Added wxTLW::SetShape and implementations for wxGTK, wxMSW and an

empty stub for wxMac.
Added some generic helpers and a new ctor to wxRegion.
Added samples/shaped.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19857 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2003-03-28 23:05:05 +00:00
parent 7728856b75
commit 1542ea396a
59 changed files with 5861 additions and 1155 deletions

118
src/common/rgncmn.cpp Normal file
View File

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/////////////////////////////////////////////////////////////////////////////
// Name: rgncmn.cpp
// Purpose: Methods of wxRegion that have a generic implementation
// Author: Robin Dunn
// Modified by:
// Created: 27-Mar-2003
// RCS-ID: $Id$
// Copyright: (c) Robin Dunn
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "rgncmn.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/region.h"
#include "wx/bitmap.h"
#include "wx/dcmemory.h"
//---------------------------------------------------------------------------
wxBitmap wxRegion::ConvertToBitmap() const
{
wxRect box = GetBox();
wxBitmap bmp(box.GetRight(), box.GetBottom());
wxMemoryDC dc;
dc.SelectObject(bmp);
dc.SetBackground(*wxWHITE_BRUSH);
dc.Clear();
dc.SetClippingRegion(*this);
dc.SetBackground(*wxBLACK_BRUSH);
dc.Clear();
dc.SelectObject(wxNullBitmap);
return bmp;
}
//---------------------------------------------------------------------------
bool wxRegion::Union(const wxBitmap& bmp,
const wxColour& transColour,
int tolerance)
{
unsigned char loR, loG, loB;
unsigned char hiR, hiG, hiB;
wxCHECK_MSG((bmp.GetMask() != NULL) || transColour.Ok(),
FALSE,
wxT("Either the bitmap should have a mask or a colour should be given."));
wxImage image = bmp.ConvertToImage();
if (image.HasMask())
{
loR = image.GetMaskRed();
loG = image.GetMaskGreen();
loB = image.GetMaskBlue();
}
else
{
loR = transColour.Red();
loG = transColour.Green();
loB = transColour.Blue();
}
hiR = wxMin(0xFF, loR + tolerance);
hiG = wxMin(0xFF, loG + tolerance);
hiB = wxMin(0xFF, loB + tolerance);
// Loop through the image row by row, pixel by pixel, building up
// rectangles to add to the region.
int width = image.GetWidth();
int height = image.GetHeight();
for (int y=0; y < height; y++)
{
wxRect rect;
rect.y = y;
rect.height = 1;
for (int x=0; x < width; x++)
{
// search for a continuous range of non-transparent pixels
int x0 = x;
while ( x < width)
{
unsigned char R = image.GetRed(x,y);
unsigned char G = image.GetGreen(x,y);
unsigned char B = image.GetBlue(x,y);
if (( R >= loR && R <= hiR) &&
( G >= loG && G <= hiG) &&
( B >= loB && B <= hiB)) // It's transparent
break;
x++;
}
// Add the run of non-transparent pixels (if any) to the region
if (x > x0) {
rect.x = x0;
rect.width = x - x0;
Union(rect);
}
}
}
return TRUE;
}
//---------------------------------------------------------------------------