Corrections to Forty Thieves; wxMemoryDC problem temporarily sorted
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1171 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -85,7 +85,11 @@ void wxMemoryDC::SelectObject(const wxBitmap& bitmap)
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}
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// Check if the bitmap has the correct depth for this device context
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if (bitmap.Ok() && (bitmap.GetDepth() != GetDepth()))
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// if (bitmap.Ok() && (bitmap.GetDepth() != GetDepth()))
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// JACS 11/12/98: disabling this since the Forty Thieves sample
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// shows this not working properly. In fact, if loading from a resource,
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// the depth should become the screen depth, so why was it being called?
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if (0)
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{
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// Make a new bitmap that has the correct depth.
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wxBitmap newBitmap = bitmap.GetBitmapForDC(* this);
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