Three more attempts to get metal look.
- Added a few flags for inheriting background. - Added wxWindow param to wxR::DrawBackground() - Added wxR::DrawButtonSurface() - Removed wxR::DrawBackground() from wxR::DrawButtonBorder() - Adde DrawMetal to Metal theme Fixed minor bug in wxGTK scrollbar. Changed code in wxX11 wxTLW so that startup flicker no longer occurs in wxFrame. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15136 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -39,6 +39,7 @@
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#include "wx/univ/renderer.h"
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#include "wx/univ/inphand.h"
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#include "wx/univ/theme.h"
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#include "wx/univ/colschem.h"
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// ----------------------------------------------------------------------------
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// constants
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@@ -162,6 +163,30 @@ void wxButton::DoDraw(wxControlRenderer *renderer)
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renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
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}
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bool wxButton::DoDrawBackground(wxDC& dc)
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{
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wxRect rect;
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wxSize size = GetSize();
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rect.width = size.x;
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rect.height = size.y;
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if ( GetBackgroundBitmap().Ok() )
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{
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// get the bitmap and the flags
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int alignment;
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wxStretch stretch;
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wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
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wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
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}
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else
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{
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m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this),
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rect, GetStateFlags());
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}
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// input processing
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// ----------------------------------------------------------------------------
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