added initial version of the Doxygen manual
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51901 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
111
docs/doxygen/overviews/runtimeclass.h
Normal file
111
docs/doxygen/overviews/runtimeclass.h
Normal file
@@ -0,0 +1,111 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: runtimeclass
|
||||
// Purpose: topic overview
|
||||
// Author: wxWidgets team
|
||||
// RCS-ID: $Id$
|
||||
// Licence: wxWindows license
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*!
|
||||
|
||||
@page runtimeclass_overview Runtime class information (aka RTTI) overview
|
||||
|
||||
Classes: #wxObject, #wxClassInfo.
|
||||
One of the failings of C++ used to be that no run-time information was provided
|
||||
about a class and its position in the inheritance hierarchy.
|
||||
Another, which still persists, is that instances of a class cannot be created
|
||||
just by knowing the name of a class, which makes facilities such as persistent
|
||||
storage hard to implement.
|
||||
Most C++ GUI frameworks overcome these limitations by means of a set of
|
||||
macros and functions and wxWidgets is no exception. As it originated before the
|
||||
addition of RTTI to the C++ standard and as support for it is still missing from
|
||||
some (albeit old) compilers, wxWidgets doesn't (yet) use it, but provides its
|
||||
own macro-based RTTI system.
|
||||
In the future, the standard C++ RTTI will be used though and you're encouraged
|
||||
to use whenever possible the #wxDynamicCast() macro which,
|
||||
for the implementations that support it, is defined just as dynamic_cast and
|
||||
uses wxWidgets RTTI for all the others. This macro is limited to wxWidgets
|
||||
classes only and only works with pointers (unlike the real dynamic_cast which
|
||||
also accepts references).
|
||||
Each class that you wish to be known to the type system should have
|
||||
a macro such as DECLARE_DYNAMIC_CLASS just inside the class declaration.
|
||||
The macro IMPLEMENT_DYNAMIC_CLASS should be in the implementation file.
|
||||
Note that these are entirely optional; use them if you wish to check object
|
||||
types, or create instances of classes using the class name. However,
|
||||
it is good to get into the habit of adding these macros for all classes.
|
||||
Variations on these #macros are used for multiple inheritance, and abstract
|
||||
classes that cannot be instantiated dynamically or otherwise.
|
||||
DECLARE_DYNAMIC_CLASS inserts a static wxClassInfo declaration into the
|
||||
class, initialized by IMPLEMENT_DYNAMIC_CLASS. When initialized, the
|
||||
wxClassInfo object inserts itself into a linked list (accessed through
|
||||
wxClassInfo::first and wxClassInfo::next pointers). The linked list
|
||||
is fully created by the time all global initialisation is done.
|
||||
IMPLEMENT_DYNAMIC_CLASS is a macro that not only initialises the static
|
||||
wxClassInfo member, but defines a global function capable of creating a
|
||||
dynamic object of the class in question. A pointer to this function is
|
||||
stored in wxClassInfo, and is used when an object should be created
|
||||
dynamically.
|
||||
wxObject::IsKindOf uses the linked list of
|
||||
wxClassInfo. It takes a wxClassInfo argument, so use CLASSINFO(className)
|
||||
to return an appropriate wxClassInfo pointer to use in this function.
|
||||
The function #wxCreateDynamicObject can be used
|
||||
to construct a new object of a given type, by supplying a string name.
|
||||
If you have a pointer to the wxClassInfo object instead, then you
|
||||
can simply call wxClassInfo::CreateObject.
|
||||
#wxClassInfo
|
||||
#Example
|
||||
|
||||
|
||||
@section wxclassinfooverview wxClassInfo
|
||||
|
||||
#Runtime class information (aka RTTI) overview
|
||||
Class: #wxClassInfo
|
||||
This class stores meta-information about classes. An application
|
||||
may use macros such as DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS
|
||||
to record run-time information about a class, including:
|
||||
|
||||
|
||||
its position in the inheritance hierarchy;
|
||||
the base class name(s) (up to two base classes are permitted);
|
||||
a string representation of the class name;
|
||||
a function that can be called to construct an instance of this class.
|
||||
|
||||
|
||||
The DECLARE_... macros declare a static wxClassInfo variable in a class, which is initialized
|
||||
by macros of the form IMPLEMENT_... in the implementation C++ file. Classes whose instances may be
|
||||
constructed dynamically are given a global constructor function which returns a new object.
|
||||
You can get the wxClassInfo for a class by using the CLASSINFO macro, e.g. CLASSINFO(wxFrame).
|
||||
You can get the wxClassInfo for an object using wxObject::GetClassInfo.
|
||||
See also #wxObject and #wxCreateDynamicObject.
|
||||
|
||||
@section runtimeclassinformationexample Example
|
||||
|
||||
In a header file frame.h:
|
||||
|
||||
@code
|
||||
class wxFrame : public wxWindow
|
||||
{
|
||||
DECLARE_DYNAMIC_CLASS(wxFrame)
|
||||
|
||||
private:
|
||||
wxString m_title;
|
||||
|
||||
public:
|
||||
...
|
||||
};
|
||||
@endcode
|
||||
|
||||
In a C++ file frame.cpp:
|
||||
|
||||
@code
|
||||
IMPLEMENT_DYNAMIC_CLASS(wxFrame, wxWindow)
|
||||
|
||||
wxFrame::wxFrame()
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
*/
|
||||
|
||||
|
Reference in New Issue
Block a user