Fixed adding a line to wxGraphicsPath with GDI+ renderer.
When current point is not yet set then wxGraphicsPath::AddLineToPoint() should behave as MoveToPoint(). See #17525
This commit is contained in:
@@ -79,10 +79,14 @@ public:
|
||||
|
||||
/**
|
||||
Adds a straight line from the current point to (@a x,@a y).
|
||||
If current point is not yet set before the call to AddLineToPoint()
|
||||
this function will behave as MoveToPoint().
|
||||
*/
|
||||
virtual void AddLineToPoint(wxDouble x, wxDouble y);
|
||||
/**
|
||||
Adds a straight line from the current point to @a p.
|
||||
If current point is not yet set before the call to AddLineToPoint()
|
||||
this function will behave as MoveToPoint().
|
||||
*/
|
||||
void AddLineToPoint(const wxPoint2DDouble& p);
|
||||
|
||||
@@ -108,7 +112,7 @@ public:
|
||||
Appends a rounded rectangle as a new closed subpath.
|
||||
If @a radius equals 0 this function will behave as AddRectangle(),
|
||||
otherwise after this call the current point will be at
|
||||
(@a x+@a w, @a y + @a h/2).
|
||||
(@a x+@a w, @a y+@a h/2).
|
||||
*/
|
||||
virtual void AddRoundedRectangle(wxDouble x, wxDouble y, wxDouble w,
|
||||
wxDouble h, wxDouble radius);
|
||||
|
Reference in New Issue
Block a user