Three more attempts to get metal look.
- Added a few flags for inheriting background. - Added wxWindow param to wxR::DrawBackground() - Added wxR::DrawButtonSurface() - Removed wxR::DrawBackground() from wxR::DrawButtonBorder() - Adde DrawMetal to Metal theme Fixed minor bug in wxGTK scrollbar. Changed code in wxX11 wxTLW so that startup flicker no longer occurs in wxFrame. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15136 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -264,7 +264,10 @@ void wxTopLevelWindowX11::OnInternalIdle()
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{
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wxWindow::OnInternalIdle();
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if (m_needResizeInIdle)
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// Do this only after the last idle event so that
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// all windows have been updated before a new
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// round of size events is sent
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if (m_needResizeInIdle && !wxTheApp->Pending())
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{
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wxSizeEvent event( GetClientSize(), GetId() );
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event.SetEventObject( this );
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@@ -280,31 +283,15 @@ void wxTopLevelWindowX11::OnInternalIdle()
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bool wxTopLevelWindowX11::Show(bool show)
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{
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// Nano-X has to force a size event,
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// else there's no initial size.
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#if wxUSE_NANOX
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if (show)
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#else
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if (show && m_needResizeInIdle)
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#endif
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{
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wxSizeEvent event(GetSize(), GetId());
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event.SetEventObject(this);
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GetEventHandler()->ProcessEvent(event);
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m_needResizeInIdle = FALSE;
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}
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if (show)
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{
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// This does the layout _before_ the
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// window is shown, else the items are
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// drawn first at the wrong positions,
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// then at the correct positions.
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if (GetAutoLayout())
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{
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Layout();
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}
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}
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bool ret = wxWindowX11::Show(show);
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