added initial version of the Doxygen manual
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docs/doxygen/overviews/scrolling.h
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docs/doxygen/overviews/scrolling.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: scrolling
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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@page scrolling_overview Scrolling overview
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Classes: #wxWindow, #wxScrolledWindow, #wxIcon, #wxScrollBar.
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Scrollbars come in various guises in wxWidgets. All windows have the potential
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to show a vertical scrollbar and/or a horizontal scrollbar: it is a basic capability of a window.
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However, in practice, not all windows do make use of scrollbars, such as a single-line wxTextCtrl.
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Because any class derived from #wxWindow may have scrollbars,
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there are functions to manipulate the scrollbars and event handlers to intercept
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scroll events. But just because a window generates a scroll event, doesn't mean
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that the window necessarily handles it and physically scrolls the window. The base class
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wxWindow in fact doesn't have any default functionality to handle scroll events.
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If you created a wxWindow object with scrollbars, and then clicked on the scrollbars, nothing
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at all would happen. This is deliberate, because the @e interpretation of scroll
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events varies from one window class to another.
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#wxScrolledWindow (formerly wxCanvas) is an example of a window that
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adds functionality to make scrolling really work. It assumes that scrolling happens in
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consistent units, not different-sized jumps, and that page size is represented
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by the visible portion of the window. It is suited to drawing applications, but perhaps
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not so suitable for a sophisticated editor in which the amount scrolled may vary according
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to the size of text on a given line. For this, you would derive from wxWindow and
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implement scrolling yourself. #wxGrid is an example of a class
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that implements its own scrolling, largely because columns and rows can vary in size.
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@b The scrollbar model
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The function wxWindow::SetScrollbar gives a clue about
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the way a scrollbar is modeled. This function takes the following arguments:
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orientation
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Which scrollbar: wxVERTICAL or wxHORIZONTAL.
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position
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The position of the scrollbar in scroll units.
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visible
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The size of the visible portion of the scrollbar, in scroll units.
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range
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The maximum position of the scrollbar.
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refresh
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Whether the scrollbar should be repainted.
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@e orientation determines whether we're talking about
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the built-in horizontal or vertical scrollbar.
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@e position is simply the position of the 'thumb' (the bit you drag to scroll around).
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It is given in scroll units, and so is relative to the total range of the scrollbar.
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@e visible gives the number of scroll units that represents the portion of the
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window currently visible. Normally, a scrollbar is capable of indicating this visually
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by showing a different length of thumb.
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@e range is the maximum value of the scrollbar, where zero is the start
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position. You choose the units that suit you,
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so if you wanted to display text that has 100 lines, you would set this to 100.
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Note that this doesn't have to correspond to the number of pixels scrolled - it is
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up to you how you actually show the contents of the window.
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@e refresh just indicates whether the scrollbar should be repainted immediately or not.
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@b An example
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Let's say you wish to display 50 lines of text, using the same font.
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The window is sized so that you can only see 16 lines at a time.
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You would use:
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@code
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SetScrollbar(wxVERTICAL, 0, 16, 50);
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@endcode
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Note that with the window at this size, the thumb position can never go
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above 50 minus 16, or 34.
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You can determine how many lines are currently visible by dividing the current view
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size by the character height in pixels.
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When defining your own scrollbar behaviour, you will always need to recalculate
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the scrollbar settings when the window size changes. You could therefore put your
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scrollbar calculations and SetScrollbar
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call into a function named AdjustScrollbars, which can be called initially and also
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from your #wxSizeEvent handler function.
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*/
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