Corrections to Forty Thieves; wxMemoryDC problem temporarily sorted
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1171 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -41,10 +41,8 @@ Using project files:
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2. Open src/wxvc.dsp, set Debug or Release configuration, and
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2. Open src/wxvc.dsp, set Debug or Release configuration, and
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compile. This will produce lib/wxvc.lib or lib/wxvc_debug.lib.
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compile. This will produce lib/wxvc.lib or lib/wxvc_debug.lib.
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3. Open a sample project file, choose a configuration, and compile.
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3. Open a sample project file, choose a configuration, and compile.
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Currently only the minimal and mdi samples have project files.
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The project files don't use precompiled headers, to save
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To create others, copy the .dsp/.dsw files from the minimal
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space, but you can switch PCH compiling on for greater speed.
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sample and globally replace 'MinimalVC' and 'minimal' with
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suitable names. Add any other required source files.
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Using makefiles:
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Using makefiles:
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@@ -22,9 +22,14 @@
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#include "wx/control.h"
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#include "wx/control.h"
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#include "wx/event.h"
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#include "wx/event.h"
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#ifdef __MINGW32__
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#ifdef __GNUWIN32__
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#undef GetFirstChild()
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# ifdef GetFirstChild
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#undef GetNextSibling()
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# undef GetFirstChild
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# endif
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# ifdef GetNextSibling
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# undef GetNextSibling
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# endif
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#endif
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#endif
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// the type for "untyped" data
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// the type for "untyped" data
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@@ -50,7 +50,7 @@ FortyCanvas::FortyCanvas(wxWindow* parent, int x, int y, int w, int h) :
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#else
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#else
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m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
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m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
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#endif
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#endif
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SetBackgroundColour(*FortyApp::BackgroundColour());
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SetBackgroundColour(FortyApp::BackgroundColour());
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AllowDoubleClick(true);
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AllowDoubleClick(true);
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m_handCursor = new wxCursor(wxCURSOR_HAND);
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m_handCursor = new wxCursor(wxCURSOR_HAND);
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@@ -91,7 +91,7 @@ void FortyCanvas::UpdateScores()
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void FortyCanvas::OnDraw(wxDC& dc)
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void FortyCanvas::OnDraw(wxDC& dc)
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{
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{
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dc.SetFont(m_font);
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dc.SetFont(* m_font);
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m_game->Redraw(dc);
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m_game->Redraw(dc);
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// if player name not set (and selection dialog is not displayed)
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// if player name not set (and selection dialog is not displayed)
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@@ -141,7 +141,7 @@ void FortyCanvas::OnMouseEvent(wxMouseEvent& event)
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wxClientDC dc(this);
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wxClientDC dc(this);
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PrepareDC(dc);
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PrepareDC(dc);
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dc.SetFont(m_font);
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dc.SetFont(* m_font);
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if (event.LeftDClick())
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if (event.LeftDClick())
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{
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{
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@@ -208,7 +208,7 @@ void FortyCanvas::SetCursorStyle(int x, int y)
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wxClientDC dc(this);
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wxClientDC dc(this);
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PrepareDC(dc);
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PrepareDC(dc);
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dc.SetFont(m_font);
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dc.SetFont(* m_font);
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m_game->Redraw(dc);
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m_game->Redraw(dc);
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}
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}
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else
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else
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@@ -222,11 +222,11 @@ void FortyCanvas::SetCursorStyle(int x, int y)
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// the card under the cursor can go somewhere
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// the card under the cursor can go somewhere
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if (m_game->CanYouGo(x, y) && m_helpingHand)
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if (m_game->CanYouGo(x, y) && m_helpingHand)
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{
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{
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SetCursor(m_handCursor);
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SetCursor(* m_handCursor);
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}
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}
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else
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else
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{
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{
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SetCursor(m_arrowCursor);
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SetCursor(* m_arrowCursor);
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}
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}
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}
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}
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@@ -241,7 +241,7 @@ void FortyCanvas::Undo()
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{
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{
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wxClientDC dc(this);
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wxClientDC dc(this);
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PrepareDC(dc);
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PrepareDC(dc);
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dc.SetFont(m_font);
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dc.SetFont(* m_font);
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m_game->Undo(dc);
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m_game->Undo(dc);
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}
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}
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@@ -249,6 +249,6 @@ void FortyCanvas::Redo()
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{
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{
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wxClientDC dc(this);
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wxClientDC dc(this);
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PrepareDC(dc);
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PrepareDC(dc);
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dc.SetFont(m_font);
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dc.SetFont(* m_font);
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m_game->Redo(dc);
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m_game->Redo(dc);
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}
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}
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@@ -138,11 +138,11 @@ Card::~Card()
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void Card::Erase(wxDC& dc, int x, int y)
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void Card::Erase(wxDC& dc, int x, int y)
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{
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{
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wxPen* pen = wxThePenList->FindOrCreatePen(
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wxPen* pen = wxThePenList->FindOrCreatePen(
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*FortyApp::BackgroundColour(),
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FortyApp::BackgroundColour(),
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1,
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1,
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wxSOLID
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wxSOLID
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);
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);
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dc.SetPen(pen);
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dc.SetPen(* pen);
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dc.SetBrush(FortyApp::BackgroundBrush());
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dc.SetBrush(FortyApp::BackgroundBrush());
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dc.DrawRectangle(x, y, CardWidth, CardHeight);
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dc.DrawRectangle(x, y, CardWidth, CardHeight);
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} // Card::Erase()
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} // Card::Erase()
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@@ -171,18 +171,18 @@ void Card::Erase(wxDC& dc, int x, int y)
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//+-------------------------------------------------------------+
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//+-------------------------------------------------------------+
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void Card::Draw(wxDC& dc, int x, int y)
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void Card::Draw(wxDC& dc, int x, int y)
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{
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{
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wxBrush* backgroundBrush = dc.GetBackground();
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wxBrush* backgroundBrush = & dc.GetBackground();
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dc.SetBrush(wxWHITE_BRUSH);
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dc.SetBrush(* wxWHITE_BRUSH);
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dc.SetPen(wxBLACK_PEN);
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dc.SetPen(* wxBLACK_PEN);
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dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4);
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dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4);
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if (m_wayUp == facedown)
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if (m_wayUp == facedown)
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{
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{
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dc.SetBackground(wxRED_BRUSH);
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dc.SetBackground(* wxRED_BRUSH);
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dc.SetBackgroundMode(wxSOLID);
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dc.SetBackgroundMode(wxSOLID);
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wxBrush* brush = wxTheBrushList->FindOrCreateBrush(
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wxBrush* brush = wxTheBrushList->FindOrCreateBrush(
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"BLACK", wxCROSSDIAG_HATCH
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"BLACK", wxCROSSDIAG_HATCH
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);
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);
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dc.SetBrush(brush);
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dc.SetBrush(* brush);
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dc.DrawRoundedRectangle(
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dc.DrawRoundedRectangle(
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x + 4, y + 4,
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x + 4, y + 4,
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@@ -193,7 +193,7 @@ void Card::Draw(wxDC& dc, int x, int y)
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else
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else
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{
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{
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wxMemoryDC memoryDC;
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wxMemoryDC memoryDC;
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memoryDC.SelectObject(m_symbolBmap);
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memoryDC.SelectObject(* m_symbolBmap);
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// dc.SetBackgroundMode(wxTRANSPARENT);
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// dc.SetBackgroundMode(wxTRANSPARENT);
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@@ -324,10 +324,10 @@ void Card::Draw(wxDC& dc, int x, int y)
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case 11:
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case 11:
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case 12:
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case 12:
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case 13:
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case 13:
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memoryDC.SelectObject(m_pictureBmap);
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memoryDC.SelectObject(* m_pictureBmap);
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dc.Blit(x + 5, y - 5 + CardHeight / 4, 40, 45,
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dc.Blit(x + 5, y - 5 + CardHeight / 4, 40, 45,
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&memoryDC, 40 * (m_pipValue - 11), 0, wxCOPY);
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&memoryDC, 40 * (m_pipValue - 11), 0, wxCOPY);
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memoryDC.SelectObject(m_symbolBmap);
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memoryDC.SelectObject(* m_symbolBmap);
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dc.Blit(x + 32, y - 3 + CardHeight / 4, 11, 11,
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dc.Blit(x + 32, y - 3 + CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x + 7, y + 27 + CardHeight / 4, 11, 11,
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dc.Blit(x + 7, y + 27 + CardHeight / 4, 11, 11,
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@@ -336,7 +336,7 @@ void Card::Draw(wxDC& dc, int x, int y)
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}
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}
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}
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}
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dc.SetBackground(backgroundBrush);
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dc.SetBackground(* backgroundBrush);
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} // Card:Draw()
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} // Card:Draw()
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@@ -349,9 +349,9 @@ void Card::Draw(wxDC& dc, int x, int y)
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//+-------------------------------------------------------------+
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//+-------------------------------------------------------------+
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void Card::DrawNullCard(wxDC& dc, int x, int y)
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void Card::DrawNullCard(wxDC& dc, int x, int y)
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{
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{
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wxPen* pen = wxThePenList->FindOrCreatePen(*FortyApp::TextColour(), 1, wxSOLID);
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wxPen* pen = wxThePenList->FindOrCreatePen(FortyApp::TextColour(), 1, wxSOLID);
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dc.SetBrush(FortyApp::BackgroundBrush());
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dc.SetBrush(FortyApp::BackgroundBrush());
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dc.SetPen(pen);
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dc.SetPen(*pen);
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dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4);
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dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4);
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} // Card::DrawNullCard()
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} // Card::DrawNullCard()
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@@ -110,7 +110,7 @@ const wxBrush& FortyApp::BackgroundBrush()
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{
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{
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if (!m_backgroundBrush)
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if (!m_backgroundBrush)
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{
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{
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m_backgroundBrush = new wxBrush(*BackgroundColour(), wxSOLID);
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m_backgroundBrush = new wxBrush(BackgroundColour(), wxSOLID);
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}
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}
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return *m_backgroundBrush;
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return *m_backgroundBrush;
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@@ -132,10 +132,10 @@ FortyFrame::FortyFrame(wxFrame* frame, char* title, int x, int y, int w, int h):
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{
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{
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// set the icon
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// set the icon
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#ifdef __WXMSW__
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#ifdef __WXMSW__
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SetIcon(new wxIcon("CardsIcon"));
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SetIcon(wxIcon("CardsIcon"));
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#else
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#else
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#ifdef GTK_TBD
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#ifdef GTK_TBD
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SetIcon(new wxIcon(Cards_bits, Cards_width, Cards_height));
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SetIcon(wxIcon(Cards_bits, Cards_width, Cards_height));
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#endif
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#endif
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#endif
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#endif
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@@ -166,12 +166,12 @@ void Game::DoMove(wxDC& dc, Pile* src, Pile* dest)
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void Game::DisplayScore(wxDC& dc)
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void Game::DisplayScore(wxDC& dc)
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{
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{
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wxColour* bgColour = FortyApp::BackgroundColour();
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wxColour bgColour = FortyApp::BackgroundColour();
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wxPen* pen = wxThePenList->FindOrCreatePen(*bgColour, 1, wxSOLID);
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wxPen* pen = wxThePenList->FindOrCreatePen(bgColour, 1, wxSOLID);
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dc.SetTextBackground(*bgColour);
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dc.SetTextBackground(bgColour);
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dc.SetTextForeground(*FortyApp::TextColour());
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dc.SetTextForeground(FortyApp::TextColour());
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dc.SetBrush(FortyApp::BackgroundBrush());
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dc.SetBrush(FortyApp::BackgroundBrush());
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dc.SetPen(pen);
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dc.SetPen(* pen);
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// count the number of cards in foundations
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// count the number of cards in foundations
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m_currentScore = 0;
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m_currentScore = 0;
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@@ -746,8 +746,8 @@ void Pack::Redraw(wxDC& dc)
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char str[10];
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char str[10];
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sprintf(str, "%d ", m_topCard + 1);
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sprintf(str, "%d ", m_topCard + 1);
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dc.SetTextBackground(*FortyApp::BackgroundColour());
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dc.SetTextBackground(FortyApp::BackgroundColour());
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dc.SetTextForeground(*FortyApp::TextColour());
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dc.SetTextForeground(FortyApp::TextColour());
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dc.DrawText(str, m_x + CardWidth + 5, m_y + CardHeight / 2);
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dc.DrawText(str, m_x + CardWidth + 5, m_y + CardHeight / 2);
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}
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}
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61
samples/forty/makefile.g95
Normal file
61
samples/forty/makefile.g95
Normal file
@@ -0,0 +1,61 @@
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#
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# File: makefile.unx
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# Author: Julian Smart
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# Created: 1993
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# Updated:
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# Copyright: (c) 1993, AIAI, University of Edinburgh
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#
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# "%W% %G%"
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#
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# Makefile for Forty Thieves example (UNIX).
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WXDIR = ../..
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# All common UNIX compiler flags and options are now in
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# this central makefile.
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include $(WXDIR)/src/makeg95.env
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|
|
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OBJECTS = $(OBJDIR)/forty.$(OBJSUFF) $(OBJDIR)/canvas.$(OBJSUFF) $(OBJDIR)/card.$(OBJSUFF)\
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|
$(OBJDIR)/game.$(OBJSUFF) $(OBJDIR)/pile.$(OBJSUFF) $(OBJDIR)/playerdg.$(OBJSUFF)\
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||||||
|
$(OBJDIR)/scoredg.$(OBJSUFF) $(OBJDIR)/scorefil.$(OBJSUFF)\
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|
$(OBJDIR)/forty_resources.$(OBJSUFF)
|
||||||
|
|
||||||
|
all: $(OBJDIR) forty$(GUISUFFIX)$(EXESUFF)
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|
|
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|
wx:
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|
|
||||||
|
$(OBJDIR):
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||||||
|
mkdir $(OBJDIR)
|
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|
|
||||||
|
forty$(GUISUFFIX)$(EXESUFF): $(OBJECTS) $(WXLIB)
|
||||||
|
$(CC) $(LDFLAGS) -o forty$(GUISUFFIX)$(EXESUFF) $(OBJECTS) $(LDLIBS)
|
||||||
|
|
||||||
|
$(OBJDIR)/forty.$(OBJSUFF): forty.$(SRCSUFF)
|
||||||
|
$(CC) -c $(CPPFLAGS) -o $@ forty.$(SRCSUFF)
|
||||||
|
|
||||||
|
$(OBJDIR)/canvas.$(OBJSUFF): canvas.$(SRCSUFF)
|
||||||
|
$(CC) -c $(CPPFLAGS) -o $@ canvas.$(SRCSUFF)
|
||||||
|
|
||||||
|
$(OBJDIR)/card.$(OBJSUFF): card.$(SRCSUFF)
|
||||||
|
$(CC) -c $(CPPFLAGS) -o $@ card.$(SRCSUFF)
|
||||||
|
|
||||||
|
$(OBJDIR)/playerdg.$(OBJSUFF): playerdg.$(SRCSUFF)
|
||||||
|
$(CC) -c $(CPPFLAGS) -o $@ playerdg.$(SRCSUFF)
|
||||||
|
|
||||||
|
$(OBJDIR)/scoredg.$(OBJSUFF): scoredg.$(SRCSUFF)
|
||||||
|
$(CC) -c $(CPPFLAGS) -o $@ scoredg.$(SRCSUFF)
|
||||||
|
|
||||||
|
$(OBJDIR)/scorefil.$(OBJSUFF): scorefil.$(SRCSUFF)
|
||||||
|
$(CC) -c $(CPPFLAGS) -o $@ scorefil.$(SRCSUFF)
|
||||||
|
|
||||||
|
$(OBJDIR)/pile.$(OBJSUFF): pile.$(SRCSUFF)
|
||||||
|
$(CC) -c $(CPPFLAGS) -o $@ pile.$(SRCSUFF)
|
||||||
|
|
||||||
|
$(OBJDIR)/game.$(OBJSUFF): game.$(SRCSUFF)
|
||||||
|
$(CC) -c $(CPPFLAGS) -o $@ game.$(SRCSUFF)
|
||||||
|
|
||||||
|
$(OBJDIR)/forty_resources.o: forty.rc
|
||||||
|
$(RESCOMP) -i forty.rc -o $(OBJDIR)/forty_resources.o $(RESFLAGS)
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -f $(OBJECTS) forty$(GUISUFFIX).exe core *.rsc *.res
|
@@ -79,7 +79,7 @@ void Pile::Redraw(wxDC& dc )
|
|||||||
wxWindow *canvas = (wxWindow *) NULL;
|
wxWindow *canvas = (wxWindow *) NULL;
|
||||||
if (frame)
|
if (frame)
|
||||||
{
|
{
|
||||||
wxNode *node = frame->GetChildren()->First();
|
wxNode *node = frame->GetChildren().First();
|
||||||
if (node) canvas = (wxWindow*)node->Data();
|
if (node) canvas = (wxWindow*)node->Data();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -28,7 +28,7 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if wxUSE_IOSTREAMH
|
#if wxUSE_IOSTREAMH
|
||||||
#if defined(__WXMSW__) && !defined(GNUWIN32)
|
#if defined(__WXMSW__) && !defined(__GNUWIN32__)
|
||||||
#include <strstrea.h>
|
#include <strstrea.h>
|
||||||
#else
|
#else
|
||||||
#include <strstream.h>
|
#include <strstream.h>
|
||||||
@@ -96,7 +96,7 @@ ScoreCanvas::~ScoreCanvas()
|
|||||||
|
|
||||||
void ScoreCanvas::OnDraw(wxDC& dc)
|
void ScoreCanvas::OnDraw(wxDC& dc)
|
||||||
{
|
{
|
||||||
dc.SetFont(m_font);
|
dc.SetFont(* m_font);
|
||||||
|
|
||||||
const char* str = m_text;
|
const char* str = m_text;
|
||||||
unsigned int tab = 0;
|
unsigned int tab = 0;
|
||||||
|
@@ -85,7 +85,11 @@ void wxMemoryDC::SelectObject(const wxBitmap& bitmap)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check if the bitmap has the correct depth for this device context
|
// Check if the bitmap has the correct depth for this device context
|
||||||
if (bitmap.Ok() && (bitmap.GetDepth() != GetDepth()))
|
// if (bitmap.Ok() && (bitmap.GetDepth() != GetDepth()))
|
||||||
|
// JACS 11/12/98: disabling this since the Forty Thieves sample
|
||||||
|
// shows this not working properly. In fact, if loading from a resource,
|
||||||
|
// the depth should become the screen depth, so why was it being called?
|
||||||
|
if (0)
|
||||||
{
|
{
|
||||||
// Make a new bitmap that has the correct depth.
|
// Make a new bitmap that has the correct depth.
|
||||||
wxBitmap newBitmap = bitmap.GetBitmapForDC(* this);
|
wxBitmap newBitmap = bitmap.GetBitmapForDC(* this);
|
||||||
|
@@ -963,13 +963,13 @@ void wxPropertySheet::UpdateAllViews( wxPropertyView *WXUNUSED(thisView) )
|
|||||||
// Add a property
|
// Add a property
|
||||||
void wxPropertySheet::AddProperty(wxProperty *property)
|
void wxPropertySheet::AddProperty(wxProperty *property)
|
||||||
{
|
{
|
||||||
m_properties.Append(property->GetName().GetData(), property);
|
m_properties.Append((const char*) property->GetName(), property);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get property by name
|
// Get property by name
|
||||||
wxProperty *wxPropertySheet::GetProperty(wxString name)
|
wxProperty *wxPropertySheet::GetProperty(wxString name)
|
||||||
{
|
{
|
||||||
wxNode *node = m_properties.Find(name.GetData());
|
wxNode *node = m_properties.Find((const char*) name);
|
||||||
if (!node)
|
if (!node)
|
||||||
return NULL;
|
return NULL;
|
||||||
else
|
else
|
||||||
@@ -1018,14 +1018,14 @@ wxPropertyValidatorRegistry::~wxPropertyValidatorRegistry(void)
|
|||||||
ClearRegistry();
|
ClearRegistry();
|
||||||
}
|
}
|
||||||
|
|
||||||
void wxPropertyValidatorRegistry::RegisterValidator(wxString& typeName, wxPropertyValidator *validator)
|
void wxPropertyValidatorRegistry::RegisterValidator(const wxString& typeName, wxPropertyValidator *validator)
|
||||||
{
|
{
|
||||||
Put(typeName.GetData(), validator);
|
Put((const char*) typeName, validator);
|
||||||
}
|
}
|
||||||
|
|
||||||
wxPropertyValidator *wxPropertyValidatorRegistry::GetValidator(wxString& typeName)
|
wxPropertyValidator *wxPropertyValidatorRegistry::GetValidator(const wxString& typeName)
|
||||||
{
|
{
|
||||||
return (wxPropertyValidator *)Get(typeName.GetData());
|
return (wxPropertyValidator *)Get((const char*) typeName);
|
||||||
}
|
}
|
||||||
|
|
||||||
void wxPropertyValidatorRegistry::ClearRegistry(void)
|
void wxPropertyValidatorRegistry::ClearRegistry(void)
|
||||||
|
@@ -150,8 +150,8 @@ class wxPropertyValidatorRegistry: public wxHashTable
|
|||||||
wxPropertyValidatorRegistry(void);
|
wxPropertyValidatorRegistry(void);
|
||||||
~wxPropertyValidatorRegistry(void);
|
~wxPropertyValidatorRegistry(void);
|
||||||
|
|
||||||
virtual void RegisterValidator(wxString& roleName, wxPropertyValidator *validator);
|
virtual void RegisterValidator(const wxString& roleName, wxPropertyValidator *validator);
|
||||||
virtual wxPropertyValidator *GetValidator(wxString& roleName);
|
virtual wxPropertyValidator *GetValidator(const wxString& roleName);
|
||||||
void ClearRegistry(void);
|
void ClearRegistry(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user