added Unload(handle); updated the docs

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22578 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2003-08-04 14:05:00 +00:00
parent 34fdf76231
commit 169948a05f
2 changed files with 97 additions and 28 deletions

View File

@@ -12,48 +12,70 @@
\section{\class{wxDynamicLibrary}}\label{wxdynamiclibrary}
wxDynamicLibrary is a class representing dynamically loadable library
(Windows DLL, shared library under Unix etc.). It is implemented as a wrapper
to \helpref{wxDllLoader}{wxdllloader}.
(Windows DLL, shared library under Unix etc.). Just create an object of
this class to load a library and don't worry about unloading it -- it will be
done in the objects destructor automatically.
\wxheading{See also}
% deprecated now...
%
%\wxheading{See also}
%
%\helpref{wxDllLoader}{wxdllloader}
\helpref{wxDllLoader}{wxdllloader}
\membersection{wxDynamicLibrary::wxDynamicLibrary}\label{wxdynamiclibrarywxdynamiclibrary}
\func{}{wxDynamicLibrary}{\void}
\func{}{wxDynamicLibrary}{\param{const wxString\& }{name}}
\func{}{wxDynamicLibrary}{\param{const wxString\& }{name}, \param{int }{flags = wxDL\_DEFAULT}}
Constructor. Second form calls \helpref{Load}{wxdynamiclibraryload}.
\membersection{wxDynamicLibrary::CanonicalizeName}\label{wxdynamiclibrarycanonicalizename}
\func{wxString}{CanonicalizeName}{\param{const wxString\& }{name}, \param{wxDynamicLibraryCategory cat = wxDL\_LIBRARY}}
Returns the platform-specific full name for the library called \arg{name}. E.g.
it adds a {\tt ".dll"} extension under Windows and {\tt "lib"} prefix and
{\tt ".so"}, {\tt ".sl"} or maybe {\tt ".dylib"} extension under Unix.
The possible values for \arg{cat} are:
\begin{twocollist}
\twocolitem{wxDL\_LIBRARY}{normal library}
\twocolitem{wxDL\_MODULE}{a loadable module or plugin}
\end{twocollist}
\wxheading{See also}
\helpref{CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname}
\membersection{wxDynamicLibrary::CanonicalizePluginName}\label{wxdynamiclibrarycanonicalizepluginname}
\func{wxString}{CanonicalizePluginName}{\param{const wxString\& }{name}, \param{wxPluginCategory cat = wxDL\_PLUGIN\_GUI}}
This function does the same thing as
\helpref{CanonicalizeName}{wxdynamiclibrarycanonicalizename} but for wxWindows
plugins. The only difference is that compiler and version information are added
to the name to ensure that the plugin which is going to be loaded will be
compatible with the main program.
The possible values for \arg{cat} are:
\begin{twocollist}
\twocolitem{wxDL\_PLUGIN\_GUI}{plugin which uses GUI classes (default)}
\twocolitem{wxDL\_PLUGIN\_BASE}{plugin which only uses wxBase}
\end{twocollist}
\membersection{wxDynamicLibrary::Detach}\label{wxdynamiclibrarydetach}
\func{wxDllType}{Detach}{\void}
Detaches this object from its library handle, i.e. the object will not unload
the library any longer in its destructor but it is now the callers
responsability to do this.
responsability to do this using \helpref{Unload}{wxdynamiclibraryunload}.
\membersection{wxDynamicLibrary::IsLoaded}\label{wxdynamiclibraryisloaded}
\constfunc{bool}{IsLoaded}{\void}
Returns true if the library was successfully loaded, false otherwise.
\membersection{wxDynamicLibrary::Load}\label{wxdynamiclibraryload}
\func{bool}{Load}{\param{const wxString\& }{name}}
Loads DLL into memory.
Returns true if the library was successfully loaded, false otherwise.
\membersection{wxDynamicLibrary::Unload}\label{wxdynamiclibraryunload}
\func{void}{Unload}{\void}
Unloads the library from memory.
\membersection{wxDynamicLibrary::GetSymbol}\label{wxdynamiclibrarygetsymbol}
@@ -66,3 +88,46 @@ contains no such symbol.
\helpref{wxDYNLIB\_FUNCTION}{wxdynlibfunction}
\membersection{wxDynamicLibrary::IsLoaded}\label{wxdynamiclibraryisloaded}
\constfunc{bool}{IsLoaded}{\void}
Returns \true if the library was successfully loaded, \false otherwise.
\membersection{wxDynamicLibrary::Load}\label{wxdynamiclibraryload}
\func{bool}{Load}{\param{const wxString\& }{name}, \param{int }{flags = wxDL\_DEFAULT}}
Loads DLL with the given \arg{name} into memory. The \arg{flags} argument can
be a combination of the following bits:
\begin{twocollist}
\twocolitem{wxDL\_LAZY}{equivalent of RTLD\_LAZY under Unix, ignored elsewhere}
\twocolitem{wxDL\_NOW}{equivalent of RTLD\_NOW under Unix, ignored elsewhere}
\twocolitem{wxDL\_GLOBAL}{equivalent of RTLD\_GLOBAL under Unix, ignored elsewhere}
\twocolitem{wxDL\_VERBATIM}{don't try to append the appropriate extension to
the library name (this is done by default).}
\end{twocollist}
Returns \true if the library was successfully loaded, \false otherwise.
\wxheading{See also}
\helpref{}{}
\membersection{wxDynamicLibrary::Unload}\label{wxdynamiclibraryunload}
\func{void}{Unload}{\void}
\func{static void}{Unload}{\param{wxDllType }{handle}}
Unloads the library from memory. wxDynamicLibrary object automatically calls
this method from its destructor if it had been successfully loaded.
The second version is only used if you need to keep the library in memory
during a longer period of time than the scope of the wxDynamicLibrary object.
In this case you may call \helpref{Detach}{wxdynamiclibrarydetach} and store
the handle somewhere and call this static method later to unload it.

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@@ -141,8 +141,11 @@ public:
// doing this
wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
// unload the given library handle (presumably returned by Detach() before)
static void Unload(wxDllType handle);
// unload the library, also done automatically in dtor
void Unload();
void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
// Return the raw handle from dlopen and friends.
wxDllType GetLibHandle() const { return m_handle; }
@@ -168,8 +171,9 @@ public:
// return name of wxWindows plugin (adds compiler and version info
// to the filename):
static wxString CanonicalizePluginName(const wxString& name,
wxPluginCategory cat);
static wxString
CanonicalizePluginName(const wxString& name,
wxPluginCategory cat = wxDL_PLUGIN_GUI);
// return plugin directory on platforms where it makes sense and empty
// string on others: