Fixed adding a line to wxGraphicsPath with GDI+ renderer.
When current point is not yet set then wxGraphicsPath::AddLineToPoint() should behave as MoveToPoint(). See #17525
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		| @@ -79,10 +79,14 @@ public: | ||||
|  | ||||
|     /** | ||||
|         Adds a straight line from the current point to (@a x,@a y). | ||||
|         If current point is not yet set before the call to AddLineToPoint() | ||||
|         this function will behave as MoveToPoint(). | ||||
|     */ | ||||
|     virtual void AddLineToPoint(wxDouble x, wxDouble y); | ||||
|     /** | ||||
|         Adds a straight line from the current point to @a p. | ||||
|         If current point is not yet set before the call to AddLineToPoint() | ||||
|         this function will behave as MoveToPoint(). | ||||
|     */ | ||||
|     void AddLineToPoint(const wxPoint2DDouble& p); | ||||
|  | ||||
| @@ -108,7 +112,7 @@ public: | ||||
|         Appends a rounded rectangle as a new closed subpath. | ||||
|         If @a radius equals 0 this function will behave as AddRectangle(), | ||||
|         otherwise after this call the current point will be at | ||||
|         (@a x+@a w, @a y + @a h/2). | ||||
|         (@a x+@a w, @a y+@a h/2). | ||||
|     */ | ||||
|     virtual void AddRoundedRectangle(wxDouble x, wxDouble y, wxDouble w, | ||||
|                                      wxDouble h, wxDouble radius); | ||||
|   | ||||
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