wxX11:
Rewrote wxRegion. Killed backing store Pixmap. Killed wxRectList. Adapted wxWindow to the above. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14105 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,10 +1,10 @@
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/////////////////////////////////////////////////////////////////////////////
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// File: region.cpp
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// Purpose: Region class
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// Author: Markus Holzem/Julian Smart
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// Author: Markus Holzem, Julian Smart, Robert Roebling
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// Created: Fri Oct 24 10:46:34 MET 1997
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// RCS-ID: $Id$
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// Copyright: (c) 1997 Markus Holzem/Julian Smart
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// Copyright: (c) 1997 Markus Holzem, Julian Smart, Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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@@ -14,7 +14,7 @@
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#include "wx/region.h"
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#include "wx/gdicmn.h"
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#include "wx/window.h"
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#include "wx/log.h"
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#ifdef __VMS__
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#pragma message disable nosimpint
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@@ -25,514 +25,517 @@
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#pragma message enable nosimpint
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#endif
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IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
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IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
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// ----------------------------------------------------------------------------
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// list types
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// wxRegionRefData: private class containing the information about the region
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// ----------------------------------------------------------------------------
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#include "wx/listimpl.cpp"
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WX_DEFINE_LIST(wxRectList);
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//-----------------------------------------------------------------------------
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// wxRegionRefData implementation
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxRegionRefData : public wxGDIRefData {
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class wxRegionRefData : public wxObjectRefData
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{
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public:
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wxRegionRefData()
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{
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m_region = XCreateRegion();
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m_usingRects = FALSE;
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m_rects = (wxRect*) NULL;
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m_rectCount = 0;
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m_region = NULL;
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}
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wxRegionRefData(const wxRegionRefData& data)
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wxRegionRefData(const wxRegionRefData& refData)
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{
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m_region = XCreateRegion();
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m_rects = (wxRect*) NULL;
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m_rectCount = 0;
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XUnionRegion(m_region, data.m_region, m_region);
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SetRects(data.m_rectCount, data.m_rects);
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XUnionRegion( refData.m_region, m_region, m_region );
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}
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~wxRegionRefData()
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{
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XDestroyRegion(m_region);
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DeleteRects();
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if (m_region)
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XDestroyRegion( m_region );
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}
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wxRect* GetRects() { return m_rects; };
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void SetRects(const wxRectList& rectList);
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void SetRects(int count, const wxRect* rects);
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bool UsingRects() const { return m_usingRects; }
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int GetRectCount() const { return m_rectCount; }
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void DeleteRects();
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Region m_region;
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wxRect* m_rects;
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int m_rectCount;
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bool m_usingRects; // TRUE if we're using the above.
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Region m_region;
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};
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void wxRegionRefData::SetRects(const wxRectList& rectList)
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// ----------------------------------------------------------------------------
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// macros
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// ----------------------------------------------------------------------------
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#define M_REGIONDATA ((wxRegionRefData *)m_refData)
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#define M_REGIONDATA_OF(rgn) ((wxRegionRefData *)(rgn.m_refData))
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IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject);
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IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject);
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// ----------------------------------------------------------------------------
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// wxRegion construction
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// ----------------------------------------------------------------------------
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#define M_REGIONDATA ((wxRegionRefData *)m_refData)
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void wxRegion::InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
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{
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DeleteRects();
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m_usingRects = (rectList.Number() > 0);
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if (m_usingRects)
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{
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m_rectCount = rectList.Number();
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m_rects = new wxRect[m_rectCount];
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}
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wxRectList::Node* node = rectList.GetFirst();
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int i = 0;
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while (node) {
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wxRect* rect = node->GetData();
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m_rects[i] = * rect;
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node = node->GetNext();
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i ++;
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}
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}
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void wxRegionRefData::SetRects(int count, const wxRect* rects)
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{
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DeleteRects();
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m_usingRects = (count > 0);
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if (m_usingRects)
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{
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m_rectCount = count;
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m_rects = new wxRect[m_rectCount];
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int i;
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for (i = 0; i < m_rectCount; i++)
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m_rects[i] = rects[i];
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}
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}
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void wxRegionRefData::DeleteRects()
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{
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if (m_rects)
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{
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delete[] m_rects;
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m_rects = (wxRect*) NULL;
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}
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m_rectCount = 0;
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m_usingRects = FALSE;
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}
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#define M_REGION (((wxRegionRefData*)m_refData)->m_region)
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//-----------------------------------------------------------------------------
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// wxRegion
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//-----------------------------------------------------------------------------
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/*!
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* Create an empty region.
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*/
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wxRegion::wxRegion()
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{
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}
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wxRegion::wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
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{
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m_refData = new wxRegionRefData;
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XRectangle rect;
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rect.x = x;
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rect.y = y;
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rect.width = w;
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rect.x = x;
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rect.y = y;
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rect.width = w;
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rect.height = h;
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XUnionRectWithRegion(&rect, M_REGION, M_REGION);
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m_refData = new wxRegionRefData();
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M_REGIONDATA->m_region = XCreateRegion();
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XUnionRectWithRegion( &rect, M_REGIONDATA->m_region, M_REGIONDATA->m_region );
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}
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wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
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wxRegion::wxRegion( size_t n, const wxPoint *points, int fillStyle )
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{
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m_refData = new wxRegionRefData;
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#if 0
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XPoint *xpoints = new XPoint[n];
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for ( size_t i = 0 ; i < n ; i++ )
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{
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xpoints[i].x = points[i].x;
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xpoints[i].y = points[i].y;
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}
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XRectangle rect;
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rect.x = topLeft.x;
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rect.y = topLeft.y;
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rect.width = bottomRight.x - topLeft.x;
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rect.height = bottomRight.y - topLeft.y;
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XUnionRectWithRegion(&rect, M_REGION, M_REGION);
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m_refData = new wxRegionRefData();
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Region* reg = gdk_region_polygon
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(
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gdkpoints,
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n,
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fillStyle == wxWINDING_RULE ? GDK_WINDING_RULE
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: GDK_EVEN_ODD_RULE
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);
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M_REGIONDATA->m_region = reg;
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delete [] xpoints;
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#endif
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}
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wxRegion::wxRegion(const wxRect& rect)
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{
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m_refData = new wxRegionRefData;
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XRectangle rect1;
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rect1.x = rect.x;
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rect1.y = rect.y;
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rect1.width = rect.width;
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rect1.height = rect.height;
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XUnionRectWithRegion(&rect1, M_REGION, M_REGION);
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}
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/*!
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* Destroy the region.
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*/
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wxRegion::~wxRegion()
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{
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// m_refData unrefed in ~wxObject
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}
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// Get the internal region handle
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WXRegion wxRegion::GetXRegion() const
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wxObjectRefData *wxRegion::CreateRefData() const
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{
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wxASSERT( m_refData !=NULL );
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return (WXRegion) ((wxRegionRefData*)m_refData)->m_region;
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return new wxRegionRefData;
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}
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//-----------------------------------------------------------------------------
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//# Modify region
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//-----------------------------------------------------------------------------
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wxObjectRefData *wxRegion::CloneRefData(const wxObjectRefData *data) const
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{
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return new wxRegionRefData(*(wxRegionRefData *)data);
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}
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// ----------------------------------------------------------------------------
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// wxRegion comparison
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// ----------------------------------------------------------------------------
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bool wxRegion::operator==( const wxRegion& region )
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{
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if (m_refData == region.m_refData) return TRUE;
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if (!m_refData || !region.m_refData) return FALSE;
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// compare the regions themselves, not the pointers to ref data!
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return XEqualRegion( M_REGIONDATA->m_region,
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M_REGIONDATA_OF(region)->m_region );
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}
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// ----------------------------------------------------------------------------
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// wxRegion operations
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// ----------------------------------------------------------------------------
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//! Clear current region
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void wxRegion::Clear()
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{
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UnRef();
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}
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//! Combine rectangle (x, y, w, h) with this.
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bool wxRegion::Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op)
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bool wxRegion::Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
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{
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// Don't change shared data
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if (!m_refData) {
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m_refData = new wxRegionRefData();
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} else if (m_refData->GetRefCount() > 1) {
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wxRegionRefData* ref = (wxRegionRefData*)m_refData;
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UnRef();
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m_refData = new wxRegionRefData(*ref);
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}
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// If ref count is 1, that means it's 'ours' anyway so no action.
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Region rectRegion = XCreateRegion();
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XRectangle rect;
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rect.x = x;
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rect.y = y;
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rect.width = width;
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rect.x = x;
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rect.y = y;
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rect.width = width;
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rect.height = height;
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XUnionRectWithRegion(&rect, rectRegion, rectRegion);
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switch (op)
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if (!m_refData)
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{
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case wxRGN_AND:
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XIntersectRegion(M_REGION, rectRegion, M_REGION);
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break ;
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case wxRGN_OR:
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XUnionRegion(M_REGION, rectRegion, M_REGION);
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break ;
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case wxRGN_XOR:
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// TODO
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break ;
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case wxRGN_DIFF:
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// TODO
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break ;
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case wxRGN_COPY: // Don't have to do this one
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default:
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// TODO
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break ;
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m_refData = new wxRegionRefData();
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M_REGIONDATA->m_region = XCreateRegion();
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XUnionRectWithRegion( &rect, M_REGIONDATA->m_region, M_REGIONDATA->m_region );
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}
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else
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{
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AllocExclusive();
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XUnionRectWithRegion( &rect, M_REGIONDATA->m_region, M_REGIONDATA->m_region );
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}
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return FALSE;
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return TRUE;
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}
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//! Union /e region with this.
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bool wxRegion::Combine(const wxRegion& region, wxRegionOp op)
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bool wxRegion::Union( const wxRect& rect )
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{
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if (region.Empty())
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return Union( rect.x, rect.y, rect.width, rect.height );
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}
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bool wxRegion::Union( const wxRegion& region )
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{
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if (region.IsNull())
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return FALSE;
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// Don't change shared data
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if (!m_refData) {
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m_refData = new wxRegionRefData();
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} else if (m_refData->GetRefCount() > 1) {
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wxRegionRefData* ref = (wxRegionRefData*)m_refData;
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UnRef();
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m_refData = new wxRegionRefData(*ref);
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}
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switch (op)
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if (!m_refData)
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{
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case wxRGN_AND:
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XIntersectRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
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M_REGION);
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break ;
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case wxRGN_OR:
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XUnionRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
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M_REGION);
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break ;
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case wxRGN_XOR:
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// TODO
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break ;
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case wxRGN_DIFF:
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// TODO
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break ;
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case wxRGN_COPY: // Don't have to do this one
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default:
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// TODO
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break ;
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m_refData = new wxRegionRefData();
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M_REGIONDATA->m_region = XCreateRegion();
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}
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else
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{
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AllocExclusive();
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}
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XUnionRegion( M_REGIONDATA->m_region,
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M_REGIONDATA_OF(region)->m_region,
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M_REGIONDATA->m_region );
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return TRUE;
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}
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bool wxRegion::Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
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{
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wxRegion reg( x, y, width, height );
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return Intersect( reg );
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}
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bool wxRegion::Intersect( const wxRect& rect )
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{
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wxRegion reg( rect );
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return Intersect( reg );
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}
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bool wxRegion::Intersect( const wxRegion& region )
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{
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if (region.IsNull())
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return FALSE;
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if (!m_refData)
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{
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m_refData = new wxRegionRefData();
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M_REGIONDATA->m_region = XCreateRegion();
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// leave here
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return TRUE;
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}
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else
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{
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AllocExclusive();
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}
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return FALSE;
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XIntersectRegion( M_REGIONDATA->m_region,
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M_REGIONDATA_OF(region)->m_region,
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M_REGIONDATA->m_region );
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return TRUE;
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}
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bool wxRegion::Combine(const wxRect& rect, wxRegionOp op)
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bool wxRegion::Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
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{
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return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op);
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wxRegion reg( x, y, width, height );
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return Subtract( reg );
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}
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//-----------------------------------------------------------------------------
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//# Information on region
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//-----------------------------------------------------------------------------
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// Outer bounds of region
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void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
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bool wxRegion::Subtract( const wxRect& rect )
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{
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if (m_refData) {
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wxRegion reg( rect );
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return Subtract( reg );
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}
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bool wxRegion::Subtract( const wxRegion& region )
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{
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if (region.IsNull())
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return FALSE;
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if (!m_refData)
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{
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m_refData = new wxRegionRefData();
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M_REGIONDATA->m_region = XCreateRegion();
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}
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else
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{
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AllocExclusive();
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}
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XSubtractRegion( M_REGIONDATA->m_region,
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M_REGIONDATA_OF(region)->m_region,
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M_REGIONDATA->m_region );
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return TRUE;
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}
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bool wxRegion::Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
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{
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wxRegion reg( x, y, width, height );
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return Xor( reg );
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}
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bool wxRegion::Xor( const wxRect& rect )
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{
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wxRegion reg( rect );
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return Xor( reg );
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}
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bool wxRegion::Xor( const wxRegion& region )
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{
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if (region.IsNull())
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return FALSE;
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if (!m_refData)
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{
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m_refData = new wxRegionRefData();
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M_REGIONDATA->m_region = XCreateRegion();
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}
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else
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{
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AllocExclusive();
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}
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XXorRegion( M_REGIONDATA->m_region,
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M_REGIONDATA_OF(region)->m_region,
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M_REGIONDATA->m_region );
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// wxRegion tests
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// ----------------------------------------------------------------------------
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void wxRegion::GetBox( wxCoord &x, wxCoord &y, wxCoord &w, wxCoord &h ) const
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{
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if (m_refData)
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{
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XRectangle rect;
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XClipBox(M_REGION, &rect);
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XClipBox( M_REGIONDATA->m_region, &rect );
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x = rect.x;
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y = rect.y;
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w = rect.width;
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h = rect.height;
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} else {
|
||||
x = y = w = h = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = -1;
|
||||
h = -1;
|
||||
}
|
||||
}
|
||||
|
||||
wxRect wxRegion::GetBox() const
|
||||
{
|
||||
wxCoord x, y, w, h;
|
||||
GetBox(x, y, w, h);
|
||||
return wxRect(x, y, w, h);
|
||||
GetBox( x, y, w, h );
|
||||
return wxRect( x, y, w, h );
|
||||
}
|
||||
|
||||
bool wxRegion::Offset( wxCoord x, wxCoord y )
|
||||
{
|
||||
if (!m_refData)
|
||||
return FALSE;
|
||||
|
||||
AllocExclusive();
|
||||
|
||||
XOffsetRegion( M_REGIONDATA->m_region, x, y );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Is region empty?
|
||||
bool wxRegion::Empty() const
|
||||
{
|
||||
return m_refData ? XEmptyRegion(M_REGION) : TRUE;
|
||||
if (!m_refData)
|
||||
return TRUE;
|
||||
|
||||
return XEmptyRegion( M_REGIONDATA->m_region );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//# Tests
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Does the region contain the point (x,y)?
|
||||
wxRegionContain wxRegion::Contains(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) const
|
||||
wxRegionContain wxRegion::Contains( wxCoord x, wxCoord y ) const
|
||||
{
|
||||
if (!m_refData)
|
||||
return wxOutRegion;
|
||||
|
||||
// TODO. Return wxInRegion if within region.
|
||||
if (0)
|
||||
if (XPointInRegion( M_REGIONDATA->m_region, x, y ))
|
||||
return wxInRegion;
|
||||
return wxOutRegion;
|
||||
else
|
||||
return wxOutRegion;
|
||||
}
|
||||
|
||||
// Does the region contain the point pt?
|
||||
wxRegionContain wxRegion::Contains(const wxPoint& pt) const
|
||||
wxRegionContain wxRegion::Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const
|
||||
{
|
||||
if (!m_refData)
|
||||
return wxOutRegion;
|
||||
|
||||
return XPointInRegion(M_REGION, pt.x, pt.y) ? wxInRegion : wxOutRegion;
|
||||
}
|
||||
|
||||
// Does the region contain the rectangle (x, y, w, h)?
|
||||
wxRegionContain wxRegion::Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
|
||||
{
|
||||
if (!m_refData)
|
||||
return wxOutRegion;
|
||||
|
||||
switch (XRectInRegion(M_REGION, x, y, w, h)) {
|
||||
case RectangleIn: return wxInRegion;
|
||||
int res = XRectInRegion( M_REGIONDATA->m_region, x, y, w, h );
|
||||
switch (res)
|
||||
{
|
||||
case RectangleIn: return wxInRegion;
|
||||
case RectangleOut: return wxOutRegion;
|
||||
case RectanglePart: return wxPartRegion;
|
||||
}
|
||||
return wxOutRegion;
|
||||
}
|
||||
|
||||
// Does the region contain the rectangle rect
|
||||
wxRegionContain wxRegion::Contains(const wxPoint& pt) const
|
||||
{
|
||||
return Contains( pt.x, pt.y );
|
||||
}
|
||||
|
||||
wxRegionContain wxRegion::Contains(const wxRect& rect) const
|
||||
{
|
||||
return Contains( rect.x, rect.y, rect.width, rect.height );
|
||||
}
|
||||
|
||||
WXRegion *wxRegion::GetX11Region() const
|
||||
{
|
||||
if (!m_refData)
|
||||
return wxOutRegion;
|
||||
return (WXRegion*) NULL;
|
||||
|
||||
wxCoord x, y, w, h;
|
||||
x = rect.x;
|
||||
y = rect.y;
|
||||
w = rect.GetWidth();
|
||||
h = rect.GetHeight();
|
||||
return Contains(x, y, w, h);
|
||||
return (WXRegion*) M_REGIONDATA->m_region;
|
||||
}
|
||||
|
||||
bool wxRegion::UsingRects() const
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxRegionIterator
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// the following structures must match the private structures
|
||||
// in X11 region code ( xc/lib/X11/region.h )
|
||||
|
||||
// this makes the Region type transparent
|
||||
// and we have access to the region rectangles
|
||||
|
||||
struct _XBox {
|
||||
short x1, x2, y1, y2;
|
||||
};
|
||||
|
||||
struct _XRegion {
|
||||
long size , numRects;
|
||||
_XBox *rects, extents;
|
||||
};
|
||||
|
||||
class wxRIRefData: public wxObjectRefData
|
||||
{
|
||||
return ((wxRegionRefData*)m_refData)->UsingRects();
|
||||
}
|
||||
public:
|
||||
|
||||
/*
|
||||
wxRectList& wxRegion::GetRectList()
|
||||
wxRIRefData() : m_rects(0), m_numRects(0){}
|
||||
~wxRIRefData();
|
||||
|
||||
wxRect *m_rects;
|
||||
size_t m_numRects;
|
||||
|
||||
void CreateRects( const wxRegion& r );
|
||||
};
|
||||
|
||||
wxRIRefData::~wxRIRefData()
|
||||
{
|
||||
return ((wxRegionRefData*)m_refData)->GetRectList();
|
||||
}
|
||||
*/
|
||||
|
||||
wxRect* wxRegion::GetRects()
|
||||
{
|
||||
return ((wxRegionRefData*)m_refData)->GetRects();
|
||||
delete m_rects;
|
||||
}
|
||||
|
||||
int wxRegion::GetRectCount() const
|
||||
{
|
||||
return ((wxRegionRefData*)m_refData)->GetRectCount();
|
||||
}
|
||||
|
||||
void wxRegion::SetRects(const wxRectList& rectList)
|
||||
{
|
||||
((wxRegionRefData*)m_refData)->SetRects(rectList);
|
||||
}
|
||||
|
||||
void wxRegion::SetRects(int count, const wxRect* rects)
|
||||
{
|
||||
((wxRegionRefData*)m_refData)->SetRects(count, rects);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// wxRegionIterator //
|
||||
// //
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*!
|
||||
* Initialize empty iterator
|
||||
*/
|
||||
wxRegionIterator::wxRegionIterator() : m_current(0), m_numRects(0), m_rects(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
wxRegionIterator::~wxRegionIterator()
|
||||
void wxRIRefData::CreateRects( const wxRegion& region )
|
||||
{
|
||||
if (m_rects)
|
||||
delete[] m_rects;
|
||||
}
|
||||
delete m_rects;
|
||||
|
||||
/*!
|
||||
* Initialize iterator for region
|
||||
*/
|
||||
wxRegionIterator::wxRegionIterator(const wxRegion& region)
|
||||
{
|
||||
m_rects = NULL;
|
||||
|
||||
Reset(region);
|
||||
}
|
||||
|
||||
/*!
|
||||
* Reset iterator for a new /e region.
|
||||
*/
|
||||
void wxRegionIterator::Reset(const wxRegion& region)
|
||||
{
|
||||
m_current = 0;
|
||||
m_region = region;
|
||||
|
||||
if (m_rects)
|
||||
delete[] m_rects;
|
||||
|
||||
m_rects = NULL;
|
||||
|
||||
if (m_region.Empty())
|
||||
m_numRects = 0;
|
||||
else
|
||||
m_rects = 0;
|
||||
m_numRects = 0;
|
||||
|
||||
if (region.IsEmpty()) return;
|
||||
|
||||
Region r = (Region) region.GetX11Region();
|
||||
if (r)
|
||||
{
|
||||
// Create m_rects and fill with rectangles for this region.
|
||||
// Since we can't find the rectangles in a region, we cheat
|
||||
// by retrieving the rectangles explicitly set in wxPaintDC::wxPaintDC
|
||||
// (dcclient.cpp).
|
||||
if (m_region.UsingRects())
|
||||
m_numRects = r->numRects;
|
||||
if (m_numRects)
|
||||
{
|
||||
wxRect* rects = m_region.GetRects();
|
||||
int count = m_region.GetRectCount();
|
||||
m_numRects = count;
|
||||
m_rects = new wxRect[m_numRects];
|
||||
|
||||
for (size_t i = 0; i < m_numRects; i++)
|
||||
m_rects[i] = rects[i];
|
||||
|
||||
/*
|
||||
int i = 0;
|
||||
wxRectList::Node* node = rectList.GetFirst();
|
||||
while (node) {
|
||||
wxRect* rect = node->GetData();
|
||||
m_rects[i] = * rect;
|
||||
node = node->GetNext();
|
||||
i ++;
|
||||
for (size_t i=0; i < m_numRects; ++i)
|
||||
{
|
||||
_XBox &xr = r->rects[i];
|
||||
wxRect &wr = m_rects[i];
|
||||
wr.x = xr.x1;
|
||||
wr.y = xr.y1;
|
||||
wr.width = xr.x2-xr.x1;
|
||||
wr.height = xr.y2-xr.y1;
|
||||
}
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
// For now, fudge by getting the whole bounding box.
|
||||
m_rects = new wxRect[1];
|
||||
m_numRects = 1;
|
||||
m_rects[0] = m_region.GetBox();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* Increment iterator. The rectangle returned is the one after the
|
||||
* incrementation.
|
||||
*/
|
||||
void wxRegionIterator::operator ++ ()
|
||||
wxRegionIterator::wxRegionIterator()
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
++m_current;
|
||||
m_refData = new wxRIRefData();
|
||||
Reset();
|
||||
}
|
||||
|
||||
wxRegionIterator::wxRegionIterator( const wxRegion& region )
|
||||
{
|
||||
m_refData = new wxRIRefData();
|
||||
Reset(region);
|
||||
}
|
||||
|
||||
void wxRegionIterator::Reset( const wxRegion& region )
|
||||
{
|
||||
m_region = region;
|
||||
((wxRIRefData*)m_refData)->CreateRects(region);
|
||||
Reset();
|
||||
}
|
||||
|
||||
bool wxRegionIterator::HaveRects() const
|
||||
{
|
||||
return m_current < ((wxRIRefData*)m_refData)->m_numRects;
|
||||
}
|
||||
|
||||
wxRegionIterator::operator bool () const
|
||||
{
|
||||
return HaveRects();
|
||||
}
|
||||
|
||||
void wxRegionIterator::operator ++ ()
|
||||
{
|
||||
if (HaveRects()) ++m_current;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Increment iterator. The rectangle returned is the one before the
|
||||
* incrementation.
|
||||
*/
|
||||
void wxRegionIterator::operator ++ (int)
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
++m_current;
|
||||
if (HaveRects()) ++m_current;
|
||||
}
|
||||
|
||||
wxCoord wxRegionIterator::GetX() const
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
return m_rects[m_current].x;
|
||||
return 0;
|
||||
if( !HaveRects() ) return 0;
|
||||
return ((wxRIRefData*)m_refData)->m_rects[m_current].x;
|
||||
}
|
||||
|
||||
wxCoord wxRegionIterator::GetY() const
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
return m_rects[m_current].y;
|
||||
return 0;
|
||||
if( !HaveRects() ) return 0;
|
||||
return ((wxRIRefData*)m_refData)->m_rects[m_current].y;
|
||||
}
|
||||
|
||||
wxCoord wxRegionIterator::GetW() const
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
return m_rects[m_current].width ;
|
||||
return 0;
|
||||
if( !HaveRects() ) return -1;
|
||||
return ((wxRIRefData*)m_refData)->m_rects[m_current].width;
|
||||
}
|
||||
|
||||
wxCoord wxRegionIterator::GetH() const
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
return m_rects[m_current].height;
|
||||
return 0;
|
||||
if( !HaveRects() ) return -1;
|
||||
return ((wxRIRefData*)m_refData)->m_rects[m_current].height;
|
||||
}
|
||||
|
||||
wxRect wxRegionIterator::GetRect() const
|
||||
{
|
||||
wxRect r;
|
||||
if( HaveRects() )
|
||||
r = ((wxRIRefData*)m_refData)->m_rects[m_current];
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user