use wxRect::Contains(), not Inside() (fixes compilation for WXWIN_COMPATIBILITY_2_6==0
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41415 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -143,11 +143,11 @@ bool wxRegion::Union(const wxRect& rect)
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{
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{
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AllocExclusive();
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AllocExclusive();
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if ( M_REGION->m_rect.Inside(rect) )
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if ( M_REGION->m_rect.Contains(rect) )
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{
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{
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return true;
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return true;
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}
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}
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else if ( rect.Inside(M_REGION->m_rect) )
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else if ( rect.Contains(M_REGION->m_rect) )
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{
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{
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M_REGION->m_rect = rect;
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M_REGION->m_rect = rect;
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return true;
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return true;
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@@ -182,7 +182,7 @@ bool wxRegion::Subtract(const wxRect& rect)
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{
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{
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wxCHECK_MSG( Ok(), false, _T("invalid region") );
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wxCHECK_MSG( Ok(), false, _T("invalid region") );
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if ( rect.Inside(M_REGION->m_rect) )
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if ( rect.Contains(M_REGION->m_rect) )
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{
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{
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// subtracted rectangle contains this one, so the result is empty
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// subtracted rectangle contains this one, so the result is empty
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// rectangle
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// rectangle
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@@ -228,7 +228,7 @@ wxRegionContain wxRegion::Contains(wxCoord x, wxCoord y) const
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{
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{
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wxCHECK_MSG( Ok(), wxOutRegion, _T("invalid region") );
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wxCHECK_MSG( Ok(), wxOutRegion, _T("invalid region") );
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if (M_REGION->m_rect.Inside(x, y))
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if (M_REGION->m_rect.Contains(x, y))
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return wxInRegion;
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return wxInRegion;
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else
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else
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return wxOutRegion;
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return wxOutRegion;
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@@ -239,7 +239,7 @@ wxRegionContain wxRegion::Contains(const wxRect& rect) const
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wxCHECK_MSG( Ok(), wxOutRegion, _T("invalid region") );
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wxCHECK_MSG( Ok(), wxOutRegion, _T("invalid region") );
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// 1) is the rectangle entirely covered by the region?
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// 1) is the rectangle entirely covered by the region?
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if (M_REGION->m_rect.Inside(rect))
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if (M_REGION->m_rect.Contains(rect))
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return wxInRegion;
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return wxInRegion;
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// 2) is the rectangle completely outside the region?
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// 2) is the rectangle completely outside the region?
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