class you must
|
||||
<ll>
|
||||
<li>#include "dynarray.h"
|
||||
<li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
|
||||
<li>#include "arrimpl.cpp"
|
||||
<li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
|
||||
</ll>
|
||||
<BR><BR>
|
||||
This is necessary because at the moment of DEFINE_OBJARRAY class
|
||||
element_type must be fully defined (i.e. forward declaration is not
|
||||
enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
|
||||
two allows to break cicrcular dependencies with classes which have member
|
||||
variables of objarray type.
|
||||
|
||||
@memo define (must include arrimpl.cpp!) objarray class 'name'
|
||||
*/
|
||||
#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
|
||||
//@}
|
||||
|
||||
// these macros do the same thing as the WX_XXX ones above, but should be used
|
||||
// inside the library for user visible classes because otherwise they wouldn't
|
||||
// be visible from outside (when using wxWindows as DLL under Windows)
|
||||
#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
|
||||
typedef T _A##name; \
|
||||
_WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
|
||||
WX_DEFINE_USER_EXPORTED_ARRAY(T, name, WXDLLEXPORT)
|
||||
|
||||
#define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, expmode) \
|
||||
typedef T _wxArray##name; \
|
||||
_WX_DEFINE_ARRAY(_wxArray##name, name, class expmode)
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// WX_DEFINE_SORTED_ARRAY: this is the same as the previous macro, but it
|
||||
// defines a sorted array.
|
||||
//
|
||||
// Differences:
|
||||
// 1) it must be given a COMPARE function in ctor which takes 2 items of type
|
||||
// T* and should return -1, 0 or +1 if the first one is less/greater
|
||||
// than/equal to the second one.
|
||||
// 2) the Add() method inserts the item in such was that the array is always
|
||||
// sorted (it uses the COMPARE function)
|
||||
// 3) it has no Sort() method because it's always sorted
|
||||
// 4) Index() method is much faster (the sorted arrays use binary search
|
||||
// instead of linear one), but Add() is slower.
|
||||
// 5) there is no Insert() method because you can't insert an item into the
|
||||
// given position in a sorted array but there is IndexForInsert()/AddAt()
|
||||
// pair which may be used to optimize a common operation of "insert only if
|
||||
// not found"
|
||||
//
|
||||
// Note that you have to specify the comparison function when creating the
|
||||
// objects of this array type. If, as in 99% of cases, the comparison function
|
||||
// is the same for all objects of a class, WX_DEFINE_SORTED_ARRAY_CMP below is
|
||||
// more convenient.
|
||||
//
|
||||
// Summary: use this class when the speed of Index() function is important, use
|
||||
// the normal arrays otherwise.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#define WX_DEFINE_SORTED_ARRAY(T, name) \
|
||||
WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, wxARRAY_DEFAULT_EXPORT)
|
||||
|
||||
#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
|
||||
typedef T _A##name; \
|
||||
_WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
|
||||
WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, WXDLLEXPORT)
|
||||
|
||||
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, expmode) \
|
||||
typedef T _wxArray##name; \
|
||||
_WX_DEFINE_SORTED_ARRAY(_wxArray##name, name, /* */, class expmode)
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// WX_DEFINE_SORTED_ARRAY_CMP: exactly the same as above but the comparison
|
||||
// function is provided by this macro and the objects of this class have a
|
||||
// default constructor which just uses it.
|
||||
//
|
||||
// The arguments are: the element type, the comparison function and the array
|
||||
// name
|
||||
//
|
||||
// NB: this is, of course, how WX_DEFINE_SORTED_ARRAY() should have worked from
|
||||
// the very beginning - unfortunately I didn't think about this earlier :-(
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#define WX_DEFINE_SORTED_ARRAY_CMP(T, cmpfunc, name) \
|
||||
WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP(T, cmpfunc, name, \
|
||||
wxARRAY_DEFAULT_EXPORT)
|
||||
|
||||
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP(T, cmpfunc, name) \
|
||||
WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP(T, cmpfunc, name, WXDLLEXPORT)
|
||||
|
||||
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP(T, cmpfunc, name, expmode) \
|
||||
typedef T _wxArray##name; \
|
||||
_WX_DEFINE_SORTED_ARRAY(_wxArray##name, name, = cmpfunc, class expmode)
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// WX_DECLARE_OBJARRAY(T, name): this macro generates a new array class
|
||||
// named "name" which owns the objects of type T it contains, i.e. it will
|
||||
// delete them when it is destroyed.
|
||||
//
|
||||
// An element is of type T*, but arguments of type T& are taken (see below!)
|
||||
// and T& is returned.
|
||||
//
|
||||
// Don't use this for simple types such as "int" or "long"!
|
||||
// You _may_ use it for "double" but it's awfully inefficient.
|
||||
//
|
||||
// Note on Add/Insert functions:
|
||||
// 1) function(T*) gives the object to the array, i.e. it will delete the
|
||||
// object when it's removed or in the array's dtor
|
||||
// 2) function(T&) will create a copy of the object and work with it
|
||||
//
|
||||
// Also:
|
||||
// 1) Remove() will delete the object after removing it from the array
|
||||
// 2) Detach() just removes the object from the array (returning pointer to it)
|
||||
//
|
||||
// NB1: Base type T should have an accessible copy ctor if Add(T&) is used
|
||||
// NB2: Never ever cast a array to it's base type: as dtor is not virtual
|
||||
// and so you risk having at least the memory leaks and probably worse
|
||||
//
|
||||
// Some functions of this class are not inline, so it takes some space to
|
||||
// define new class from this template even if you don't use it - which is not
|
||||
// the case for the simple (non-object) array classes
|
||||
//
|
||||
//
|
||||
// To use an objarray class you must
|
||||
// #include "dynarray.h"
|
||||
// WX_DECLARE_OBJARRAY(element_type, list_class_name)
|
||||
// #include "arrimpl.cpp"
|
||||
// WX_DEFINE_OBJARRAY(list_class_name) // name must be the same as above!
|
||||
//
|
||||
// This is necessary because at the moment of DEFINE_OBJARRAY class parsing the
|
||||
// element_type must be fully defined (i.e. forward declaration is not
|
||||
// enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
|
||||
// two allows to break cicrcular dependencies with classes which have member
|
||||
// variables of objarray type.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#define WX_DECLARE_OBJARRAY(T, name) \
|
||||
WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, wxARRAY_DEFAULT_EXPORT)
|
||||
|
||||
#define WX_DEFINE_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
|
||||
#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
|
||||
typedef T _L##name; \
|
||||
_WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
|
||||
WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, WXDLLEXPORT)
|
||||
|
||||
// ..and likewise these macros do very same thing as the ones above them too,
|
||||
// but allow the user to specify the export spec. Needed if you have a dll
|
||||
// that wants to export a wxArray daubed with your own import/export goo.
|
||||
#define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, usergoo) \
|
||||
typedef T _A##name; \
|
||||
_WX_DEFINE_ARRAY(_A##name, name, class usergoo)
|
||||
|
||||
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, usergoo) \
|
||||
typedef T _A##name; \
|
||||
_WX_DEFINE_SORTED_ARRAY(_A##name, name, class usergoo)
|
||||
#define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, expmode) \
|
||||
typedef T _wxObjArray##name; \
|
||||
_WX_DECLARE_OBJARRAY(_wxObjArray##name, name, class expmode)
|
||||
|
||||
// WX_DEFINE_OBJARRAY is going to be redefined when arrimpl.cpp is included,
|
||||
// try to provoke a human-understandable error if it used incorrectly.
|
||||
//
|
||||
// there is no real need for 3 different macros in the DEFINE case but do it
|
||||
// anyhow for consistency
|
||||
#define WX_DEFINE_OBJARRAY(name) DidYouIncludeArrimplCpp
|
||||
#define WX_DEFINE_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
|
||||
#define WX_DEFINE_USER_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
|
||||
#define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, usergoo) \
|
||||
typedef T _L##name; \
|
||||
_WX_DECLARE_OBJARRAY(_L##name, name, class usergoo)
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** @name Some commonly used predefined arrays */
|
||||
// Some commonly used predefined arrays
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
//@{
|
||||
/** @name ArrayInt */
|
||||
WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
|
||||
/** @name ArrayLong */
|
||||
WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
|
||||
/** @name ArrayPtrVoid */
|
||||
WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
|
||||
//@}
|
||||
|
||||
//@}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// convenience macros
|
||||
|
@@ -90,7 +90,7 @@
|
||||
#undef TEST_ALL
|
||||
static const bool TEST_ALL = TRUE;
|
||||
#else
|
||||
#define TEST_THREADS
|
||||
#define TEST_ARRAYS
|
||||
|
||||
static const bool TEST_ALL = FALSE;
|
||||
#endif
|
||||
@@ -4852,6 +4852,38 @@ static void TestThreadConditions()
|
||||
|
||||
#ifdef TEST_ARRAYS
|
||||
|
||||
#include "wx/dynarray.h"
|
||||
|
||||
#define DefineCompare(name, T) \
|
||||
\
|
||||
int wxCMPFUNC_CONV name ## CompareValues(T first, T second) \
|
||||
{ \
|
||||
return first - second; \
|
||||
} \
|
||||
\
|
||||
int wxCMPFUNC_CONV name ## Compare(T* first, T* second) \
|
||||
{ \
|
||||
return *first - *second; \
|
||||
} \
|
||||
\
|
||||
int wxCMPFUNC_CONV name ## RevCompare(T* first, T* second) \
|
||||
{ \
|
||||
return *second - *first; \
|
||||
} \
|
||||
|
||||
DefineCompare(Short, short);
|
||||
DefineCompare(Int, int);
|
||||
|
||||
// test compilation of all macros
|
||||
WX_DEFINE_ARRAY(short, wxArrayShort);
|
||||
WX_DEFINE_SORTED_ARRAY(short, wxSortedArrayShortNoCmp);
|
||||
WX_DEFINE_SORTED_ARRAY_CMP(short, ShortCompareValues, wxSortedArrayShort);
|
||||
WX_DEFINE_SORTED_ARRAY_CMP(int, IntCompareValues, wxSortedArrayInt);
|
||||
|
||||
WX_DECLARE_OBJARRAY(Bar, ArrayBars);
|
||||
#include "wx/arrimpl.cpp"
|
||||
WX_DEFINE_OBJARRAY(ArrayBars);
|
||||
|
||||
static void PrintArray(const char* name, const wxArrayString& array)
|
||||
{
|
||||
printf("Dump of the array '%s'\n", name);
|
||||
@@ -4863,62 +4895,69 @@ static void PrintArray(const char* name, const wxArrayString& array)
|
||||
}
|
||||
}
|
||||
|
||||
static void PrintArray(const char* name, const wxArrayInt& array)
|
||||
{
|
||||
printf("Dump of the array '%s'\n", name);
|
||||
|
||||
size_t nCount = array.GetCount();
|
||||
for ( size_t n = 0; n < nCount; n++ )
|
||||
{
|
||||
printf("\t%s[%u] = %d\n", name, n, array[n]);
|
||||
}
|
||||
}
|
||||
|
||||
int wxCMPFUNC_CONV StringLenCompare(const wxString& first,
|
||||
const wxString& second)
|
||||
{
|
||||
return first.length() - second.length();
|
||||
}
|
||||
|
||||
int wxCMPFUNC_CONV IntCompare(int *first,
|
||||
int *second)
|
||||
{
|
||||
return *first - *second;
|
||||
#define TestArrayOf(name) \
|
||||
\
|
||||
static void PrintArray(const char* name, const wxSortedArray##name & array) \
|
||||
{ \
|
||||
printf("Dump of the array '%s'\n", name); \
|
||||
\
|
||||
size_t nCount = array.GetCount(); \
|
||||
for ( size_t n = 0; n < nCount; n++ ) \
|
||||
{ \
|
||||
printf("\t%s[%u] = %d\n", name, n, array[n]); \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
static void PrintArray(const char* name, const wxArray##name & array) \
|
||||
{ \
|
||||
printf("Dump of the array '%s'\n", name); \
|
||||
\
|
||||
size_t nCount = array.GetCount(); \
|
||||
for ( size_t n = 0; n < nCount; n++ ) \
|
||||
{ \
|
||||
printf("\t%s[%u] = %d\n", name, n, array[n]); \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
static void TestArrayOf ## name ## s() \
|
||||
{ \
|
||||
printf("*** Testing wxArray%s ***\n", #name); \
|
||||
\
|
||||
wxArray##name a; \
|
||||
a.Add(1); \
|
||||
a.Add(17); \
|
||||
a.Add(5); \
|
||||
a.Add(3); \
|
||||
\
|
||||
puts("Initially:"); \
|
||||
PrintArray("a", a); \
|
||||
\
|
||||
puts("After sort:"); \
|
||||
a.Sort(name ## Compare); \
|
||||
PrintArray("a", a); \
|
||||
\
|
||||
puts("After reverse sort:"); \
|
||||
a.Sort(name ## RevCompare); \
|
||||
PrintArray("a", a); \
|
||||
\
|
||||
wxSortedArray##name b; \
|
||||
b.Add(1); \
|
||||
b.Add(17); \
|
||||
b.Add(5); \
|
||||
b.Add(3); \
|
||||
\
|
||||
puts("Sorted array initially:"); \
|
||||
PrintArray("b", b); \
|
||||
}
|
||||
|
||||
int wxCMPFUNC_CONV IntRevCompare(int *first,
|
||||
int *second)
|
||||
{
|
||||
return *second - *first;
|
||||
}
|
||||
|
||||
static void TestArrayOfInts()
|
||||
{
|
||||
puts("*** Testing wxArrayInt ***\n");
|
||||
|
||||
wxArrayInt a;
|
||||
a.Add(1);
|
||||
a.Add(17);
|
||||
a.Add(5);
|
||||
a.Add(3);
|
||||
|
||||
puts("Initially:");
|
||||
PrintArray("a", a);
|
||||
|
||||
puts("After sort:");
|
||||
a.Sort(IntCompare);
|
||||
PrintArray("a", a);
|
||||
|
||||
puts("After reverse sort:");
|
||||
a.Sort(IntRevCompare);
|
||||
PrintArray("a", a);
|
||||
}
|
||||
|
||||
#include "wx/dynarray.h"
|
||||
|
||||
WX_DECLARE_OBJARRAY(Bar, ArrayBars);
|
||||
#include "wx/arrimpl.cpp"
|
||||
WX_DEFINE_OBJARRAY(ArrayBars);
|
||||
TestArrayOf(Short);
|
||||
TestArrayOf(Int);
|
||||
|
||||
static void TestArrayOfObjects()
|
||||
{
|
||||
@@ -5493,11 +5532,10 @@ int main(int argc, char **argv)
|
||||
PrintArray("a1", a1);
|
||||
|
||||
TestArrayOfObjects();
|
||||
TestArrayOfShorts();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
TestArrayOfInts();
|
||||
}
|
||||
#endif // TEST_ARRAYS
|
||||
|
||||
#ifdef TEST_DIR
|
||||
|
Reference in New Issue
Block a user