Fixed compilation for when not including <windows.h>
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1599 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -81,36 +81,10 @@ public:
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// without having to deal with nasty IDispatch pointers.
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// without having to deal with nasty IDispatch pointers.
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bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
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bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
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// Convert variants
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static bool ConvertVariantToOle(const wxVariant& variant, VARIANTARG& oleVariant) ;
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static bool ConvertOleToVariant(const VARIANTARG& oleVariant, wxVariant& variant) ;
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public:
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public:
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WXIDISPATCH* m_dispatchPtr;
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WXIDISPATCH* m_dispatchPtr;
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};
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};
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// wrapper around BSTR type (by Vadim Zeitlin)
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class WXDLLEXPORT BasicString
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{
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public:
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// ctors & dtor
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BasicString(const char *sz);
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~BasicString();
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// accessors
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// just get the string
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operator BSTR() const { return m_wzBuf; }
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// retrieve a copy of our string - caller must SysFreeString() it later!
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BSTR Get() const { return SysAllocString(m_wzBuf); }
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private:
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// @@@ not implemented (but should be)
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BasicString(const BasicString&);
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BasicString& operator=(const BasicString&);
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OLECHAR *m_wzBuf; // actual string
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};
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#endif
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#endif
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// _WX_AUTOMTN_H_
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// _WX_AUTOMTN_H_
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@@ -31,7 +31,7 @@
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// Comment this out if you don't mind slower compilation of the wxWindows
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// Comment this out if you don't mind slower compilation of the wxWindows
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// library
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// library
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#if !defined(__WXMAC__) && !defined(__SALFORDC__)
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#if !defined(__WXMAC__) && !defined(__SALFORDC__)
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#include <windows.h>
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// #include <windows.h>
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#endif
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#endif
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#ifdef GetClassInfo
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#ifdef GetClassInfo
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@@ -42,9 +42,7 @@
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#pragma hdrstop
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#pragma hdrstop
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#endif
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#include "wx/wx.h"
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#endif
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#ifdef new
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#ifdef new
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#undef new
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#undef new
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@@ -60,8 +58,6 @@
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#include "mfctest.h"
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#include "mfctest.h"
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#include "wx/wx.h"
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// theApp:
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// theApp:
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@@ -95,7 +91,7 @@ class MyChild: public wxFrame
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MyCanvas *canvas;
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MyCanvas *canvas;
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MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style);
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MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style);
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~MyChild(void);
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~MyChild(void);
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Bool OnClose(void);
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bool OnClose(void);
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void OnQuit(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnNew(wxCommandEvent& event);
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void OnNew(wxCommandEvent& event);
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@@ -269,7 +265,7 @@ bool MyApp::OnInit(void)
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wxFrame *MyApp::CreateFrame(void)
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wxFrame *MyApp::CreateFrame(void)
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{
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{
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MyChild *subframe = new MyChild(NULL, "Canvas Frame", wxPoint(10, 10), wxSize(300, 300),
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MyChild *subframe = new MyChild(NULL, "Canvas Frame", wxPoint(10, 10), wxSize(300, 300),
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wxDEFAULT_FRAME);
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wxDEFAULT_FRAME_STYLE);
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subframe->SetTitle("wxWindows canvas frame");
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subframe->SetTitle("wxWindows canvas frame");
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@@ -294,7 +290,7 @@ wxFrame *MyApp::CreateFrame(void)
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MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
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MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
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wxCursor *cursor = new wxCursor(wxCURSOR_PENCIL);
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wxCursor *cursor = new wxCursor(wxCURSOR_PENCIL);
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canvas->SetCursor(cursor);
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canvas->SetCursor(*cursor);
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subframe->canvas = canvas;
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subframe->canvas = canvas;
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// Give it scrollbars
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// Give it scrollbars
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@@ -321,13 +317,13 @@ void MyCanvas::OnPaint(wxPaintEvent& event)
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{
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{
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wxPaintDC dc(this);
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wxPaintDC dc(this);
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dc.SetFont(small_font);
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dc.SetFont(* small_font);
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dc.SetPen(wxGREEN_PEN);
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dc.SetPen(* wxGREEN_PEN);
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dc.DrawLine(0, 0, 200, 200);
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dc.DrawLine(0, 0, 200, 200);
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dc.DrawLine(200, 0, 0, 200);
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dc.DrawLine(200, 0, 0, 200);
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dc.SetBrush(wxCYAN_BRUSH);
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dc.SetBrush(* wxCYAN_BRUSH);
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dc.SetPen(wxRED_PEN);
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dc.SetPen(* wxRED_PEN);
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dc.DrawRectangle(100, 100, 100, 50);
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dc.DrawRectangle(100, 100, 100, 50);
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dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
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dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
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@@ -342,7 +338,7 @@ void MyCanvas::OnPaint(wxPaintEvent& event)
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void MyCanvas::OnMouseEvent(wxMouseEvent& event)
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void MyCanvas::OnMouseEvent(wxMouseEvent& event)
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{
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{
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wxClientDC dc(this);
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wxClientDC dc(this);
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dc.SetPen(wxBLACK_PEN);
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dc.SetPen(* wxBLACK_PEN);
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long x, y;
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long x, y;
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event.Position(&x, &y);
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event.Position(&x, &y);
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if (xpos > -1 && ypos > -1 && event.Dragging())
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if (xpos > -1 && ypos > -1 && event.Dragging())
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@@ -387,7 +383,7 @@ void MyChild::OnActivate(wxActivateEvent& event)
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canvas->SetFocus();
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canvas->SetFocus();
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}
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}
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Bool MyChild::OnClose(void)
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bool MyChild::OnClose(void)
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{
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{
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return TRUE;
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return TRUE;
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}
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}
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@@ -29,6 +29,37 @@
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#include <math.h>
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#include <math.h>
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#include <time.h>
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#include <time.h>
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#ifdef GetObject
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#undef GetObject
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#endif
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// wrapper around BSTR type (by Vadim Zeitlin)
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class WXDLLEXPORT BasicString
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{
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public:
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// ctors & dtor
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BasicString(const char *sz);
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~BasicString();
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// accessors
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// just get the string
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operator BSTR() const { return m_wzBuf; }
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// retrieve a copy of our string - caller must SysFreeString() it later!
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BSTR Get() const { return SysAllocString(m_wzBuf); }
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private:
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// @@@ not implemented (but should be)
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BasicString(const BasicString&);
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BasicString& operator=(const BasicString&);
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OLECHAR *m_wzBuf; // actual string
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};
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// Convert variants
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static bool ConvertVariantToOle(const wxVariant& variant, VARIANTARG& oleVariant) ;
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static bool ConvertOleToVariant(const VARIANTARG& oleVariant, wxVariant& variant) ;
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// Convert string to Unicode
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// Convert string to Unicode
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static BSTR ConvertStringToOle(const wxString& str);
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static BSTR ConvertStringToOle(const wxString& str);
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@@ -484,7 +515,7 @@ bool wxAutomationObject::CreateInstance(const wxString& classId) const
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}
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}
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bool wxAutomationObject::ConvertVariantToOle(const wxVariant& variant, VARIANTARG& oleVariant)
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bool ConvertVariantToOle(const wxVariant& variant, VARIANTARG& oleVariant)
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{
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{
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ClearVariant(&oleVariant);
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ClearVariant(&oleVariant);
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if (variant.IsNull())
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if (variant.IsNull())
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@@ -601,7 +632,7 @@ bool wxAutomationObject::ConvertVariantToOle(const wxVariant& variant, VARIANTAR
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#define VT_TYPEMASK 0xfff
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#define VT_TYPEMASK 0xfff
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#endif
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#endif
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bool wxAutomationObject::ConvertOleToVariant(const VARIANTARG& oleVariant, wxVariant& variant)
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bool ConvertOleToVariant(const VARIANTARG& oleVariant, wxVariant& variant)
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{
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{
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switch (oleVariant.vt & VT_TYPEMASK)
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switch (oleVariant.vt & VT_TYPEMASK)
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{
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{
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@@ -32,15 +32,19 @@
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#if defined(__WIN32__) && !defined(__GNUWIN32__)
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#if defined(__WIN32__) && !defined(__GNUWIN32__)
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#include <wx/log.h>
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#include <wx/log.h>
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#include <wx/msw/ole/oleutils.h>
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#include <wx/msw/ole/dataobj.h>
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#include <wx/msw/ole/dataobj.h>
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#include <windows.h>
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#include <oleauto.h>
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#ifndef __WIN32__
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#ifndef __WIN32__
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#include <ole2.h>
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#include <ole2.h>
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#include <olestd.h>
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#include <olestd.h>
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#endif
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#endif
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#include <wx/msw/ole/oleutils.h>
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// functions
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// functions
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@@ -33,15 +33,20 @@
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#if wxUSE_DRAG_AND_DROP
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#if wxUSE_DRAG_AND_DROP
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#include <wx/log.h>
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#include <wx/log.h>
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#include <wx/msw/ole/oleutils.h>
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#include <wx/msw/ole/dataobj.h>
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#include <wx/msw/ole/dataobj.h>
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#include <wx/msw/ole/dropsrc.h>
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#include <wx/msw/ole/dropsrc.h>
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#include <windows.h>
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#ifndef __WIN32__
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#ifndef __WIN32__
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#include <ole2.h>
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#include <ole2.h>
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#include <olestd.h>
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#include <olestd.h>
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#endif
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#endif
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#include <oleauto.h>
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#include <wx/msw/ole/oleutils.h>
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// wxIDropSource implementation of IDropSource interface
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// wxIDropSource implementation of IDropSource interface
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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