added initial version of the Doxygen manual
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51901 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
467
docs/doxygen/overviews/python.h
Normal file
467
docs/doxygen/overviews/python.h
Normal file
@@ -0,0 +1,467 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: python
|
||||
// Purpose: topic overview
|
||||
// Author: wxWidgets team
|
||||
// RCS-ID: $Id$
|
||||
// Licence: wxWindows license
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*!
|
||||
|
||||
@page python_overview wxPython overview
|
||||
|
||||
This topic was written by Robin Dunn, author of the wxPython wrapper.
|
||||
@ref pwhat_overview
|
||||
@ref pwhy_overview
|
||||
@ref pother_overview
|
||||
@ref pusing_overview
|
||||
@ref pclasses_overview
|
||||
@ref phelp_overview
|
||||
|
||||
|
||||
@section wxpwhat What is wxPython?
|
||||
|
||||
wxPython is a blending of the wxWidgets GUI classes and the
|
||||
#Python programming language.
|
||||
@b Python
|
||||
So what is Python? Go to
|
||||
#http://www.python.org to learn more,
|
||||
but in a nutshell Python is an interpreted,
|
||||
interactive, object-oriented programming language. It is often
|
||||
compared to Tcl, Perl, Scheme or Java.
|
||||
Python combines remarkable power with very clear syntax. It has
|
||||
modules, classes, exceptions, very high level dynamic data types, and
|
||||
dynamic typing. There are interfaces to many system calls and
|
||||
libraries, and new built-in modules are easily written in C or
|
||||
C++. Python is also usable as an extension language for applications
|
||||
that need a programmable interface.
|
||||
Python is copyrighted but freely usable and distributable, even for
|
||||
commercial use.
|
||||
@b wxPython
|
||||
wxPython is a Python package that can be imported at runtime that
|
||||
includes a collection of Python modules and an extension module
|
||||
(native code). It provides a series of Python classes that mirror (or
|
||||
shadow) many of the wxWidgets GUI classes. This extension module
|
||||
attempts to mirror the class hierarchy of wxWidgets as closely as
|
||||
possible. This means that there is a wxFrame class in wxPython that
|
||||
looks, smells, tastes and acts almost the same as the wxFrame class in
|
||||
the C++ version.
|
||||
wxPython is very versatile. It can be used to create standalone GUI
|
||||
applications, or in situations where Python is embedded in a C++
|
||||
application as an internal scripting or macro language.
|
||||
Currently wxPython is available for Win32 platforms and the GTK
|
||||
toolkit (wxGTK) on most Unix/X-windows platforms. See the wxPython
|
||||
website #http://wxPython.org/ for
|
||||
details about getting wxPython working for you.
|
||||
|
||||
@section wxpwhy Why use wxPython?
|
||||
|
||||
So why would you want to use wxPython over just C++ and wxWidgets?
|
||||
Personally I prefer using Python for everything. I only use C++ when I
|
||||
absolutely have to eke more performance out of an algorithm, and even
|
||||
then I usually code it as an extension module and leave the majority
|
||||
of the program in Python.
|
||||
Another good thing to use wxPython for is quick prototyping of your
|
||||
wxWidgets apps. With C++ you have to continuously go though the
|
||||
edit-compile-link-run cycle, which can be quite time consuming. With
|
||||
Python it is only an edit-run cycle. You can easily build an
|
||||
application in a few hours with Python that would normally take a few
|
||||
days or longer with C++. Converting a wxPython app to a C++/wxWidgets app
|
||||
should be a straight forward task.
|
||||
|
||||
@section wxpother Other Python GUIs
|
||||
|
||||
There are other GUI solutions out there for Python.
|
||||
@b Tkinter
|
||||
Tkinter is the de facto standard GUI for Python. It is available
|
||||
on nearly every platform that Python and Tcl/TK are. Why Tcl/Tk?
|
||||
Well because Tkinter is just a wrapper around Tcl's GUI toolkit, Tk.
|
||||
This has its upsides and its downsides...
|
||||
The upside is that Tk is a pretty versatile toolkit. It can be made
|
||||
to do a lot of things in a lot of different environments. It is fairly
|
||||
easy to create new widgets and use them interchangeably in your
|
||||
programs.
|
||||
The downside is Tcl. When using Tkinter you actually have two
|
||||
separate language interpreters running, the Python interpreter and the
|
||||
Tcl interpreter for the GUI. Since the guts of Tcl is mostly about
|
||||
string processing, it is fairly slow as well. (Not too bad on a fast
|
||||
Pentium II, but you really notice the difference on slower machines.)
|
||||
It wasn't until the latest version of Tcl/Tk that native Look and
|
||||
Feel was possible on non-Motif platforms. This is because Tk
|
||||
usually implements its own widgets (controls) even when there are
|
||||
native controls available.
|
||||
Tkinter is a pretty low-level toolkit. You have to do a lot of work
|
||||
(verbose program code) to do things that would be much simpler with a higher
|
||||
level of abstraction.
|
||||
@b PythonWin
|
||||
PythonWin is an add-on package for Python for the Win32 platform. It
|
||||
includes wrappers for MFC as well as much of the Win32 API. Because
|
||||
of its foundation, it is very familiar for programmers who have
|
||||
experience with MFC and the Win32 API. It is obviously not compatible
|
||||
with other platforms and toolkits. PythonWin is organized as separate
|
||||
packages and modules so you can use the pieces you need without having
|
||||
to use the GUI portions.
|
||||
@b Others
|
||||
There are quite a few other GUI modules available for Python, some in
|
||||
active use, some that haven't been updated for ages. Most are simple
|
||||
wrappers around some C or C++ toolkit or another, and most are not
|
||||
cross-platform compatible. See @ref Graphics_overview
|
||||
for a listing of a few of them.
|
||||
|
||||
@section wxpusing Using wxPython
|
||||
|
||||
@b First things first...
|
||||
I'm not going to try and teach the Python language here. You can do
|
||||
that at the http://www.python.org/doc/tut/tut.html.
|
||||
I'm also going to assume that you know a bit about wxWidgets already,
|
||||
enough to notice the similarities in the classes used.
|
||||
Take a look at the following wxPython program. You can find a similar
|
||||
program in the @c wxPython/demo directory, named @c DialogUnits.py. If your
|
||||
Python and wxPython are properly installed, you should be able to run
|
||||
it by issuing this command:
|
||||
|
||||
|
||||
@b @c python DialogUnits.py
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@code
|
||||
001: ## import all of the wxPython GUI package
|
||||
002: from wxPython.wx import *
|
||||
003:
|
||||
004: ## Create a new frame class, derived from the wxPython Frame.
|
||||
005: class MyFrame(wxFrame):
|
||||
006:
|
||||
007: def __init__(self, parent, id, title):
|
||||
008: # First, call the base class' __init__ method to create the frame
|
||||
009: wxFrame.__init__(self, parent, id, title,
|
||||
010: wxPoint(100, 100), wxSize(160, 100))
|
||||
011:
|
||||
012: # Associate some events with methods of this class
|
||||
013: EVT_SIZE(self, self.OnSize)
|
||||
014: EVT_MOVE(self, self.OnMove)
|
||||
015:
|
||||
016: # Add a panel and some controls to display the size and position
|
||||
017: panel = wxPanel(self, -1)
|
||||
018: wxStaticText(panel, -1, "Size:",
|
||||
019: wxDLG_PNT(panel, wxPoint(4, 4)), wxDefaultSize)
|
||||
020: wxStaticText(panel, -1, "Pos:",
|
||||
021: wxDLG_PNT(panel, wxPoint(4, 14)), wxDefaultSize)
|
||||
022: self.sizeCtrl = wxTextCtrl(panel, -1, "",
|
||||
023: wxDLG_PNT(panel, wxPoint(24, 4)),
|
||||
024: wxDLG_SZE(panel, wxSize(36, -1)),
|
||||
025: wxTE_READONLY)
|
||||
026: self.posCtrl = wxTextCtrl(panel, -1, "",
|
||||
027: wxDLG_PNT(panel, wxPoint(24, 14)),
|
||||
028: wxDLG_SZE(panel, wxSize(36, -1)),
|
||||
029: wxTE_READONLY)
|
||||
030:
|
||||
031:
|
||||
032: # This method is called automatically when the CLOSE event is
|
||||
033: # sent to this window
|
||||
034: def OnCloseWindow(self, event):
|
||||
035: # tell the window to kill itself
|
||||
036: self.Destroy()
|
||||
037:
|
||||
038: # This method is called by the system when the window is resized,
|
||||
039: # because of the association above.
|
||||
040: def OnSize(self, event):
|
||||
041: size = event.GetSize()
|
||||
042: self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
|
||||
043:
|
||||
044: # tell the event system to continue looking for an event handler,
|
||||
045: # so the default handler will get called.
|
||||
046: event.Skip()
|
||||
047:
|
||||
048: # This method is called by the system when the window is moved,
|
||||
049: # because of the association above.
|
||||
050: def OnMove(self, event):
|
||||
051: pos = event.GetPosition()
|
||||
052: self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
|
||||
053:
|
||||
054:
|
||||
055: # Every wxWidgets application must have a class derived from wxApp
|
||||
056: class MyApp(wxApp):
|
||||
057:
|
||||
058: # wxWidgets calls this method to initialize the application
|
||||
059: def OnInit(self):
|
||||
060:
|
||||
061: # Create an instance of our customized Frame class
|
||||
062: frame = MyFrame(@NULL, -1, "This is a test")
|
||||
063: frame.Show(@true)
|
||||
064:
|
||||
065: # Tell wxWidgets that this is our main window
|
||||
066: self.SetTopWindow(frame)
|
||||
067:
|
||||
068: # Return a success flag
|
||||
069: return @true
|
||||
070:
|
||||
071:
|
||||
072: app = MyApp(0) # Create an instance of the application class
|
||||
073: app.MainLoop() # Tell it to start processing events
|
||||
074:
|
||||
@endcode
|
||||
|
||||
|
||||
|
||||
@b Things to notice
|
||||
|
||||
|
||||
At line 2 the wxPython classes, constants, and etc. are imported
|
||||
into the current module's namespace. If you prefer to reduce
|
||||
namespace pollution you can use "@c from wxPython import wx" and
|
||||
then access all the wxPython identifiers through the wx module, for
|
||||
example, "@c wx.wxFrame".
|
||||
At line 13 the frame's sizing and moving events are connected to
|
||||
methods of the class. These helper functions are intended to be like
|
||||
the event table macros that wxWidgets employs. But since static event
|
||||
tables are impossible with wxPython, we use helpers that are named the
|
||||
same to dynamically build the table. The only real difference is
|
||||
that the first argument to the event helpers is always the window that
|
||||
the event table entry should be added to.
|
||||
Notice the use of @c wxDLG_PNT and @c wxDLG_SZE in lines 19
|
||||
- 29 to convert from dialog units to pixels. These helpers are unique
|
||||
to wxPython since Python can't do method overloading like C++.
|
||||
There is an @c OnCloseWindow method at line 34 but no call to
|
||||
EVT_CLOSE to attach the event to the method. Does it really get
|
||||
called? The answer is, yes it does. This is because many of the
|
||||
standard events are attached to windows that have the associated
|
||||
standard method names. I have tried to follow the lead of the
|
||||
C++ classes in this area to determine what is standard but since
|
||||
that changes from time to time I can make no guarantees, nor will it
|
||||
be fully documented. When in doubt, use an EVT_*** function.
|
||||
At lines 17 to 21 notice that there are no saved references to
|
||||
the panel or the static text items that are created. Those of you
|
||||
who know Python might be wondering what happens when Python deletes
|
||||
these objects when they go out of scope. Do they disappear from the GUI? They
|
||||
don't. Remember that in wxPython the Python objects are just shadows of the
|
||||
corresponding C++ objects. Once the C++ windows and controls are
|
||||
attached to their parents, the parents manage them and delete them
|
||||
when necessary. For this reason, most wxPython objects do not need to
|
||||
have a __del__ method that explicitly causes the C++ object to be
|
||||
deleted. If you ever have the need to forcibly delete a window, use
|
||||
the Destroy() method as shown on line 36.
|
||||
Just like wxWidgets in C++, wxPython apps need to create a class
|
||||
derived from @c wxApp (line 56) that implements a method named
|
||||
@c OnInit, (line 59.) This method should create the application's
|
||||
main window (line 62) and use @c wxApp.SetTopWindow() (line 66) to
|
||||
inform wxWidgets about it.
|
||||
And finally, at line 72 an instance of the application class is
|
||||
created. At this point wxPython finishes initializing itself, and calls
|
||||
the @c OnInit method to get things started. (The zero parameter here is
|
||||
a flag for functionality that isn't quite implemented yet. Just
|
||||
ignore it for now.) The call to @c MainLoop at line 73 starts the event
|
||||
loop which continues until the application terminates or all the top
|
||||
level windows are closed.
|
||||
|
||||
|
||||
|
||||
@section wxpclasses wxWidgets classes implemented in wxPython
|
||||
|
||||
The following classes are supported in wxPython. Most provide nearly
|
||||
full implementations of the public interfaces specified in the C++
|
||||
documentation, others are less so. They will all be brought as close
|
||||
as possible to the C++ spec over time.
|
||||
|
||||
|
||||
#wxAcceleratorEntry
|
||||
#wxAcceleratorTable
|
||||
#wxActivateEvent
|
||||
#wxBitmap
|
||||
#wxBitmapButton
|
||||
#wxBitmapDataObject
|
||||
wxBMPHandler
|
||||
#wxBoxSizer
|
||||
#wxBrush
|
||||
#wxBusyInfo
|
||||
#wxBusyCursor
|
||||
#wxButton
|
||||
#wxCalculateLayoutEvent
|
||||
#wxCalendarCtrl
|
||||
#wxCaret
|
||||
#wxCheckBox
|
||||
#wxCheckListBox
|
||||
#wxChoice
|
||||
#wxClientDC
|
||||
#wxClipboard
|
||||
#wxCloseEvent
|
||||
#wxColourData
|
||||
#wxColourDialog
|
||||
#wxColour
|
||||
#wxComboBox
|
||||
#wxCommandEvent
|
||||
#wxConfig
|
||||
#wxControl
|
||||
#wxCursor
|
||||
#wxCustomDataObject
|
||||
#wxDataFormat
|
||||
#wxDataObject
|
||||
#wxDataObjectComposite
|
||||
#wxDataObjectSimple
|
||||
#wxDateTime
|
||||
#wxDateSpan
|
||||
#wxDC
|
||||
#wxDialog
|
||||
#wxDirDialog
|
||||
#wxDragImage
|
||||
#wxDropFilesEvent
|
||||
#wxDropSource
|
||||
#wxDropTarget
|
||||
#wxEraseEvent
|
||||
#wxEvent
|
||||
#wxEvtHandler
|
||||
#wxFileConfig
|
||||
#wxFileDataObject
|
||||
#wxFileDialog
|
||||
#wxFileDropTarget
|
||||
#wxFileSystem
|
||||
#wxFileSystemHandler
|
||||
#wxFocusEvent
|
||||
#wxFontData
|
||||
#wxFontDialog
|
||||
#wxFont
|
||||
#wxFrame
|
||||
#wxFSFile
|
||||
#wxGauge
|
||||
wxGIFHandler
|
||||
#wxGLCanvas
|
||||
#wxHtmlCell
|
||||
#wxHtmlContainerCell
|
||||
#wxHtmlDCRenderer
|
||||
#wxHtmlEasyPrinting
|
||||
#wxHtmlParser
|
||||
#wxHtmlTagHandler
|
||||
#wxHtmlTag
|
||||
#wxHtmlWinParser
|
||||
#wxHtmlPrintout
|
||||
#wxHtmlWinTagHandler
|
||||
#wxHtmlWindow
|
||||
#wxIconizeEvent
|
||||
#wxIcon
|
||||
#wxIdleEvent
|
||||
#wxImage
|
||||
#wxImageHandler
|
||||
#wxImageList
|
||||
#wxIndividualLayoutConstraint
|
||||
#wxInitDialogEvent
|
||||
#wxInputStream
|
||||
#wxInternetFSHandler
|
||||
#wxJoystickEvent
|
||||
wxJPEGHandler
|
||||
#wxKeyEvent
|
||||
#wxLayoutAlgorithm
|
||||
#wxLayoutConstraints
|
||||
#wxListBox
|
||||
#wxListCtrl
|
||||
#wxListEvent
|
||||
#wxListItem
|
||||
#wxMask
|
||||
#wxMaximizeEvent
|
||||
#wxMDIChildFrame
|
||||
#wxMDIClientWindow
|
||||
#wxMDIParentFrame
|
||||
#wxMemoryDC
|
||||
#wxMemoryFSHandler
|
||||
#wxMenuBar
|
||||
#wxMenuEvent
|
||||
#wxMenuItem
|
||||
#wxMenu
|
||||
#wxMessageDialog
|
||||
#wxMetaFileDC
|
||||
#wxMiniFrame
|
||||
#wxMouseEvent
|
||||
#wxMoveEvent
|
||||
#wxNotebookEvent
|
||||
#wxNotebook
|
||||
#wxPageSetupDialogData
|
||||
#wxPageSetupDialog
|
||||
#wxPaintDC
|
||||
#wxPaintEvent
|
||||
#wxPalette
|
||||
#wxPanel
|
||||
#wxPen
|
||||
wxPNGHandler
|
||||
#wxPoint
|
||||
#wxPostScriptDC
|
||||
#wxPreviewFrame
|
||||
#wxPrintData
|
||||
#wxPrintDialogData
|
||||
#wxPrintDialog
|
||||
#wxPrinter
|
||||
#wxPrintPreview
|
||||
#wxPrinterDC
|
||||
#wxPrintout
|
||||
#wxProcess
|
||||
#wxQueryLayoutInfoEvent
|
||||
#wxRadioBox
|
||||
#wxRadioButton
|
||||
#wxRealPoint
|
||||
#wxRect
|
||||
#wxRegionIterator
|
||||
#wxRegion
|
||||
#wxSashEvent
|
||||
#wxSashLayoutWindow
|
||||
#wxSashWindow
|
||||
#wxScreenDC
|
||||
#wxScrollBar
|
||||
#wxScrollEvent
|
||||
#wxScrolledWindow
|
||||
#wxScrollWinEvent
|
||||
wxShowEvent
|
||||
#wxSingleChoiceDialog
|
||||
#wxSizeEvent
|
||||
#wxSize
|
||||
#wxSizer
|
||||
#wxSizerItem
|
||||
#wxSlider
|
||||
#wxSpinButton
|
||||
#wxSpinEvent
|
||||
#wxSplitterWindow
|
||||
#wxStaticBitmap
|
||||
#wxStaticBox
|
||||
#wxStaticBoxSizer
|
||||
#wxStaticLine
|
||||
#wxStaticText
|
||||
#wxStatusBar
|
||||
#wxSysColourChangedEvent
|
||||
#wxTaskBarIcon
|
||||
#wxTextCtrl
|
||||
#wxTextDataObject
|
||||
#wxTextDropTarget
|
||||
#wxTextEntryDialog
|
||||
#wxTimer
|
||||
#wxTimerEvent
|
||||
#wxTimeSpan
|
||||
#wxTipProvider
|
||||
wxToolBarTool
|
||||
#wxToolBar
|
||||
#wxToolTip
|
||||
#wxTreeCtrl
|
||||
#wxTreeEvent
|
||||
#wxTreeItemData
|
||||
wxTreeItemId
|
||||
#wxUpdateUIEvent
|
||||
#wxValidator
|
||||
#wxWindowDC
|
||||
#wxWindow
|
||||
#wxZipFSHandler
|
||||
|
||||
|
||||
|
||||
@section wxphelp Where to go for help
|
||||
|
||||
Since wxPython is a blending of multiple technologies, help comes from
|
||||
multiple sources. See
|
||||
#http://wxpython.org/ for details on
|
||||
various sources of help, but probably the best source is the
|
||||
wxPython-users mail list. You can view the archive or subscribe by
|
||||
going to
|
||||
#http://lists.wxwindows.org/mailman/listinfo/wxpython-users
|
||||
Or you can send mail directly to the list using this address:
|
||||
wxpython-users@lists.wxwindows.org
|
||||
|
||||
*/
|
||||
|
||||
|
Reference in New Issue
Block a user