wxBitmapButton added (doesn't work yet)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8190 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-08-25 21:45:03 +00:00
parent 325443b96b
commit 1a1edfc0ca
27 changed files with 655 additions and 387 deletions

View File

@@ -1,20 +1,94 @@
/////////////////////////////////////////////////////////////////////////////
// Name: wx/bmpbutton.h
// Purpose: wxBitmapButton class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BMPBUTTON_H_BASE_
#define _WX_BMPBUTTON_H_BASE_
#if defined(__WXMSW__)
#include "wx/msw/bmpbuttn.h"
#if wxUSE_BMPBUTTON
#include "wx/bitmap.h"
#include "wx/button.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
// ----------------------------------------------------------------------------
// wxBitmapButton: a button which shows bitmaps instead of the usual string.
// It has different bitmaps for different states (focused/disabled/pressed)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapButtonBase : public wxButton
{
public:
wxBitmapButtonBase() { m_marginX = m_marginY = 0; }
// set the bitmaps
void SetBitmapLabel(const wxBitmap& bitmap)
{ m_bmpNormal = bitmap; OnSetBitmap(); }
void SetBitmapSelected(const wxBitmap& sel)
{ m_bmpSelected = sel; OnSetBitmap(); };
void SetBitmapFocus(const wxBitmap& focus)
{ m_bmpFocus = focus; OnSetBitmap(); };
void SetBitmapDisabled(const wxBitmap& disabled)
{ m_bmpDisabled = disabled; OnSetBitmap(); };
void SetLabel(const wxBitmap& bitmap)
{ SetBitmapLabel(bitmap); }
// retrieve the bitmaps
const wxBitmap& GetBitmapLabel() const { return m_bmpNormal; }
const wxBitmap& GetBitmapSelected() const { return m_bmpSelected; }
const wxBitmap& GetBitmapFocus() const { return m_bmpFocus; }
const wxBitmap& GetBitmapDisabled() const { return m_bmpDisabled; }
wxBitmap& GetBitmapLabel() { return m_bmpNormal; }
wxBitmap& GetBitmapSelected() { return m_bmpSelected; }
wxBitmap& GetBitmapFocus() { return m_bmpFocus; }
wxBitmap& GetBitmapDisabled() { return m_bmpDisabled; }
// set/get the margins around the button
virtual void SetMargins(int x, int y) { m_marginX = x; m_marginY = y; }
int GetMarginX() const { return m_marginX; }
int GetMarginY() const { return m_marginY; }
protected:
// function called when any of the bitmaps changes
virtual void OnSetBitmap() { }
// the bitmaps for various states
wxBitmap m_bmpNormal,
m_bmpSelected,
m_bmpFocus,
m_bmpDisabled;
// the margins around the bitmap
int m_marginX,
m_marginY;
};
#if defined(__WXUNIVERSAL__)
#include "wx/univ/bmpbuttn.h"
#elif defined(__WXMSW__)
#include "wx/msw/bmpbuttn.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/bmpbuttn.h"
#include "wx/motif/bmpbuttn.h"
#elif defined(__WXGTK__)
#include "wx/gtk/bmpbuttn.h"
#include "wx/gtk/bmpbuttn.h"
#elif defined(__WXQT__)
#include "wx/qt/bmpbuttn.h"
#include "wx/qt/bmpbuttn.h"
#elif defined(__WXMAC__)
#include "wx/mac/bmpbuttn.h"
#include "wx/mac/bmpbuttn.h"
#elif defined(__WXPM__)
#include "wx/os2/bmpbuttn.h"
#include "wx/os2/bmpbuttn.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/bmpbuttn.h"
#include "wx/stubs/bmpbuttn.h"
#endif
#endif
#endif // wxUSE_BMPBUTTON
#endif // _WX_BMPBUTTON_H_BASE_

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@@ -30,6 +30,9 @@ public:
// show the image in the button in addition to the label
virtual void SetImageLabel(const wxBitmap& bitmap) { }
// set the margins around the image
virtual void SetImageMargins(wxCoord x, wxCoord y) { }
// this wxButton method is called when the button becomes the default one
// on its panel
virtual void SetDefault() { }

View File

@@ -15,71 +15,41 @@
#pragma interface
#endif
#include "wx/defs.h"
#if wxUSE_BMPBUTTON
#include "wx/object.h"
#include "wx/list.h"
#include "wx/control.h"
#include "wx/bitmap.h"
#include "wx/button.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class wxBitmapButton;
//-----------------------------------------------------------------------------
// global data
//-----------------------------------------------------------------------------
extern const wxChar *wxButtonNameStr;
//-----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// wxBitmapButton
//-----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
class wxBitmapButton: public wxButton
class wxBitmapButton: public wxBitmapButtonBase
{
public:
wxBitmapButton();
inline wxBitmapButton( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr )
wxBitmapButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual void SetDefault();
virtual bool Enable(bool enable = TRUE);
void SetLabel( const wxString &label );
wxString GetLabel() const;
virtual void SetLabel( const wxBitmap& bitmap ) { SetBitmapLabel(bitmap); }
wxBitmap& GetBitmapDisabled() const { return (wxBitmap&) m_disabled; }
wxBitmap& GetBitmapFocus() const { return (wxBitmap&) m_focus; }
wxBitmap& GetBitmapLabel() const { return (wxBitmap&) m_bitmap; }
wxBitmap& GetBitmapSelected() const { return (wxBitmap&) m_selected; }
void SetBitmapDisabled( const wxBitmap& bitmap );
void SetBitmapFocus( const wxBitmap& bitmap );
void SetBitmapLabel( const wxBitmap& bitmap );
void SetBitmapSelected( const wxBitmap& bitmap );
void SetMargins(int x, int y) { m_marginX = x; m_marginY = y; }
int GetMarginX() const { return m_marginX; }
int GetMarginY() const { return m_marginY; }
virtual bool Enable(bool enable);
// implementation
// --------------
@@ -92,19 +62,12 @@ public:
bool m_hasFocus;
bool m_isSelected;
wxBitmap m_bitmap;
wxBitmap m_disabled;
wxBitmap m_focus;
wxBitmap m_selected;
protected:
int m_marginX;
int m_marginY;
virtual void OnSetBitmap();
private:
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
};
#endif
#endif // __BMPBUTTONH__

View File

@@ -15,71 +15,41 @@
#pragma interface
#endif
#include "wx/defs.h"
#if wxUSE_BMPBUTTON
#include "wx/object.h"
#include "wx/list.h"
#include "wx/control.h"
#include "wx/bitmap.h"
#include "wx/button.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class wxBitmapButton;
//-----------------------------------------------------------------------------
// global data
//-----------------------------------------------------------------------------
extern const wxChar *wxButtonNameStr;
//-----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// wxBitmapButton
//-----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
class wxBitmapButton: public wxButton
class wxBitmapButton: public wxBitmapButtonBase
{
public:
wxBitmapButton();
inline wxBitmapButton( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr )
wxBitmapButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual void SetDefault();
virtual bool Enable(bool enable = TRUE);
void SetLabel( const wxString &label );
wxString GetLabel() const;
virtual void SetLabel( const wxBitmap& bitmap ) { SetBitmapLabel(bitmap); }
wxBitmap& GetBitmapDisabled() const { return (wxBitmap&) m_disabled; }
wxBitmap& GetBitmapFocus() const { return (wxBitmap&) m_focus; }
wxBitmap& GetBitmapLabel() const { return (wxBitmap&) m_bitmap; }
wxBitmap& GetBitmapSelected() const { return (wxBitmap&) m_selected; }
void SetBitmapDisabled( const wxBitmap& bitmap );
void SetBitmapFocus( const wxBitmap& bitmap );
void SetBitmapLabel( const wxBitmap& bitmap );
void SetBitmapSelected( const wxBitmap& bitmap );
void SetMargins(int x, int y) { m_marginX = x; m_marginY = y; }
int GetMarginX() const { return m_marginX; }
int GetMarginY() const { return m_marginY; }
virtual bool Enable(bool enable);
// implementation
// --------------
@@ -92,19 +62,12 @@ public:
bool m_hasFocus;
bool m_isSelected;
wxBitmap m_bitmap;
wxBitmap m_disabled;
wxBitmap m_focus;
wxBitmap m_selected;
protected:
int m_marginX;
int m_marginY;
virtual void OnSetBitmap();
private:
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
};
#endif
#endif // __BMPBUTTONH__

View File

@@ -16,60 +16,41 @@
#pragma interface "bmpbuttn.h"
#endif
#if wxUSE_BMPBUTTON
#include "wx/button.h"
#include "wx/bitmap.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
#define wxDEFAULT_BUTTON_MARGIN 4
class WXDLLEXPORT wxBitmapButton: public wxButton
class WXDLLEXPORT wxBitmapButton: public wxBitmapButtonBase
{
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
public:
wxBitmapButton() { m_marginX = wxDEFAULT_BUTTON_MARGIN; m_marginY = wxDEFAULT_BUTTON_MARGIN; }
wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
wxBitmapButton()
{ m_marginX = m_marginY = wxDEFAULT_BUTTON_MARGIN; }
wxBitmapButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual void SetLabel(const wxBitmap& bitmap)
{
SetBitmapLabel(bitmap);
}
virtual void SetBitmapLabel(const wxBitmap& bitmap);
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
#if WXWIN_COMPATIBILITY
wxBitmap *GetBitmap() const { return (wxBitmap *) & m_buttonBitmap; }
wxBitmap *GetBitmap() const { return (wxBitmap *) & m_bmp; }
#endif
wxBitmap& GetBitmapLabel() const { return (wxBitmap&) m_buttonBitmap; }
wxBitmap& GetBitmapSelected() const { return (wxBitmap&) m_buttonBitmapSelected; }
wxBitmap& GetBitmapFocus() const { return (wxBitmap&) m_buttonBitmapFocus; }
wxBitmap& GetBitmapDisabled() const { return (wxBitmap&) m_buttonBitmapDisabled; }
void SetBitmapSelected(const wxBitmap& sel) { m_buttonBitmapSelected = sel; };
void SetBitmapFocus(const wxBitmap& focus) { m_buttonBitmapFocus = focus; };
void SetBitmapDisabled(const wxBitmap& disabled) { m_buttonBitmapDisabled = disabled; };
void SetMargins(int x, int y) { m_marginX = x; m_marginY = y; }
int GetMarginX() const { return m_marginX; }
int GetMarginY() const { return m_marginY; }
// Implementation
virtual void SetDefault();
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
@@ -77,16 +58,9 @@ public:
virtual void DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel );
virtual void DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg );
protected:
wxBitmap m_buttonBitmap;
wxBitmap m_buttonBitmapSelected;
wxBitmap m_buttonBitmapFocus;
wxBitmap m_buttonBitmapDisabled;
int m_marginX;
int m_marginY;
private:
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
};
#endif // wxUSE_BMPBUTTON
#endif
// _WX_BMPBUTTN_H_

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@@ -0,0 +1,73 @@
/////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/bmpbuttn.h
// Purpose: wxBitmapButton class for wxUniversal
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_BMPBUTTN_H_
#define _WX_UNIV_BMPBUTTN_H_
#ifdef __GNUG__
#pragma interface "univbmpbuttn.h"
#endif
class WXDLLEXPORT wxBitmapButton : public wxBitmapButtonBase
{
public:
wxBitmapButton() { }
wxBitmapButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual void SetMargins(int x, int y)
{
SetImageMargins(x, y);
wxBitmapButtonBase::SetMargins(x, y);
}
virtual bool Enable(bool enable = TRUE);
virtual void SetCurrent(bool doit = TRUE);
virtual void Press();
virtual void Release();
protected:
void OnSetFocus(wxFocusEvent& event);
void OnKillFocus(wxFocusEvent& event);
// set bitmap to the given one if it's ok or to m_bmpNormal and return
// TRUE if the bitmap really changed
bool ChangeBitmap(const wxBitmap& bmp);
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
};
#endif // _WX_UNIV_BMPBUTTN_H_

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@@ -18,6 +18,8 @@
class WXDLLEXPORT wxInputHandler;
#include "wx/bitmap.h"
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
@@ -35,6 +37,21 @@ class WXDLLEXPORT wxButton : public wxButtonBase
{
public:
wxButton() { Init(); }
wxButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Init();
Create(parent, id, bitmap, label, pos, size, style, validator, name);
}
wxButton(wxWindow *parent,
wxWindowID id,
const wxString& label,
@@ -56,20 +73,36 @@ public:
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
return Create(parent, id, wxNullBitmap, label,
pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual ~wxButton();
virtual void SetImageLabel(const wxBitmap& bitmap);
virtual void SetImageMargins(wxCoord x, wxCoord y);
virtual void SetDefault();
virtual bool IsPressed() const { return m_isPressed; }
virtual bool IsDefault() const { return m_isDefault; }
// wxButton actions
void Press();
void Release();
void Toggle();
void Click();
virtual void Press();
virtual void Release();
virtual void Click();
protected:
virtual bool PerformAction(const wxControlAction& action,
@@ -80,9 +113,15 @@ protected:
// common part of all ctors
void Init();
// current state
bool m_isPressed,
m_isDefault;
// the (optional) image to show and the margins around it
wxBitmap m_bitmap;
wxCoord m_marginBmpX,
m_marginBmpY;
private:
DECLARE_DYNAMIC_CLASS(wxButton)
};

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@@ -124,7 +124,7 @@ public:
int GetStateFlags() const;
// operations
void SetCurrent(bool doit = TRUE);
virtual void SetCurrent(bool doit = TRUE);
// implementation only from now on
@@ -158,6 +158,9 @@ protected:
// draw the controls contents
virtual void DoDraw(wxControlRenderer *renderer);
// adjust the size of the control to take into account its borders
wxSize AdjustSize(const wxSize& size) const;
// event handlers
void OnMouse(wxMouseEvent& event);
void OnKeyDown(wxKeyEvent& event);

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@@ -259,13 +259,18 @@ public:
wxControlRenderer(wxControl *control, wxDC& dc, wxRenderer *renderer);
// operations
void DrawLabel();
void DrawLabel(const wxBitmap& bitmap = wxNullBitmap,
wxCoord marginX = 0, wxCoord marginY = 0);
void DrawBorder();
void DrawButtonBorder();
// the line must be either horizontal or vertical
void DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
void DrawFrame();
void DrawBitmap(const wxBitmap& bitmap);
void DrawBitmap(const wxBitmap& bitmap,
const wxRect& rect,
int alignment = wxALIGN_CENTRE | wxALIGN_CENTRE_VERTICAL,
wxStretch stretch = wxSTRETCH_NOT);
void DrawBackgroundBitmap();
void DrawScrollbar(const wxScrollBar *scrollbar);
@@ -277,9 +282,6 @@ public:
const wxRect& GetRect() const { return m_rect; }
wxRect& GetRect() { return m_rect; }
protected:
void DoDrawBitmap(const wxBitmap& bmp, int alignment, wxStretch stretch);
private:
wxControl *m_ctrl;
wxRenderer *m_renderer;

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@@ -767,23 +767,20 @@ protected:
static int WidthDefault(int w) { return w == -1 ? 20 : w; }
static int HeightDefault(int h) { return h == -1 ? 20 : h; }
// sets the size to be size but take width and/or height from
// DoGetBestSize() if width/height of size is -1
//
// NB: when calling this function from the ctor, the DoGetBestSize() of
// the class with the same name as the ctor, not the real (most
// derived) one - but this is what we usually want
void SetSizeOrDefault(const wxSize& size = wxDefaultSize)
// set the best size for the control if the default size was given:
// replaces the fields of size == -1 with the best values for them and
// calls SetSize() if needed
void SetBestSize(const wxSize& size)
{
if ( size.x == -1 || size.y == -1 )
{
wxSize sizeDef = GetBestSize();
SetSize( size.x == -1 ? sizeDef.x : size.x,
size.y == -1 ? sizeDef.y : size.y);
}
else
{
SetSize(size);
wxSize sizeBest = DoGetBestSize();
if ( size.x != -1 )
sizeBest.x = size.x;
if ( size.y != -1 )
sizeBest.y = size.y;
SetSize(sizeBest);
}
}