move Freeze() and Thaw() to wxWindowBase to ensure that they behave consistently (i.e. recursively, as described in the docs) in all ports; removed different duplications of freeze count from derived classes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51018 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-01-05 00:21:31 +00:00
parent 001828ed69
commit 17808a7596
30 changed files with 197 additions and 317 deletions

View File

@@ -79,7 +79,6 @@ END_EVENT_TABLE()
void wxWindowDFB::Init()
{
m_isShown = true;
m_frozenness = 0;
m_tlw = NULL;
m_overlays = NULL;
}
@@ -638,20 +637,10 @@ void wxWindowDFB::Update()
GetParent()->Update();
}
void wxWindowDFB::Freeze()
void wxWindowDFB::DoThaw()
{
m_frozenness++;
}
void wxWindowDFB::Thaw()
{
wxASSERT_MSG( IsFrozen(), "Thaw() without matching Freeze()" );
if ( --m_frozenness == 0 )
{
if ( IsShown() )
DoRefreshWindow();
}
if ( IsShown() )
DoRefreshWindow();
}
void wxWindowDFB::PaintWindow(const wxRect& rect)
@@ -1080,7 +1069,7 @@ wxWindow* wxFindWindowAtPointer(wxPoint& pt)
return wxFindWindowAtPoint(pt = wxGetMousePosition());
}
wxWindow* wxFindWindowAtPoint(const wxPoint& pt)
wxWindow* wxFindWindowAtPoint(const wxPoint& WXUNUSED(pt))
{
wxFAIL_MSG( "wxFindWindowAtPoint not implemented" );
return NULL;