Don't delete composite objects when defragmenting
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75099 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1430,8 +1430,12 @@ bool wxRichTextCompositeObject::Defragment(wxRichTextDrawingContext& context, co
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{
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{
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wxRichTextCompositeObject* composite = wxDynamicCast(child, wxRichTextCompositeObject);
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wxRichTextCompositeObject* composite = wxDynamicCast(child, wxRichTextCompositeObject);
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if (composite)
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if (composite)
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{
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composite->Defragment(context);
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composite->Defragment(context);
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node = node->GetNext();
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}
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else
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{
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// Optimization: if there are no virtual attributes, we won't need to
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// Optimization: if there are no virtual attributes, we won't need to
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// to split objects in order to paint individually attributed chunks.
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// to split objects in order to paint individually attributed chunks.
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// So only merge in this case.
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// So only merge in this case.
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@@ -1509,6 +1513,7 @@ bool wxRichTextCompositeObject::Defragment(wxRichTextDrawingContext& context, co
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node = node->GetNext();
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node = node->GetNext();
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}
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}
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}
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}
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}
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else
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else
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node = node->GetNext();
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node = node->GetNext();
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}
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}
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