wxX11:
Rewrote wxRegion. Killed backing store Pixmap. Killed wxRectList. Adapted wxWindow to the above. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14105 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -13,10 +13,12 @@
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#define _WX_PRIVATE_H_
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#include "wx/defs.h"
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#include "wx/utils.h"
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#include "X11/Xlib.h"
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class wxMouseEvent;
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class wxKeyEvent;
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class wxWindow;
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// ----------------------------------------------------------------------------
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// common callbacks
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@@ -5,7 +5,7 @@
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Copyright: (c) Julian Smart, Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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@@ -20,135 +20,148 @@
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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// ----------------------------------------------------------------------------
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// A list of rectangles type used by wxRegion and wxWindow
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// ----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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WX_DECLARE_LIST(wxRect, wxRectList);
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class wxRegion;
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//-----------------------------------------------------------------------------
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// constants
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//-----------------------------------------------------------------------------
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enum wxRegionContain {
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wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
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enum wxRegionContain
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{
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wxOutRegion = 0,
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wxPartRegion = 1,
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wxInRegion = 2
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};
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// So far, for internal use only
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enum wxRegionOp {
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wxRGN_AND, // Creates the intersection of the two combined regions.
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wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
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wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
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wxRGN_OR, // Creates the union of two combined regions.
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wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
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enum wxRegionOp
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{
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wxRGN_AND, // Creates the intersection of the two combined regions.
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wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
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wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
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wxRGN_OR, // Creates the union of two combined regions.
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wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
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};
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class WXDLLEXPORT wxRegion : public wxGDIObject {
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DECLARE_DYNAMIC_CLASS(wxRegion)
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friend class WXDLLEXPORT wxRegionIterator;
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// ----------------------------------------------------------------------------
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// wxRegion
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// ----------------------------------------------------------------------------
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class wxRegion : public wxGDIObject
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{
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public:
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wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegion(const wxRect& rect);
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wxRegion();
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wxRegion() { }
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wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
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{
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InitRect(x, y, w, h);
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}
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wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
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{
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InitRect(topLeft.x, topLeft.y,
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bottomRight.x - topLeft.x, bottomRight.y - topLeft.y);
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}
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wxRegion( const wxRect& rect )
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{
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InitRect(rect.x, rect.y, rect.width, rect.height);
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}
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wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
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~wxRegion();
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//# Copying
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inline wxRegion(const wxRegion& r)
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{ Ref(r); }
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inline wxRegion& operator = (const wxRegion& r)
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{ Ref(r); return (*this); }
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//# Modify region
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// Clear current region
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wxRegion( const wxRegion& region ) { Ref(region); }
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wxRegion& operator = ( const wxRegion& region ) { Ref(region); return *this; }
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bool Ok() const { return m_refData != NULL; }
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bool operator == ( const wxRegion& region );
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bool operator != ( const wxRegion& region ) { return !(*this == region); }
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void Clear();
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// Union rectangle or region with this.
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inline bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
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inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
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inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
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// Intersect rectangle or region with this.
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inline bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
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inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
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inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
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// Subtract rectangle or region from this:
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// Combines the parts of 'this' that are not part of the second region.
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inline bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
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inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
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inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
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// XOR: the union of two combined regions except for any overlapping areas.
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inline bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
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inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
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inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
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//# Information on region
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// Outer bounds of region
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void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
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bool Offset( wxCoord x, wxCoord y );
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bool Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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bool Union( const wxRect& rect );
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bool Union( const wxRegion& region );
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bool Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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bool Intersect( const wxRect& rect );
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bool Intersect( const wxRegion& region );
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bool Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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bool Subtract( const wxRect& rect );
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bool Subtract( const wxRegion& region );
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bool Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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bool Xor( const wxRect& rect );
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bool Xor( const wxRegion& region );
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void GetBox( wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h ) const;
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wxRect GetBox() const ;
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// Is region empty?
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bool Empty() const;
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inline bool IsEmpty() const { return Empty(); }
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bool Ok() const { return (m_refData != NULL) ; }
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//# Tests
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// Does the region contain the point (x,y)?
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wxRegionContain Contains(wxCoord x, wxCoord y) const;
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// Does the region contain the point pt?
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bool IsEmpty() const { return Empty(); }
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wxRegionContain Contains( wxCoord x, wxCoord y ) const;
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wxRegionContain Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const;
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wxRegionContain Contains(const wxPoint& pt) const;
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// Does the region contain the rectangle (x, y, w, h)?
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wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
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// Does the region contain the rectangle rect?
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wxRegionContain Contains(const wxRect& rect) const;
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public:
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WXRegion *GetX11Region() const;
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protected:
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// ref counting code
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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// Internal
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bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
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bool Combine(const wxRegion& region, wxRegionOp op);
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bool Combine(const wxRect& rect, wxRegionOp op);
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// Get the internal Region handle
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WXRegion GetXRegion() const;
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// 'Naughty' functions that allow wxWindows to use a list of rects
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// instead of the region, in certain circumstances (e.g. when
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// making a region out of the update rectangles).
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// These are used by wxPaintDC::wxPaintDC and wxRegionIterator::Reset.
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bool UsingRects() const;
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wxRect* GetRects();
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int GetRectCount() const;
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void SetRects(const wxRectList& rectList);
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void SetRects(int count, const wxRect* rects);
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// common part of ctors for a rectangle region
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void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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private:
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DECLARE_DYNAMIC_CLASS(wxRegion);
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};
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class WXDLLEXPORT wxRegionIterator : public wxObject {
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DECLARE_DYNAMIC_CLASS(wxRegionIterator)
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// ----------------------------------------------------------------------------
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// wxRegionIterator: decomposes a region into rectangles
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// ----------------------------------------------------------------------------
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class wxRegionIterator: public wxObject
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{
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public:
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wxRegionIterator();
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wxRegionIterator(const wxRegion& region);
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~wxRegionIterator();
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void Reset() { m_current = 0; }
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void Reset() { m_current = 0u; }
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void Reset(const wxRegion& region);
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operator bool () const { return m_current < m_numRects; }
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bool HaveRects() const { return m_current < m_numRects; }
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operator bool () const;
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bool HaveRects() const;
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void operator ++ ();
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void operator ++ (int);
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wxCoord GetX() const;
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wxCoord GetY() const;
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wxCoord GetW() const;
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wxCoord GetWidth() const { return GetW(); }
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wxCoord GetH() const;
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wxCoord GetHeight() const { return GetH(); }
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wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
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wxRect GetRect() const;
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private:
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size_t m_current;
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size_t m_numRects;
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size_t m_current;
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wxRegion m_region;
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wxRect* m_rects;
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private:
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DECLARE_DYNAMIC_CLASS(wxRegionIterator);
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};
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#endif
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WXWindow GetXWindow() const;
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WXDisplay *GetXDisplay() const;
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// called from Motif callbacks - and should only be called from there
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void SetButton1(bool pressed) { m_button1Pressed = pressed; }
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void SetButton2(bool pressed) { m_button2Pressed = pressed; }
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void SetButton3(bool pressed) { m_button3Pressed = pressed; }
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void SetLastClick(int button, long timestamp)
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{ m_lastButton = button; m_lastTS = timestamp; }
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@@ -139,25 +133,8 @@ public:
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// arrange status bar, toolbar etc.
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virtual bool PreResize();
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// Generates a paint event
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virtual void DoPaint();
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// update rectangle/region manipulation
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// (for wxWindowDC and Motif callbacks only)
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// -----------------------------------------
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// read/write access to the update rect list
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const wxRectList& GetUpdateRects() const { return m_updateRects; }
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// Adds a recangle to the updates list
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void AddUpdateRect(int x, int y, int w, int h)
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{ m_updateRects.Append(new wxRect(x, y, w, h)); }
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// Empties the m_updateRects list
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void ClearUpdateRects();
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void ClearUpdateRegion() { m_updateRegion.Clear(); }
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void SetUpdateRegion(const wxRegion& region) { m_updateRegion = region; }
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// Generates paint events
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void X11SendPaintEvents();
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// sets the fore/background colour for the given widget
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static void DoChangeForegroundColour(WXWindow widget, wxColour& foregroundColour);
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@@ -187,13 +164,6 @@ protected:
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void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; }
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public:
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WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
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void SetBackingPixmap(WXPixmap pixmap) { m_backingPixmap = pixmap; }
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int GetPixmapWidth() const { return m_pixmapWidth; }
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int GetPixmapHeight() const { return m_pixmapHeight; }
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void SetPixmapWidth(int w) { m_pixmapWidth = w; }
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void SetPixmapHeight(int h) { m_pixmapHeight = h; }
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// Change properties
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virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden)
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@@ -245,19 +215,17 @@ protected:
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bool m_needsRefresh:1; // repaint backing store?
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bool m_canAddEventHandler:1; // ???
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bool m_button1Pressed:1;
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bool m_button2Pressed:1;
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bool m_button3Pressed:1;
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// For double-click detection
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long m_lastTS; // last timestamp
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int m_lastButton; // last pressed button
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// List of wxRects representing damaged region
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wxRectList m_updateRects;
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protected:
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WXWindow m_mainWidget;
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wxRegion m_clearRegion;
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bool m_clipPaintRegion;
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WXWindow m_hScrollBar;
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WXWindow m_vScrollBar;
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WXWindow m_borderWidget;
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@@ -266,11 +234,6 @@ protected:
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bool m_winCaptured;
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bool m_hScroll;
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bool m_vScroll;
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WXPixmap m_backingPixmap;
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int m_pixmapWidth;
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int m_pixmapHeight;
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int m_pixmapOffsetX;
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int m_pixmapOffsetY;
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// Store the last scroll pos, since in wxWin the pos isn't set automatically
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// by system
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