move Freeze() and Thaw() to wxWindowBase to ensure that they behave consistently (i.e. recursively, as described in the docs) in all ports; removed different duplications of freeze count from derived classes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51018 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -68,8 +68,6 @@ public:
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virtual void Refresh(bool eraseBackground = true,
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const wxRect *rect = (const wxRect *) NULL);
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virtual void Update();
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virtual void Freeze();
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virtual void Thaw();
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virtual bool SetCursor(const wxCursor &cursor);
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virtual bool SetFont(const wxFont &font) { m_font = font; return true; }
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@@ -100,11 +98,14 @@ public:
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void OnInternalIdle();
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protected:
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virtual void DoFreeze();
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virtual void DoThaw();
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// the window handle
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struct window_t *m_wnd;
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// whether there should be wxEraseEvent before wxPaintEvent or not
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// (see wxWindow::Refresh)
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bool m_frozen:1;
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bool m_refreshAfterThaw:1;
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int m_eraseBackground;
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