STL build compilation fix (remove useless cast of wxString to const wxChar*)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51131 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -385,15 +385,12 @@ bool MyApp::OnInit()
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wxString rootName(_T("shape0"));
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wxString rootName(_T("shape0"));
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int i;
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for (int i = 1; i < 4; i++)
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for (i = 1; i < 4; i++)
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{
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{
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wxString filename;
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filename.Printf(wxT("%s%d.png"), (const wxChar*)rootName, i);
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/* For some reason under wxX11, the 2nd LoadFile in this loop fails, with
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/* For some reason under wxX11, the 2nd LoadFile in this loop fails, with
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a BadMatch inside CreateFromImage (inside ConvertToBitmap). This happens even if you copy
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a BadMatch inside CreateFromImage (inside ConvertToBitmap). This happens even if you copy
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the first file over the second file. */
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the first file over the second file. */
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if (image.LoadFile(filename, wxBITMAP_TYPE_PNG))
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if (image.LoadFile(wxString::Format("%s%d.png", rootName, i), wxBITMAP_TYPE_PNG))
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{
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{
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DragShape* newShape = new DragShape(wxBitmap(image));
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DragShape* newShape = new DragShape(wxBitmap(image));
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newShape->SetPosition(wxPoint(i*50, i*50));
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newShape->SetPosition(wxPoint(i*50, i*50));
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