removed duplicated code from dynlib.h and dynload.h

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22452 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2003-08-01 21:12:40 +00:00
parent 87baeeaff6
commit 1948bb3274
7 changed files with 721 additions and 1058 deletions

View File

@@ -18,58 +18,184 @@
#include "wx/setup.h"
#if wxUSE_DYNAMIC_LOADER
#include "wx/dynload.h" // Use the new (version of) wxDynamicLibrary instead
#elif wxUSE_DYNLIB_CLASS
#if wxUSE_DYNLIB_CLASS
#include "wx/string.h"
#include "wx/list.h"
#include "wx/hash.h"
// this is normally done by configure, but I leave it here for now...
#if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD))
# if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__)
# define HAVE_DLOPEN
# elif defined(__HPUX__)
# define HAVE_SHL_LOAD
# endif // Unix flavour
#endif // !Unix or already have some HAVE_xxx defined
// Note: WXPM/EMX has to be tested first, since we want to use
// native version, even if configure detected presence of DLOPEN.
// FIXME: can this go in private.h or something too??
#if defined(__WXPM__) || defined(__EMX__)
# define INCL_DOS
# include <os2.h>
typedef HMODULE wxDllType;
#elif defined(HAVE_DLOPEN)
# include <dlfcn.h>
typedef void *wxDllType;
#elif defined(HAVE_SHL_LOAD)
# include <dl.h>
typedef shl_t wxDllType;
#elif defined(__WINDOWS__)
# include <windows.h> // needed to get HMODULE
typedef HMODULE wxDllType;
#elif defined(__DARWIN__)
typedef void *wxDllType;
#elif defined(__WXMAC__)
typedef void *wxDllType;
#else
# error "wxLibrary can't be compiled on this platform, sorry."
#endif // OS
// LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader method
// should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
#if defined(__WIN32__) && defined(LoadLibrary)
# include "wx/msw/winundef.h"
#define INCL_DOS
#include <os2.h>
#endif
#ifdef __WXMSW__
#include "wx/msw/private.h"
#endif
// ----------------------------------------------------------------------------
// conditional compilation
// ----------------------------------------------------------------------------
// Note: WXPM/EMX has to be tested first, since we want to use
// native version, even if configure detected presence of DLOPEN.
#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
typedef HMODULE wxDllType;
#elif defined(HAVE_DLOPEN)
#include <dlfcn.h>
typedef void *wxDllType;
#elif defined(HAVE_SHL_LOAD)
#include <dl.h>
typedef shl_t wxDllType;
#elif defined(__DARWIN__)
typedef void *wxDllType;
#elif defined(__WXMAC__)
typedef CFragConnectionID wxDllType;
#else
#error "Dynamic Loading classes can't be compiled on this platform, sorry."
#endif
// ---------------------------------------------------------------------------
// wxDynamicLibrary
// ---------------------------------------------------------------------------
//FIXME: This class isn't really common at all, it should be moved
// into platform dependent files.
// NOTE: this class is (deliberately) not virtual, do not attempt
// to use it polymorphically.
enum wxDLFlags
{
wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
wxDL_NOW = 0x00000002, // resolve undefined symbols on load
wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
// loaded libs.
wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
// name without appending the usual dll
// filename extension.
wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
// FIXME: why? (VZ)
#ifdef __osf__
wxDL_DEFAULT = wxDL_LAZY
#else
wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
#endif
};
enum wxDynamicLibraryCategory
{
wxDL_LIBRARY, // standard library
wxDL_MODULE, // loadable module/plugin
};
enum wxPluginCategory
{
wxDL_PLUGIN_GUI, // plugin that uses GUI classes
wxDL_PLUGIN_BASE, // wxBase-only plugin
};
class WXDLLIMPEXP_BASE wxDynamicLibrary
{
public:
// return a valid handle for the main program itself or NULL if
// back linking is not supported by the current platform (e.g. Win32)
static wxDllType GetProgramHandle();
// return the platform standard DLL extension (with leading dot)
static const wxChar *GetDllExt() { return ms_dllext; }
wxDynamicLibrary() : m_handle(0) {}
wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
: m_handle(0)
{
Load(libname, flags);
}
~wxDynamicLibrary() { Unload(); }
// return TRUE if the library was loaded successfully
bool IsLoaded() const { return m_handle != 0; }
// load the library with the given name
// (full or not), return TRUE on success
bool Load(wxString libname, int flags = wxDL_DEFAULT);
// detach the library object from its handle, i.e. prevent the object
// from unloading the library in its dtor -- the caller is now
// responsible for doing this
wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
// unload the library, also done automatically in dtor
void Unload();
// Return the raw handle from dlopen and friends.
wxDllType GetLibHandle() const { return m_handle; }
// resolve a symbol in a loaded DLL, such as a variable or function
// name. 'name' is the (possibly mangled) name of the symbol.
// (use extern "C" to export unmangled names)
//
// Since it is perfectly valid for the returned symbol to actually be
// NULL, that is not always indication of an error. Pass and test the
// parameter 'success' for a true indication of success or failure to
// load the symbol.
//
// Returns a pointer to the symbol on success, or NULL if an error
// occurred or the symbol wasn't found.
void *GetSymbol(const wxString& name, bool *success = 0) const;
#if WXWIN_COMPATIBILITY_2_2
operator bool() const { return IsLoaded(); }
#endif
// return platform-specific name of dynamic library with proper extension
// and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
static wxString CanonicalizeName(const wxString& name,
wxDynamicLibraryCategory cat = wxDL_LIBRARY);
// return name of wxWindows plugin (adds compiler and version info
// to the filename):
static wxString CanonicalizePluginName(const wxString& name,
wxPluginCategory cat);
// return plugin directory on platforms where it makes sense and empty
// string on others:
static wxString GetPluginsDirectory();
protected:
// Platform specific shared lib suffix.
static const wxChar *ms_dllext;
// the handle to DLL or NULL
wxDllType m_handle;
// no copy ctor/assignment operators
// or we'd try to unload the library twice
DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
};
// ----------------------------------------------------------------------------
// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
// ----------------------------------------------------------------------------
#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
/*
wxDllLoader is a class providing an interface similar to unix's dlopen().
It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
@@ -89,8 +215,8 @@ public:
if success pointer is not NULL, it will be filled with TRUE if everything
went ok and FALSE otherwise
*/
static wxDllType LoadLibrary(const wxString& libname, bool *success = 0);
static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
/*
This function unloads the shared library previously loaded with
LoadLibrary
@@ -102,7 +228,7 @@ public:
itself or NULL if back linking is not supported by the current platform
(e.g. Win32).
*/
static wxDllType GetProgramHandle();
static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
/*
This function resolves a symbol in a loaded DLL, such as a
@@ -113,78 +239,23 @@ public:
Returns the pointer to the symbol or NULL on error.
*/
static void *GetSymbol(wxDllType dllHandle,
const wxString &name,
bool *success = NULL);
static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
// return the standard DLL extension (with leading dot) for this platform
static const wxString &GetDllExt() { return ms_dllext; }
static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
private:
// forbid construction of objects
wxDllLoader();
static const wxString ms_dllext;
wxDllLoader(); // forbid construction of objects
};
// ----------------------------------------------------------------------------
// wxDynamicLibrary - friendly interface to wxDllLoader
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxDynamicLibrary
{
public:
// ctors
wxDynamicLibrary() { m_library = 0; }
wxDynamicLibrary(const wxString& name) { Load(name); }
// return TRUE if the library was loaded successfully
bool IsLoaded() const { return m_library != 0; }
operator bool() const { return IsLoaded(); }
// load the library with the given name (full or not), return TRUE on
// success
bool Load(const wxString& name)
{
m_library = wxDllLoader::LoadLibrary(name);
return IsLoaded();
}
// unload the library, also done automatically in dtor
void Unload()
{
if ( IsLoaded() )
wxDllLoader::UnloadLibrary(m_library);
}
// load a symbol from the library, return NULL if an error occured or
// symbol wasn't found
void *GetSymbol(const wxString& name) const
{
wxCHECK_MSG( IsLoaded(), NULL,
_T("can't load symbol from unloaded library") );
return wxDllLoader::GetSymbol(m_library, name);
}
// unload the library
//
// NB: dtor is not virtual, don't derive from this class
~wxDynamicLibrary() { Unload(); }
private:
// the handle to DLL or NULL
wxDllType m_library;
// no copy ctor/assignment operators (or we'd try to unload the library
// twice)
DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
};
// ----------------------------------------------------------------------------
// wxLibrary
// ----------------------------------------------------------------------------
#include "wx/hash.h"
class WXDLLIMPEXP_BASE wxLibrary : public wxObject
{
public:
@@ -231,6 +302,8 @@ protected:
extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
#endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
// ----------------------------------------------------------------------------
// Interesting defines
// ----------------------------------------------------------------------------