Native SmartPhone wxChoice implementation.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28865 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -67,6 +67,8 @@ private:
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/choice.h"
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#elif defined(__SMARTPHONE__)
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#include "wx/msw/wince/choicece.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/choice.h"
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#elif defined(__WXMOTIF__)
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141
include/wx/msw/wince/choicece.h
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141
include/wx/msw/wince/choicece.h
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@@ -0,0 +1,141 @@
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/wince/choicece.h
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// Purpose: wxChoice implementation for Smartphones
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// Author: Wlodzimierz ABX Skiba
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// Modified by:
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// Created: 29.07.2004
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// RCS-ID: $Id$
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// Copyright: (c) Wlodzimierz Skiba
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// License: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CHOICECE_H_BASE_
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#define _WX_CHOICECE_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "choicece.h"
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#endif
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#include "wx/defs.h"
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#if wxUSE_CHOICE
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#include "wx/dynarray.h"
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class WXDLLEXPORT wxChoice;
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WX_DEFINE_EXPORTED_ARRAY_PTR(wxChoice *, wxArrayChoiceSpins);
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// ----------------------------------------------------------------------------
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// Choice item
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxChoice : public wxChoiceBase
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{
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public:
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// ctors
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wxChoice() { }
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virtual ~wxChoice();
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wxChoice(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int n = 0, const wxString choices[] = NULL,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxChoiceNameStr)
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{
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Create(parent, id, pos, size, n, choices, style, validator, name);
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}
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wxChoice(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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const wxArrayString& choices,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxChoiceNameStr)
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{
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Create(parent, id, pos, size, choices, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int n = 0, const wxString choices[] = NULL,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxChoiceNameStr);
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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const wxArrayString& choices,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxChoiceNameStr);
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// implement base class pure virtuals
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virtual int DoAppend(const wxString& item);
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virtual int DoInsert(const wxString& item, int pos);
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virtual void Delete(int n);
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virtual void Clear() ;
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virtual int GetCount() const;
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virtual int GetSelection() const;
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virtual void SetSelection(int n);
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virtual int FindString(const wxString& s) const;
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virtual wxString GetString(int n) const;
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virtual void SetString(int n, const wxString& s);
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// get the subclassed window proc of the buddy list of choices
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WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
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protected:
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virtual void DoSetItemClientData( int n, void* clientData );
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virtual void* DoGetItemClientData( int n ) const;
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virtual void DoSetItemClientObject( int n, wxClientData* clientData );
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virtual wxClientData* DoGetItemClientObject( int n ) const;
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// MSW implementation
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virtual void DoGetPosition(int *x, int *y) const;
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virtual void DoMoveWindow(int x, int y, int width, int height);
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virtual wxSize DoGetBestSize() const;
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virtual void DoGetSize(int *width, int *height) const;
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virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
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// create and initialize the control
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bool CreateAndInit(wxWindow *parent, wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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int n, const wxString choices[],
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long style,
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const wxValidator& validator,
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const wxString& name);
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// free all memory we have (used by Clear() and dtor)
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void Free();
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// the data for the "buddy" list
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WXHWND m_hwndBuddy;
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WXFARPROC m_wndProcBuddy;
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// all existing wxChoice - this allows to find the one corresponding to
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// the given buddy window in GetSpinChoiceCtrl()
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static wxArrayChoiceSpins ms_allChoiceSpins;
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private:
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DECLARE_DYNAMIC_CLASS_NO_COPY(wxChoice)
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};
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#endif // wxUSE_CHOICE
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#endif // _WX_CHOICECE_H_BASE_
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