Rename wave file to be less agressive, for later replacement

with arbitrary sound


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33123 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2005-03-28 13:43:20 +00:00
parent f6840be66e
commit 196785e6b7
2 changed files with 3 additions and 3 deletions

View File

@@ -51,7 +51,7 @@ bool MyApp::OnInit()
} }
#if wxUSE_SOUND #if wxUSE_SOUND
m_fire.Create(_T("gun.wav")); m_fire.Create(_T("buttonpress.wav"));
#endif // wxUSE_SOUND #endif // wxUSE_SOUND
m_minX = stick.GetXMin(); m_minX = stick.GetXMin();
@@ -162,11 +162,11 @@ void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
/* /*
for(int i = 0; i < nButtons; ++i) for(int i = 0; i < nButtons; ++i)
{ {
buf += wxString(wxT("[")) + buf += wxString(wxT("[")) +
((event.GetButtonState() & (1 << i)) ? wxT("Y") : wxT("N")) + wxString(wxT("]")); ((event.GetButtonState() & (1 << i)) ? wxT("Y") : wxT("N")) + wxString(wxT("]"));
} }
*/ */
frame->SetStatusText(buf); frame->SetStatusText(buf);
#endif // wxUSE_STATUSBAR #endif // wxUSE_STATUSBAR