Generalized wxScrolledWindow into wxScrolled<T> that can derive from
anything (typically wxPanel or wxWindow). Fixed generic wxListCtrl to use wxScrolled<wxWindow> - this fixes focus problems with label-editing text control. Fixes to wxScrolledWindow doxygen docs. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52961 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -7,156 +7,160 @@
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxScrolledWindow
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@wxheader{scrolwin.h}
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The wxScrolledWindow class manages scrolling for its client area, transforming
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The wxScrolled<T> class manages scrolling for its client area, transforming
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the coordinates according to the scrollbar positions, and setting the
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scroll positions, thumb sizes and ranges according to the area in view.
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There are two commonly used (but not the only possible!) specializations of
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this class:
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- ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to
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::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares
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wxPanel's behaviour with regard to TAB traversal and focus handling. Use
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this if the scrolled window will have children controls.
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- ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and
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so doesn't handle children specially. This is suitable e.g. for
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implementating scrollable controls such as tree or list controls.
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Starting from version 2.4 of wxWidgets, there are several ways to use a
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wxScrolledWindow. In particular, there are now three ways to set the
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wxScrolled<T>. In particular, there are now three ways to set the
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size of the scrolling area:
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One way is to set the scrollbars directly using a call to
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wxScrolledWindow::SetScrollbars.
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This is the way it used to be in any previous version of wxWidgets
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and it will be kept for backwards compatibility.
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One way is to set the scrollbars directly using a call to SetScrollbars().
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This is the way it used to be in any previous version of wxWidgets and it
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will be kept for backwards compatibility.
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An additional method of manual control, which requires a little less
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computation of your own, is to set the total size of the scrolling area by
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calling either wxWindow::SetVirtualSize,
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or wxWindow::FitInside, and setting the
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scrolling increments for it by calling
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wxScrolledWindow::SetScrollRate.
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calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and
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setting the scrolling increments for it by calling SetScrollRate().
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Scrolling in some orientation is enabled by setting a non-zero increment
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for it.
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The most automatic and newest way is to simply let sizers determine the
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scrolling area. This is now the default when you set an interior sizer
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into a wxScrolledWindow with wxWindow::SetSizer.
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The scrolling area will be set to the size requested by the sizer and
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the scrollbars will be assigned for each orientation according to the need
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for them and the scrolling increment set by
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wxScrolledWindow::SetScrollRate.
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As above, scrolling is only enabled in orientations with a non-zero
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increment. You can influence the minimum size of the scrolled area
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controlled by a sizer by calling
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wxWindow::SetVirtualSizeHints.
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(calling wxScrolledWindow::SetScrollbars
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has analogous effects in wxWidgets 2.4 -- in later versions it may not continue
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to override the sizer)
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scrolling area. This is now the default when you set an interior sizer into
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a wxScrolled<T> with wxWindow::SetSizer(). The scrolling area will be
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set to the size requested by the sizer and the scrollbars will be assigned
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for each orientation according to the need for them and the scrolling
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increment set by SetScrollRate(). As above, scrolling is only enabled in
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orientations with a non-zero increment. You can influence the minimum size
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of the scrolled area controlled by a sizer by calling
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wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous
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effects in wxWidgets 2.4 -- in later versions it may not continue to
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override the sizer.)
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Note: if Maximum size hints are still supported by SetVirtualSizeHints, use
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them at your own dire risk. They may or may not have been removed for 2.4,
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but it really only makes sense to set minimum size hints here. We should
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probably replace SetVirtualSizeHints with SetMinVirtualSize or similar
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and remove it entirely in future.
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Note that if maximum size hints are still supported by
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wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may
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or may not have been removed for 2.4, but it really only makes sense to set
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minimum size hints here. We should probably replace
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wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
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similar and remove it entirely in future.
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As with all windows, an application can draw onto a wxScrolledWindow using
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As with all windows, an application can draw onto a wxScrolled<T> using
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a @ref overview_dcoverview "device context".
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You have the option of handling the OnPaint handler
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or overriding the wxScrolledWindow::OnDraw function, which is
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passed a pre-scrolled device context (prepared by
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wxScrolledWindow::DoPrepareDC).
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You have the option of handling the OnPaint handler or overriding the
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wxScrolled<T>::OnDraw() function, which is passed a pre-scrolled device
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context (prepared by wxScrolled<T>::DoPrepareDC()).
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If you don't wish to calculate your own scrolling, you must call DoPrepareDC
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when not drawing from
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within OnDraw, to set the device origin for the device context according to the
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current
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scroll position.
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If you don't wish to calculate your own scrolling, you must call
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DoPrepareDC() when not drawing from within OnDraw(), to set the device
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origin for the device context according to the current scroll position.
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A wxScrolledWindow will normally scroll itself and therefore its child windows
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as well. It
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might however be desired to scroll a different window than itself: e.g. when
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designing a
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spreadsheet, you will normally only have to scroll the (usually white) cell
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area, whereas the
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(usually grey) label area will scroll very differently. For this special
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purpose, you can
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call wxScrolledWindow::SetTargetWindow which means that pressing
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the scrollbars will scroll a different window.
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A wxScrolled<T> will normally scroll itself and therefore its child windows
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as well. It might however be desired to scroll a different window than
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itself: e.g. when designing a spreadsheet, you will normally only have to
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scroll the (usually white) cell area, whereas the (usually grey) label area
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will scroll very differently. For this special purpose, you can call
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SetTargetWindow() which means that pressing the scrollbars will scroll a
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different window.
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Note that the underlying system knows nothing about scrolling coordinates, so
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that all system
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functions (mouse events, expose events, refresh calls etc) as well as the
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position of subwindows
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are relative to the "physical" origin of the scrolled window. If the user
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insert a child window at
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Note that the underlying system knows nothing about scrolling coordinates,
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so that all system functions (mouse events, expose events, refresh calls
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etc) as well as the position of subwindows are relative to the "physical"
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origin of the scrolled window. If the user insert a child window at
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position (10,10) and scrolls the window down 100 pixels (moving the child
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window out of the visible
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area), the child window will report a position of (10,-90).
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window out of the visible area), the child window will report a position
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of (10,-90).
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@beginStyleTable
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@style{wxRETAINED}:
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Uses a backing pixmap to speed refreshes. Motif only.
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@endStyleTable
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@remarks
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Use wxScrolled<T> for applications where the user scrolls by a fixed
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amount, and where a 'page' can be interpreted to be the current visible
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portion of the window. For more sophisticated applications, use the
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wxScrolled<T> implementation as a guide to build your own scroll
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behaviour or use wxVScrolledWindow or its variants.
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@since wxScrolled<T> template exists since version 2.9.0. In older
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versions, only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>)
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was available.
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@library{wxcore}
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@category{miscwnd}
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@see wxScrollBar, wxClientDC, wxPaintDC, wxVScrolledWindow
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@see wxScrollBar, wxClientDC, wxPaintDC,
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wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,
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*/
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class wxScrolledWindow : public wxPanel
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template<class T>
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class wxScrolled : public T
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{
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public:
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//@{
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/// Default constructor.
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wxScrolled();
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/**
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Constructor.
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@param parent
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Parent window.
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@param id
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Window identifier. The value wxID_ANY indicates a default value.
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Window identifier. The value @c wxID_ANY indicates a default value.
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@param pos
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Window position. If a position of (-1, -1) is specified then a default
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position
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is chosen.
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Window position. If a position of @c wxDefaultPosition is specified
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then a default position is chosen.
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@param size
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Window size. If a size of (-1, -1) is specified then the window is sized
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appropriately.
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Window size. If a size of @c wxDefaultSize is specified then the
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window is sized appropriately.
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@param style
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Window style. See wxScrolledWindow.
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Window style. See wxScrolled<T>.
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@param name
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Window name.
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@remarks The window is initially created without visible scrollbars. Call
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SetScrollbars() to specify how big the
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virtual window size should be.
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@remarks The window is initially created without visible scrollbars.
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Call SetScrollbars() to specify how big the virtual window
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size should be.
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*/
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wxScrolledWindow();
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wxScrolledWindow(wxWindow* parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxHSCROLL | wxVSCROLL,
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const wxString& name = "scrolledWindow");
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//@}
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wxScrolled(wxWindow* parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxHSCROLL | wxVSCROLL,
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const wxString& name = "scrolledWindow");
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/**
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Destructor.
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*/
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~wxScrolledWindow();
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/**
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Translates the logical coordinates to the device ones. For example, if a window
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is
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scrolled 10 pixels to the bottom, the device coordinates of the origin are (0,
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0)
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(as always), but the logical coordinates are (0, 10) and so the call to
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CalcScrolledPosition(0, 10, xx, yy) will return 0 in yy.
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Translates the logical coordinates to the device ones. For example, if
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a window is scrolled 10 pixels to the bottom, the device coordinates of
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the origin are (0, 0) (as always), but the logical coordinates are (0,
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10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
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0 in yy.
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@see CalcUnscrolledPosition()
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*/
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void CalcScrolledPosition(int x, int y, int* xx, int* yy) const;
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/**
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Translates the device coordinates to the logical ones. For example, if a window
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is
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scrolled 10 pixels to the bottom, the device coordinates of the origin are (0,
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0)
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(as always), but the logical coordinates are (0, 10) and so the call to
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CalcUnscrolledPosition(0, 0, xx, yy) will return 10 in yy.
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Translates the device coordinates to the logical ones. For example, if
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a window is scrolled 10 pixels to the bottom, the device coordinates of
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the origin are (0, 0) (as always), but the logical coordinates are (0,
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10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
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10 in yy.
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@see CalcScrolledPosition()
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*/
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@@ -164,7 +168,7 @@ public:
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/**
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Creates the window for two-step construction. Derived classes
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should call or replace this function. See wxScrolledWindow()
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should call or replace this function. See wxScrolled<T> constructor
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for details.
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*/
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bool Create(wxWindow* parent, wxWindowID id = -1,
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@@ -174,16 +178,35 @@ public:
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const wxString& name = "scrolledWindow");
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/**
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Call this function to prepare the device context for drawing a scrolled image.
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It
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sets the device origin according to the current scroll position.
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DoPrepareDC is called automatically within the default OnPaint() event
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handler, so your OnDraw() override
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will be passed a 'pre-scrolled' device context. However, if you wish to draw
|
||||
from
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outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you
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must
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call this function yourself. For example:
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||||
Call this function to prepare the device context for drawing a scrolled
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image.
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It sets the device origin according to the current scroll position.
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DoPrepareDC() is called automatically within the default OnPaint()
|
||||
event handler, so your OnDraw() override will be passed a
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'pre-scrolled' device context. However, if you wish to draw from
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||||
outside of OnDraw() (via OnPaint()), or you wish to implement OnPaint()
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yourself, you must call this function yourself.
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For example:
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@code
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void MyWindow::OnEvent(wxMouseEvent& event)
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{
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wxClientDC dc(this);
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DoPrepareDC(dc);
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dc.SetPen(*wxBLACK_PEN);
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float x, y;
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event.Position(&x, &y);
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if (xpos > -1 && ypos > -1 && event.Dragging())
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{
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dc.DrawLine(xpos, ypos, x, y);
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}
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xpos = x;
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ypos = y;
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}
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@endcode
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*/
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void DoPrepareDC(wxDC& dc);
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@@ -207,9 +230,9 @@ public:
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void EnableScrolling(bool xScrolling, bool yScrolling);
|
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|
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/**
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Get the number of pixels per scroll unit (line), in each direction, as set
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by SetScrollbars(). A value of zero indicates no
|
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scrolling in that direction.
|
||||
Get the number of pixels per scroll unit (line), in each direction, as
|
||||
set by SetScrollbars(). A value of zero indicates no scrolling in that
|
||||
direction.
|
||||
|
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@param xUnit
|
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Receives the number of pixels per horizontal unit.
|
||||
@@ -230,7 +253,7 @@ public:
|
||||
|
||||
@remarks If either of the scrollbars is not at the home position, x
|
||||
and/or y will be greater than zero. Combined with
|
||||
wxWindow::GetClientSize, the application can use this
|
||||
wxWindow::GetClientSize(), the application can use this
|
||||
function to efficiently redraw only the visible portion
|
||||
of the window. The positions are in logical scroll
|
||||
units, not pixels, so to convert to pixels you will
|
||||
@@ -251,7 +274,7 @@ public:
|
||||
@param y
|
||||
Receives the height of the scrollable window, in pixels.
|
||||
|
||||
@remarks Use wxDC::DeviceToLogicalX and wxDC::DeviceToLogicalY to
|
||||
@remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
|
||||
translate these units to logical units.
|
||||
|
||||
@see SetScrollbars(), GetScrollPixelsPerUnit()
|
||||
@@ -264,20 +287,21 @@ public:
|
||||
bool IsRetained() const;
|
||||
|
||||
/**
|
||||
Called by the default paint event handler to allow the application to define
|
||||
painting behaviour without having to worry about calling
|
||||
Called by the default paint event handler to allow the application to
|
||||
define painting behaviour without having to worry about calling
|
||||
DoPrepareDC().
|
||||
Instead of overriding this function you may also just process the paint event
|
||||
in the derived class as usual, but then you will have to call DoPrepareDC()
|
||||
yourself.
|
||||
|
||||
Instead of overriding this function you may also just process the paint
|
||||
event in the derived class as usual, but then you will have to call
|
||||
DoPrepareDC() yourself.
|
||||
*/
|
||||
virtual void OnDraw(wxDC& dc);
|
||||
|
||||
/**
|
||||
This function is for backwards compatibility only and simply calls
|
||||
DoPrepareDC() now. Notice that it is
|
||||
not called by the default paint event handle (DoPrepareDC() is), so
|
||||
overriding this method in your derived class is useless.
|
||||
DoPrepareDC() now. Notice that it is not called by the default paint
|
||||
event handle (DoPrepareDC() is), so overriding this method in your
|
||||
derived class is useless.
|
||||
*/
|
||||
void PrepareDC(wxDC& dc);
|
||||
|
||||
@@ -300,14 +324,37 @@ public:
|
||||
void Scroll(int x, int y);
|
||||
|
||||
/**
|
||||
Set the horizontal and vertical scrolling increment only. See the pixelsPerUnit
|
||||
parameter in SetScrollbars.
|
||||
Set the horizontal and vertical scrolling increment only. See the
|
||||
pixelsPerUnit parameter in SetScrollbars().
|
||||
*/
|
||||
void SetScrollRate(int xstep, int ystep);
|
||||
|
||||
/**
|
||||
Sets up vertical and/or horizontal scrollbars.
|
||||
|
||||
The first pair of parameters give the number of pixels per 'scroll
|
||||
step', i.e. amount moved when the up or down scroll arrows are pressed.
|
||||
The second pair gives the length of scrollbar in scroll steps, which
|
||||
sets the size of the virtual window.
|
||||
|
||||
@a xPos and @a yPos optionally specify a position to scroll to
|
||||
immediately.
|
||||
|
||||
For example, the following gives a window horizontal and vertical
|
||||
scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
|
||||
pixels) in each direction:
|
||||
@code
|
||||
window->SetScrollbars(20, 20, 50, 50);
|
||||
@endcode
|
||||
|
||||
wxScrolled<T> manages the page size itself, using the current client
|
||||
window size as the page size.
|
||||
|
||||
Note that for more sophisticated scrolling applications, for example
|
||||
where scroll steps may be variable according to the position in the
|
||||
document, it will be necessary to derive a new class from wxWindow,
|
||||
overriding OnSize() and adjusting the scrollbars appropriately.
|
||||
|
||||
@param pixelsPerUnitX
|
||||
Pixels per scroll unit in the horizontal direction.
|
||||
@param pixelsPerUnitY
|
||||
@@ -317,21 +364,15 @@ public:
|
||||
@param noUnitsY
|
||||
Number of units in the vertical direction.
|
||||
@param xPos
|
||||
Position to initialize the scrollbars in the horizontal direction, in
|
||||
scroll units.
|
||||
Position to initialize the scrollbars in the horizontal direction,
|
||||
in scroll units.
|
||||
@param yPos
|
||||
Position to initialize the scrollbars in the vertical direction, in scroll
|
||||
units.
|
||||
Position to initialize the scrollbars in the vertical direction, in
|
||||
scroll units.
|
||||
@param noRefresh
|
||||
Will not refresh window if @true.
|
||||
|
||||
@remarks The first pair of parameters give the number of pixels per
|
||||
'scroll step', i.e. amount moved when the up or down
|
||||
scroll arrows are pressed. The second pair gives the
|
||||
length of scrollbar in scroll steps, which sets the
|
||||
size of the virtual window.
|
||||
|
||||
@see wxWindow::SetVirtualSize
|
||||
@see wxWindow::SetVirtualSize()
|
||||
*/
|
||||
void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
|
||||
int noUnitsX,
|
||||
@@ -341,9 +382,42 @@ public:
|
||||
bool noRefresh = false);
|
||||
|
||||
/**
|
||||
Call this function to tell wxScrolledWindow to perform the actual scrolling on
|
||||
a different window (and not on itself).
|
||||
Call this function to tell wxScrolled to perform the actual
|
||||
scrolling on a different window (and not on itself).
|
||||
*/
|
||||
void SetTargetWindow(wxWindow* window);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
Scrolled window derived from wxPanel.
|
||||
|
||||
See wxScrolled<T> for detailed description.
|
||||
|
||||
@note Note that because this class derives from wxPanel, it shares its
|
||||
behavior with regard to TAB traversal and focus handling (in
|
||||
particular, it forwards focus to its children). If you don't want
|
||||
this behaviour, use ::wxScrolledCanvas instead.
|
||||
|
||||
@note wxScrolledWindow is an alias for wxScrolled<wxPanel> since version
|
||||
2.9.0. In older versions, it was a standalone class.
|
||||
|
||||
@library{wxcore}
|
||||
@category{miscwnd}
|
||||
|
||||
@see wxScrolled, wxScrolledCanvas
|
||||
*/
|
||||
typedef wxScrolled<wxPanel> wxScrolledWindow;
|
||||
|
||||
/**
|
||||
Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children
|
||||
and so doesn't need or want special handling of TAB traversal.
|
||||
|
||||
@since 2.9.0
|
||||
|
||||
@library{wxcore}
|
||||
@category{miscwnd}
|
||||
|
||||
@see wxScrolled, ::wxScrolledWindow
|
||||
*/
|
||||
typedef wxScrolled<wxWindow> wxScrolledCanvas;
|
||||
|
Reference in New Issue
Block a user