Change documentation references from OS X to macOS (#1927)

Since OS X 10.12 it has been named macOS so it makes sense
to reference it in documentation as such, even when it
sometimes refers to older versions which were called (Mac) OS X.
This commit is contained in:
Tobias Taschner
2020-07-04 22:08:24 +02:00
committed by GitHub
parent 81e3760e4a
commit 1666f58bc6
80 changed files with 192 additions and 192 deletions

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@@ -108,7 +108,7 @@ compatible but can also be binary compatible.
Binary compatibility makes it possible to get the maximum benefit from using
shared libraries, also known as dynamic link libraries (DLLs) on Windows or
dynamic shared libraries on OS X.
dynamic shared libraries on macOS.
For example, suppose several applications are installed on a system requiring
wxWidgets 2.6.0, 2.6.1 and 2.6.2. Since 2.6.2 is backward compatible with the

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@@ -82,7 +82,7 @@ XPM nor BMP formats are appropriate as they don't have support for alpha and
another format, typically PNG, should be used. wxWidgets provides a similar
helper for PNG bitmaps called wxBITMAP_PNG() that can be used to either load
PNG files embedded in resources (meaning either Windows resource section of the
executable file or OS X "Resource" subdirectory of the application bundle) or
executable file or macOS "Resource" subdirectory of the application bundle) or
arrays containing PNG data included into the program code itself.
@see @ref group_class_gdi

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@@ -5,7 +5,7 @@ CMake Overview {#overview_cmake}
CMake allows building wxWidgets on various platforms with your preferred build
system.
Most linux distributions contain CMake as a package on Windows and OS X you can
Most linux distributions contain CMake as a package on Windows and macOS you can
download an installer at the [CMake Page](https://cmake.org).
Using the CMake GUI {#cmake_gui}
@@ -30,7 +30,7 @@ Using the CMake Command Line {#cmake_cli}
Run `cmake --help` to see a list of available generators on your platform.
These can than be specified using the -G command line option. On Windows it
is recommended to use Visual Studio and on OS X Xcode is recommended.
is recommended to use Visual Studio and on macOS Xcode is recommended.
Various build options can be specified using -D see
[available options](#cmake_options).

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@@ -80,12 +80,12 @@ locations when possible.
Depending on the platform, the default location differs. On Windows, it is
alongside the executable. On Unix, translations are expected to be in
"$prefix/share/locale". On OS X, application bundle's @em Resources subdirectory
"$prefix/share/locale". On macOS, application bundle's @em Resources subdirectory
is used.
In all cases, translations are searched for in subdirectories named using the
languages codes from ISO 639. The .mo file(s) should be located either directly
in that directory or in LC_MESSAGES subdirectory. On OS X, ".lproj" extension
in that directory or in LC_MESSAGES subdirectory. On macOS, ".lproj" extension
is used for the per-languages Resources subdirectories.
Here's how an app would typically install the files on Unix:
@@ -94,7 +94,7 @@ Here's how an app would typically install the files on Unix:
/usr/share/locale/de/LC_MESSAGES/myapp.mo
/usr/share/locale/fr/LC_MESSAGES/myapp.mo
@endcode
And on OS X:
And on macOS:
@code
MyApp.app/Contents/MacOS/MyApp
MyApp.app/Contents/Resources/de.lproj/myapp.mo

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@@ -42,7 +42,7 @@ list styles with a renumber option.
There are a few disadvantages to using wxRichTextCtrl. It is not native, so
does not behave exactly as a native wxTextCtrl, although common editing
conventions are followed. Users may miss the built-in spelling correction on
OS X, or any special character input that may be provided by the native
macOS, or any special character input that may be provided by the native
control. It would also be a poor choice if intended users rely on screen
readers that would be not work well with non-native text input implementation.
You might mitigate this by providing the choice between wxTextCtrl and
@@ -495,7 +495,7 @@ tables, text boxes, and floating images, in addition to a simplified-HTML mode f
There are also things that could be done to take advantage of the underlying
text capabilities of the platform; higher-level text formatting APIs are
available on some platforms, such as OS X, and some of translation from
available on some platforms, such as macOS, and some of translation from
high level to low level wxDC API is unnecessary. However this would require
additions to the wxWidgets API.

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@@ -135,7 +135,7 @@ to buffer overflows. At last, C++ has a standard string class (@c std::string).
why the need for wxString? There are several advantages:
@li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8
mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows)
mode under Linux, Unix and macOS) or @c std::wstring (in UTF16 mode under Windows)
internally by default to store its contents. wxString will therefore inherit the
performance characteristics from @c std::string.
@li <b>Compatibility:</b> This class tries to combine almost full compatibility

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@@ -182,7 +182,7 @@ aware of the potential problems covered by the following section.
wxWidgets uses the system @c wchar_t in wxString implementation by default
under all systems. Thus, under Microsoft Windows, UCS-2 (simplified version of
UTF-16 without support for surrogate characters) is used as @c wchar_t is 2
bytes on this platform. Under Unix systems, including OS X, UCS-4 (also
bytes on this platform. Under Unix systems, including macOS, UCS-4 (also
known as UTF-32) is used by default, however it is also possible to build
wxWidgets to use UTF-8 internally by passing @c \--enable-utf8 option to
configure.

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@@ -2663,15 +2663,15 @@ should be processed on. It is filtered out and ignored on any other platforms.
Possible elemental values are:
@beginDefList
@itemdef{ @c win, Windows }
@itemdef{ @c mac, OS X (or Mac Classic in wxWidgets version supporting it) }
@itemdef{ @c unix, Any Unix platform @em except OS X }
@itemdef{ @c mac, macOS (or Mac Classic in wxWidgets version supporting it) }
@itemdef{ @c unix, Any Unix platform @em except macOS }
@endDefList
Examples:
@code
<label platform="win">Windows</label>
<label platform="unix">Unix</label>
<label platform="mac">OS X</label>
<label platform="mac">macOS</label>
<help platform="mac|unix">Not a Windows machine</help>
@endcode