Added wxTLW::SetShape and implementations for wxGTK, wxMSW and an

empty stub for wxMac.
Added some generic helpers and a new ctor to wxRegion.
Added samples/shaped.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19857 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2003-03-28 23:05:05 +00:00
parent 7728856b75
commit 1542ea396a
59 changed files with 5861 additions and 1155 deletions

View File

@@ -53,7 +53,7 @@ class wxRegion : public wxGDIObject
{
public:
wxRegion() { }
wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
{
InitRect(x, y, w, h);
@@ -71,6 +71,14 @@ public:
}
wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
~wxRegion();
wxRegion( const wxRegion& region )
@@ -114,18 +122,31 @@ public:
wxRegionContain Contains(const wxPoint& pt) const;
wxRegionContain Contains(const wxRect& rect) const;
// Convert the region to a B&W bitmap with the black pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// along with an optional tolerance value.
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
public:
// Init with GdkRegion, set ref count to 2 so that
// the C++ class will not destroy the region!
wxRegion( GdkRegion *region );
GdkRegion *GetRegion() const;
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// common part of ctors for a rectangle region
void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);

View File

@@ -60,6 +60,8 @@ public:
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual bool IsFullScreen() const { return m_fsIsShowing; };
virtual bool SetShape(const wxRegion& region);
virtual bool Show(bool show = TRUE);
virtual void SetTitle( const wxString &title );