Added wxTLW::SetShape and implementations for wxGTK, wxMSW and an
empty stub for wxMac. Added some generic helpers and a new ctor to wxRegion. Added samples/shaped. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19857 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -44,19 +44,26 @@ public:
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegion(const wxRect& rect);
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wxRegion();
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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~wxRegion();
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//# Copying
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wxRegion(const wxRegion& r)
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: wxGDIObject()
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{ Ref(r); }
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wxRegion& operator = (const wxRegion& r)
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{ Ref(r); return (*this); }
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//# Modify region
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// Clear current region
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void Clear();
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// Union rectangle or region with this.
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bool Union(long x, long y, long width, long height)
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{ return Combine(x, y, width, height, wxRGN_OR); }
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@@ -64,7 +71,7 @@ public:
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{ return Combine(rect, wxRGN_OR); }
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bool Union(const wxRegion& region)
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{ return Combine(region, wxRGN_OR); }
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// Intersect rectangle or region with this.
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bool Intersect(long x, long y, long width, long height)
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{ return Combine(x, y, width, height, wxRGN_AND); }
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@@ -72,7 +79,7 @@ public:
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{ return Combine(rect, wxRGN_AND); }
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bool Intersect(const wxRegion& region)
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{ return Combine(region, wxRGN_AND); }
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// Subtract rectangle or region from this:
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// Combines the parts of 'this' that are not part of the second region.
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bool Subtract(long x, long y, long width, long height)
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@@ -81,7 +88,7 @@ public:
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{ return Combine(rect, wxRGN_DIFF); }
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bool Subtract(const wxRegion& region)
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{ return Combine(region, wxRGN_DIFF); }
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// XOR: the union of two combined regions except for any overlapping areas.
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bool Xor(long x, long y, long width, long height)
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{ return Combine(x, y, width, height, wxRGN_XOR); }
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@@ -89,16 +96,16 @@ public:
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{ return Combine(rect, wxRGN_XOR); }
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bool Xor(const wxRegion& region)
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{ return Combine(region, wxRGN_XOR); }
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//# Information on region
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// Outer bounds of region
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void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
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wxRect GetBox() const ;
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// Is region empty?
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bool Empty() const;
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inline bool IsEmpty() const { return Empty(); }
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//# Tests
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// Does the region contain the point (x,y)?
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wxRegionContain Contains(long x, long y) const;
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@@ -108,7 +115,20 @@ public:
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wxRegionContain Contains(long x, long y, long w, long h) const;
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// Does the region contain the rectangle rect?
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wxRegionContain Contains(const wxRect& rect) const;
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// Convert the region to a B&W bitmap with the black pixels being inside
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// the region.
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// along with an optional tolerance value.
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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// Internal
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bool Combine(long x, long y, long width, long height, wxRegionOp op);
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bool Combine(const wxRegion& region, wxRegionOp op);
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@@ -118,7 +138,7 @@ public:
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class WXDLLEXPORT wxRegionIterator : public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxRegionIterator)
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public:
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wxRegionIterator();
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wxRegionIterator(const wxRegion& region);
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@@ -129,13 +149,13 @@ public:
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void Reset() { m_current = 0; }
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void Reset(const wxRegion& region);
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operator bool () const { return m_current < m_numRects; }
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bool HaveRects() const { return m_current < m_numRects; }
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wxRegionIterator& operator++();
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wxRegionIterator operator++(int);
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long GetX() const;
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long GetY() const;
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long GetW() const;
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@@ -53,7 +53,7 @@ class wxRegion : public wxGDIObject
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{
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public:
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wxRegion() { }
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wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
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{
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InitRect(x, y, w, h);
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@@ -71,6 +71,14 @@ public:
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}
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wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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~wxRegion();
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wxRegion( const wxRegion& region )
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@@ -114,18 +122,31 @@ public:
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wxRegionContain Contains(const wxPoint& pt) const;
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wxRegionContain Contains(const wxRect& rect) const;
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// Convert the region to a B&W bitmap with the black pixels being inside
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// the region.
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// along with an optional tolerance value.
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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public:
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// Init with GdkRegion, set ref count to 2 so that
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// the C++ class will not destroy the region!
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wxRegion( GdkRegion *region );
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GdkRegion *GetRegion() const;
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protected:
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// ref counting code
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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// common part of ctors for a rectangle region
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void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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@@ -60,6 +60,8 @@ public:
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virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
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virtual bool IsFullScreen() const { return m_fsIsShowing; };
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virtual bool SetShape(const wxRegion& region);
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virtual bool Show(bool show = TRUE);
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virtual void SetTitle( const wxString &title );
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@@ -53,7 +53,7 @@ class wxRegion : public wxGDIObject
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{
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public:
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wxRegion() { }
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wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
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{
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InitRect(x, y, w, h);
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@@ -71,6 +71,14 @@ public:
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}
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wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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~wxRegion();
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wxRegion( const wxRegion& region )
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@@ -114,18 +122,31 @@ public:
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wxRegionContain Contains(const wxPoint& pt) const;
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wxRegionContain Contains(const wxRect& rect) const;
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// Convert the region to a B&W bitmap with the black pixels being inside
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// the region.
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// along with an optional tolerance value.
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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public:
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// Init with GdkRegion, set ref count to 2 so that
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// the C++ class will not destroy the region!
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wxRegion( GdkRegion *region );
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GdkRegion *GetRegion() const;
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protected:
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// ref counting code
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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// common part of ctors for a rectangle region
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void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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|
@@ -60,6 +60,8 @@ public:
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virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
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virtual bool IsFullScreen() const { return m_fsIsShowing; };
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virtual bool SetShape(const wxRegion& region);
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virtual bool Show(bool show = TRUE);
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virtual void SetTitle( const wxString &title );
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@@ -45,19 +45,26 @@ public:
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wxRegion(const wxRect& rect);
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wxRegion( WXHRGN hRegion );
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wxRegion();
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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~wxRegion();
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//# Copying
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wxRegion(const wxRegion& r)
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: wxGDIObject()
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{ Ref(r); }
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wxRegion& operator = (const wxRegion& r)
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{ Ref(r); return (*this); }
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//# Modify region
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// Clear current region
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void Clear();
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// Union rectangle or region with this.
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bool Union(long x, long y, long width, long height)
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{ return Combine(x, y, width, height, wxRGN_OR); }
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@@ -65,7 +72,7 @@ public:
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{ return Combine(rect, wxRGN_OR); }
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bool Union(const wxRegion& region)
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{ return Combine(region, wxRGN_OR); }
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// Intersect rectangle or region with this.
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bool Intersect(long x, long y, long width, long height)
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{ return Combine(x, y, width, height, wxRGN_AND); }
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@@ -73,7 +80,7 @@ public:
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{ return Combine(rect, wxRGN_AND); }
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bool Intersect(const wxRegion& region)
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{ return Combine(region, wxRGN_AND); }
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// Subtract rectangle or region from this:
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// Combines the parts of 'this' that are not part of the second region.
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bool Subtract(long x, long y, long width, long height)
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@@ -82,7 +89,7 @@ public:
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{ return Combine(rect, wxRGN_DIFF); }
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bool Subtract(const wxRegion& region)
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{ return Combine(region, wxRGN_DIFF); }
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// XOR: the union of two combined regions except for any overlapping areas.
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bool Xor(long x, long y, long width, long height)
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{ return Combine(x, y, width, height, wxRGN_XOR); }
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@@ -90,16 +97,16 @@ public:
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{ return Combine(rect, wxRGN_XOR); }
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bool Xor(const wxRegion& region)
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{ return Combine(region, wxRGN_XOR); }
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//# Information on region
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// Outer bounds of region
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void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
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wxRect GetBox() const ;
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// Is region empty?
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bool Empty() const;
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inline bool IsEmpty() const { return Empty(); }
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//# Tests
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// Does the region contain the point (x,y)?
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wxRegionContain Contains(long x, long y) const;
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@@ -109,7 +116,19 @@ public:
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wxRegionContain Contains(long x, long y, long w, long h) const;
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// Does the region contain the rectangle rect?
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wxRegionContain Contains(const wxRect& rect) const;
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// Convert the region to a B&W bitmap with the black pixels being inside
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// the region.
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// along with an optional tolerance value.
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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// Internal
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bool Combine(long x, long y, long width, long height, wxRegionOp op);
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bool Combine(const wxRegion& region, wxRegionOp op);
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@@ -120,7 +139,7 @@ public:
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class WXDLLEXPORT wxRegionIterator : public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxRegionIterator)
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public:
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wxRegionIterator();
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wxRegionIterator(const wxRegion& region);
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@@ -131,13 +150,13 @@ public:
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void Reset() { m_current = 0; }
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void Reset(const wxRegion& region);
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operator bool () const { return m_current < m_numRects; }
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bool HaveRects() const { return m_current < m_numRects; }
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wxRegionIterator& operator++();
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wxRegionIterator operator++(int);
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long GetX() const;
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long GetY() const;
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long GetW() const;
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|
@@ -58,6 +58,8 @@ public:
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virtual void SetIcons(const wxIconBundle& icons) { SetIcon( icons.GetIcon( -1 ) ); }
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virtual void Restore();
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virtual bool SetShape(const wxRegion& region);
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virtual bool ShowFullScreen(bool WXUNUSED(show), long WXUNUSED(style) = wxFULLSCREEN_ALL)
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{ return FALSE; }
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virtual bool IsFullScreen() const { return FALSE; }
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|
@@ -24,14 +24,14 @@ class WXDLLEXPORT wxRect;
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class WXDLLEXPORT wxPoint;
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class MGLRegion;
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enum wxRegionContain
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enum wxRegionContain
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{
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wxOutRegion = 0,
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wxPartRegion = 1,
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wxOutRegion = 0,
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wxPartRegion = 1,
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wxInRegion = 2
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};
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class WXDLLEXPORT wxRegion : public wxGDIObject
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class WXDLLEXPORT wxRegion : public wxGDIObject
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{
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DECLARE_DYNAMIC_CLASS(wxRegion);
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friend class WXDLLEXPORT wxRegionIterator;
|
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@@ -41,6 +41,12 @@ public:
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegion(const wxRect& rect);
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wxRegion(const MGLRegion& region);
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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||||
}
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||||
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wxRegion();
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~wxRegion();
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@@ -96,7 +102,20 @@ public:
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||||
wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
|
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// Does the region contain the rectangle rect?
|
||||
wxRegionContain Contains(const wxRect& rect) const;
|
||||
|
||||
|
||||
// Convert the region to a B&W bitmap with the black pixels being inside
|
||||
// the region.
|
||||
wxBitmap ConvertToBitmap() const;
|
||||
|
||||
// Use the non-transparent pixels of a wxBitmap for the region to combine
|
||||
// with this region. If the bitmap has a mask then it will be used,
|
||||
// otherwise the colour to be treated as transparent may be specified,
|
||||
// along with an optional tolerance value.
|
||||
bool Union(const wxBitmap& bmp,
|
||||
const wxColour& transColour = wxNullColour,
|
||||
int tolerance = 0);
|
||||
|
||||
|
||||
// implementation from now on:
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||||
const MGLRegion& GetMGLRegion() const;
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||||
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||||
@@ -109,7 +128,7 @@ protected:
|
||||
|
||||
WX_DECLARE_EXPORTED_LIST(wxRect, wxRegionRectList);
|
||||
|
||||
class WXDLLEXPORT wxRegionIterator : public wxObject
|
||||
class WXDLLEXPORT wxRegionIterator : public wxObject
|
||||
{
|
||||
DECLARE_DYNAMIC_CLASS(wxRegionIterator);
|
||||
public:
|
||||
|
@@ -48,49 +48,55 @@ public:
|
||||
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
|
||||
wxRegion(const wxRect& rect);
|
||||
wxRegion();
|
||||
wxRegion( const wxBitmap& bmp,
|
||||
const wxColour& transColour = wxNullColour,
|
||||
int tolerance = 0)
|
||||
{
|
||||
Union(bmp, transColour, tolerance);
|
||||
}
|
||||
~wxRegion();
|
||||
|
||||
|
||||
//# Copying
|
||||
inline wxRegion(const wxRegion& r)
|
||||
{ Ref(r); }
|
||||
inline wxRegion& operator = (const wxRegion& r)
|
||||
{ Ref(r); return (*this); }
|
||||
|
||||
|
||||
//# Modify region
|
||||
// Clear current region
|
||||
void Clear();
|
||||
|
||||
|
||||
// Union rectangle or region with this.
|
||||
inline bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
|
||||
inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
|
||||
inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
|
||||
|
||||
|
||||
// Intersect rectangle or region with this.
|
||||
inline bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
|
||||
inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
|
||||
inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
|
||||
|
||||
|
||||
// Subtract rectangle or region from this:
|
||||
// Combines the parts of 'this' that are not part of the second region.
|
||||
inline bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
|
||||
inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
|
||||
inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
|
||||
|
||||
|
||||
// XOR: the union of two combined regions except for any overlapping areas.
|
||||
inline bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
|
||||
inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
|
||||
inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
|
||||
|
||||
|
||||
//# Information on region
|
||||
// Outer bounds of region
|
||||
void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
|
||||
wxRect GetBox() const ;
|
||||
|
||||
|
||||
// Is region empty?
|
||||
bool Empty() const;
|
||||
inline bool IsEmpty() const { return Empty(); }
|
||||
bool Ok() const { return (m_refData != NULL) ; }
|
||||
|
||||
|
||||
//# Tests
|
||||
// Does the region contain the point (x,y)?
|
||||
wxRegionContain Contains(wxCoord x, wxCoord y) const;
|
||||
@@ -100,15 +106,27 @@ public:
|
||||
wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
|
||||
// Does the region contain the rectangle rect?
|
||||
wxRegionContain Contains(const wxRect& rect) const;
|
||||
|
||||
|
||||
// Convert the region to a B&W bitmap with the black pixels being inside
|
||||
// the region.
|
||||
wxBitmap ConvertToBitmap() const;
|
||||
|
||||
// Use the non-transparent pixels of a wxBitmap for the region to combine
|
||||
// with this region. If the bitmap has a mask then it will be used,
|
||||
// otherwise the colour to be treated as transparent may be specified,
|
||||
// along with an optional tolerance value.
|
||||
bool Union(const wxBitmap& bmp,
|
||||
const wxColour& transColour = wxNullColour,
|
||||
int tolerance = 0);
|
||||
|
||||
// Internal
|
||||
bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
|
||||
bool Combine(const wxRegion& region, wxRegionOp op);
|
||||
bool Combine(const wxRect& rect, wxRegionOp op);
|
||||
|
||||
|
||||
// Get the internal Region handle
|
||||
WXRegion GetXRegion() const;
|
||||
|
||||
|
||||
// 'Naughty' functions that allow wxWindows to use a list of rects
|
||||
// instead of the region, in certain circumstances (e.g. when
|
||||
// making a region out of the update rectangles).
|
||||
@@ -126,16 +144,16 @@ public:
|
||||
wxRegionIterator();
|
||||
wxRegionIterator(const wxRegion& region);
|
||||
~wxRegionIterator();
|
||||
|
||||
|
||||
void Reset() { m_current = 0; }
|
||||
void Reset(const wxRegion& region);
|
||||
|
||||
|
||||
operator bool () const { return m_current < m_numRects; }
|
||||
bool HaveRects() const { return m_current < m_numRects; }
|
||||
|
||||
|
||||
void operator ++ ();
|
||||
void operator ++ (int);
|
||||
|
||||
|
||||
wxCoord GetX() const;
|
||||
wxCoord GetY() const;
|
||||
wxCoord GetW() const;
|
||||
@@ -143,7 +161,7 @@ public:
|
||||
wxCoord GetH() const;
|
||||
wxCoord GetHeight() const { return GetH(); }
|
||||
wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
|
||||
|
||||
|
||||
private:
|
||||
size_t m_current;
|
||||
size_t m_numRects;
|
||||
|
@@ -48,6 +48,12 @@ public:
|
||||
wxRegion(const wxRect& rect);
|
||||
wxRegion(WXHRGN hRegion); // Hangs on to this region
|
||||
wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
|
||||
wxRegion( const wxBitmap& bmp,
|
||||
const wxColour& transColour = wxNullColour,
|
||||
int tolerance = 0)
|
||||
{
|
||||
Union(bmp, transColour, tolerance);
|
||||
}
|
||||
|
||||
virtual ~wxRegion();
|
||||
|
||||
@@ -108,6 +114,18 @@ public:
|
||||
// Does the region contain the rectangle rect?
|
||||
wxRegionContain Contains(const wxRect& rect) const;
|
||||
|
||||
// Convert the region to a B&W bitmap with the black pixels being inside
|
||||
// the region.
|
||||
wxBitmap ConvertToBitmap() const;
|
||||
|
||||
// Use the non-transparent pixels of a wxBitmap for the region to combine
|
||||
// with this region. If the bitmap has a mask then it will be used,
|
||||
// otherwise the colour to be treated as transparent may be specified,
|
||||
// along with an optional tolerance value.
|
||||
bool Union(const wxBitmap& bmp,
|
||||
const wxColour& transColour = wxNullColour,
|
||||
int tolerance = 0);
|
||||
|
||||
// Internal
|
||||
bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
|
||||
bool Combine(const wxRegion& region, wxRegionOp op);
|
||||
|
@@ -58,6 +58,8 @@ public:
|
||||
virtual void SetIcons(const wxIconBundle& icons );
|
||||
virtual void Restore();
|
||||
|
||||
virtual bool SetShape(const wxRegion& region);
|
||||
|
||||
virtual bool Show(bool show = TRUE);
|
||||
|
||||
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
|
||||
|
@@ -108,6 +108,11 @@ public:
|
||||
virtual wxString GetTitle() const = 0;
|
||||
*/
|
||||
|
||||
// Set the shape of the window to the given region.
|
||||
// Returns TRUE if the platform supports this feature (and the
|
||||
// operation is successful.)
|
||||
virtual bool SetShape(const wxRegion& region) { return FALSE; }
|
||||
|
||||
// old functions, use the new ones instead!
|
||||
#if WXWIN_COMPATIBILITY_2
|
||||
bool Iconized() const { return IsIconized(); }
|
||||
|
@@ -73,6 +73,14 @@ public:
|
||||
}
|
||||
|
||||
wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
|
||||
|
||||
wxRegion( const wxBitmap& bmp,
|
||||
const wxColour& transColour = wxNullColour,
|
||||
int tolerance = 0)
|
||||
{
|
||||
Union(bmp, transColour, tolerance);
|
||||
}
|
||||
|
||||
~wxRegion();
|
||||
|
||||
wxRegion( const wxRegion& region ) { Ref(region); }
|
||||
@@ -114,6 +122,19 @@ public:
|
||||
wxRegionContain Contains(const wxPoint& pt) const;
|
||||
wxRegionContain Contains(const wxRect& rect) const;
|
||||
|
||||
// Convert the region to a B&W bitmap with the black pixels being inside
|
||||
// the region.
|
||||
wxBitmap ConvertToBitmap() const;
|
||||
|
||||
// Use the non-transparent pixels of a wxBitmap for the region to combine
|
||||
// with this region. If the bitmap has a mask then it will be used,
|
||||
// otherwise the colour to be treated as transparent may be specified,
|
||||
// along with an optional tolerance value.
|
||||
bool Union(const wxBitmap& bmp,
|
||||
const wxColour& transColour = wxNullColour,
|
||||
int tolerance = 0);
|
||||
|
||||
|
||||
public:
|
||||
WXRegion *GetX11Region() const;
|
||||
|
||||
@@ -121,7 +142,7 @@ protected:
|
||||
// ref counting code
|
||||
virtual wxObjectRefData *CreateRefData() const;
|
||||
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
|
||||
|
||||
|
||||
// common part of ctors for a rectangle region
|
||||
void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
|
||||
|
||||
|
Reference in New Issue
Block a user