Added wxTLW::SetShape and implementations for wxGTK, wxMSW and an

empty stub for wxMac.
Added some generic helpers and a new ctor to wxRegion.
Added samples/shaped.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19857 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2003-03-28 23:05:05 +00:00
parent 7728856b75
commit 1542ea396a
59 changed files with 5861 additions and 1155 deletions

View File

@@ -44,19 +44,26 @@ public:
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion();
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
~wxRegion();
//# Copying
wxRegion(const wxRegion& r)
: wxGDIObject()
{ Ref(r); }
wxRegion& operator = (const wxRegion& r)
{ Ref(r); return (*this); }
//# Modify region
// Clear current region
void Clear();
// Union rectangle or region with this.
bool Union(long x, long y, long width, long height)
{ return Combine(x, y, width, height, wxRGN_OR); }
@@ -64,7 +71,7 @@ public:
{ return Combine(rect, wxRGN_OR); }
bool Union(const wxRegion& region)
{ return Combine(region, wxRGN_OR); }
// Intersect rectangle or region with this.
bool Intersect(long x, long y, long width, long height)
{ return Combine(x, y, width, height, wxRGN_AND); }
@@ -72,7 +79,7 @@ public:
{ return Combine(rect, wxRGN_AND); }
bool Intersect(const wxRegion& region)
{ return Combine(region, wxRGN_AND); }
// Subtract rectangle or region from this:
// Combines the parts of 'this' that are not part of the second region.
bool Subtract(long x, long y, long width, long height)
@@ -81,7 +88,7 @@ public:
{ return Combine(rect, wxRGN_DIFF); }
bool Subtract(const wxRegion& region)
{ return Combine(region, wxRGN_DIFF); }
// XOR: the union of two combined regions except for any overlapping areas.
bool Xor(long x, long y, long width, long height)
{ return Combine(x, y, width, height, wxRGN_XOR); }
@@ -89,16 +96,16 @@ public:
{ return Combine(rect, wxRGN_XOR); }
bool Xor(const wxRegion& region)
{ return Combine(region, wxRGN_XOR); }
//# Information on region
// Outer bounds of region
void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
wxRect GetBox() const ;
// Is region empty?
bool Empty() const;
inline bool IsEmpty() const { return Empty(); }
//# Tests
// Does the region contain the point (x,y)?
wxRegionContain Contains(long x, long y) const;
@@ -108,7 +115,20 @@ public:
wxRegionContain Contains(long x, long y, long w, long h) const;
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
// Convert the region to a B&W bitmap with the black pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// along with an optional tolerance value.
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
// Internal
bool Combine(long x, long y, long width, long height, wxRegionOp op);
bool Combine(const wxRegion& region, wxRegionOp op);
@@ -118,7 +138,7 @@ public:
class WXDLLEXPORT wxRegionIterator : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxRegionIterator)
public:
wxRegionIterator();
wxRegionIterator(const wxRegion& region);
@@ -129,13 +149,13 @@ public:
void Reset() { m_current = 0; }
void Reset(const wxRegion& region);
operator bool () const { return m_current < m_numRects; }
bool HaveRects() const { return m_current < m_numRects; }
wxRegionIterator& operator++();
wxRegionIterator operator++(int);
long GetX() const;
long GetY() const;
long GetW() const;

View File

@@ -53,7 +53,7 @@ class wxRegion : public wxGDIObject
{
public:
wxRegion() { }
wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
{
InitRect(x, y, w, h);
@@ -71,6 +71,14 @@ public:
}
wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
~wxRegion();
wxRegion( const wxRegion& region )
@@ -114,18 +122,31 @@ public:
wxRegionContain Contains(const wxPoint& pt) const;
wxRegionContain Contains(const wxRect& rect) const;
// Convert the region to a B&W bitmap with the black pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// along with an optional tolerance value.
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
public:
// Init with GdkRegion, set ref count to 2 so that
// the C++ class will not destroy the region!
wxRegion( GdkRegion *region );
GdkRegion *GetRegion() const;
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// common part of ctors for a rectangle region
void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);

View File

@@ -60,6 +60,8 @@ public:
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual bool IsFullScreen() const { return m_fsIsShowing; };
virtual bool SetShape(const wxRegion& region);
virtual bool Show(bool show = TRUE);
virtual void SetTitle( const wxString &title );

View File

@@ -53,7 +53,7 @@ class wxRegion : public wxGDIObject
{
public:
wxRegion() { }
wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
{
InitRect(x, y, w, h);
@@ -71,6 +71,14 @@ public:
}
wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
~wxRegion();
wxRegion( const wxRegion& region )
@@ -114,18 +122,31 @@ public:
wxRegionContain Contains(const wxPoint& pt) const;
wxRegionContain Contains(const wxRect& rect) const;
// Convert the region to a B&W bitmap with the black pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// along with an optional tolerance value.
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
public:
// Init with GdkRegion, set ref count to 2 so that
// the C++ class will not destroy the region!
wxRegion( GdkRegion *region );
GdkRegion *GetRegion() const;
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// common part of ctors for a rectangle region
void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);

View File

@@ -60,6 +60,8 @@ public:
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual bool IsFullScreen() const { return m_fsIsShowing; };
virtual bool SetShape(const wxRegion& region);
virtual bool Show(bool show = TRUE);
virtual void SetTitle( const wxString &title );

View File

@@ -45,19 +45,26 @@ public:
wxRegion(const wxRect& rect);
wxRegion( WXHRGN hRegion );
wxRegion();
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
~wxRegion();
//# Copying
wxRegion(const wxRegion& r)
: wxGDIObject()
{ Ref(r); }
wxRegion& operator = (const wxRegion& r)
{ Ref(r); return (*this); }
//# Modify region
// Clear current region
void Clear();
// Union rectangle or region with this.
bool Union(long x, long y, long width, long height)
{ return Combine(x, y, width, height, wxRGN_OR); }
@@ -65,7 +72,7 @@ public:
{ return Combine(rect, wxRGN_OR); }
bool Union(const wxRegion& region)
{ return Combine(region, wxRGN_OR); }
// Intersect rectangle or region with this.
bool Intersect(long x, long y, long width, long height)
{ return Combine(x, y, width, height, wxRGN_AND); }
@@ -73,7 +80,7 @@ public:
{ return Combine(rect, wxRGN_AND); }
bool Intersect(const wxRegion& region)
{ return Combine(region, wxRGN_AND); }
// Subtract rectangle or region from this:
// Combines the parts of 'this' that are not part of the second region.
bool Subtract(long x, long y, long width, long height)
@@ -82,7 +89,7 @@ public:
{ return Combine(rect, wxRGN_DIFF); }
bool Subtract(const wxRegion& region)
{ return Combine(region, wxRGN_DIFF); }
// XOR: the union of two combined regions except for any overlapping areas.
bool Xor(long x, long y, long width, long height)
{ return Combine(x, y, width, height, wxRGN_XOR); }
@@ -90,16 +97,16 @@ public:
{ return Combine(rect, wxRGN_XOR); }
bool Xor(const wxRegion& region)
{ return Combine(region, wxRGN_XOR); }
//# Information on region
// Outer bounds of region
void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
wxRect GetBox() const ;
// Is region empty?
bool Empty() const;
inline bool IsEmpty() const { return Empty(); }
//# Tests
// Does the region contain the point (x,y)?
wxRegionContain Contains(long x, long y) const;
@@ -109,7 +116,19 @@ public:
wxRegionContain Contains(long x, long y, long w, long h) const;
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
// Convert the region to a B&W bitmap with the black pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// along with an optional tolerance value.
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
// Internal
bool Combine(long x, long y, long width, long height, wxRegionOp op);
bool Combine(const wxRegion& region, wxRegionOp op);
@@ -120,7 +139,7 @@ public:
class WXDLLEXPORT wxRegionIterator : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxRegionIterator)
public:
wxRegionIterator();
wxRegionIterator(const wxRegion& region);
@@ -131,13 +150,13 @@ public:
void Reset() { m_current = 0; }
void Reset(const wxRegion& region);
operator bool () const { return m_current < m_numRects; }
bool HaveRects() const { return m_current < m_numRects; }
wxRegionIterator& operator++();
wxRegionIterator operator++(int);
long GetX() const;
long GetY() const;
long GetW() const;

View File

@@ -58,6 +58,8 @@ public:
virtual void SetIcons(const wxIconBundle& icons) { SetIcon( icons.GetIcon( -1 ) ); }
virtual void Restore();
virtual bool SetShape(const wxRegion& region);
virtual bool ShowFullScreen(bool WXUNUSED(show), long WXUNUSED(style) = wxFULLSCREEN_ALL)
{ return FALSE; }
virtual bool IsFullScreen() const { return FALSE; }

View File

@@ -24,14 +24,14 @@ class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxPoint;
class MGLRegion;
enum wxRegionContain
enum wxRegionContain
{
wxOutRegion = 0,
wxPartRegion = 1,
wxOutRegion = 0,
wxPartRegion = 1,
wxInRegion = 2
};
class WXDLLEXPORT wxRegion : public wxGDIObject
class WXDLLEXPORT wxRegion : public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxRegion);
friend class WXDLLEXPORT wxRegionIterator;
@@ -41,6 +41,12 @@ public:
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion(const MGLRegion& region);
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
wxRegion();
~wxRegion();
@@ -96,7 +102,20 @@ public:
wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
// Convert the region to a B&W bitmap with the black pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// along with an optional tolerance value.
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
// implementation from now on:
const MGLRegion& GetMGLRegion() const;
@@ -109,7 +128,7 @@ protected:
WX_DECLARE_EXPORTED_LIST(wxRect, wxRegionRectList);
class WXDLLEXPORT wxRegionIterator : public wxObject
class WXDLLEXPORT wxRegionIterator : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxRegionIterator);
public:

View File

@@ -48,49 +48,55 @@ public:
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion();
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
~wxRegion();
//# Copying
inline wxRegion(const wxRegion& r)
{ Ref(r); }
inline wxRegion& operator = (const wxRegion& r)
{ Ref(r); return (*this); }
//# Modify region
// Clear current region
void Clear();
// Union rectangle or region with this.
inline bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
// Intersect rectangle or region with this.
inline bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
// Subtract rectangle or region from this:
// Combines the parts of 'this' that are not part of the second region.
inline bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
// XOR: the union of two combined regions except for any overlapping areas.
inline bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
//# Information on region
// Outer bounds of region
void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
wxRect GetBox() const ;
// Is region empty?
bool Empty() const;
inline bool IsEmpty() const { return Empty(); }
bool Ok() const { return (m_refData != NULL) ; }
//# Tests
// Does the region contain the point (x,y)?
wxRegionContain Contains(wxCoord x, wxCoord y) const;
@@ -100,15 +106,27 @@ public:
wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
// Convert the region to a B&W bitmap with the black pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// along with an optional tolerance value.
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
// Internal
bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
bool Combine(const wxRegion& region, wxRegionOp op);
bool Combine(const wxRect& rect, wxRegionOp op);
// Get the internal Region handle
WXRegion GetXRegion() const;
// 'Naughty' functions that allow wxWindows to use a list of rects
// instead of the region, in certain circumstances (e.g. when
// making a region out of the update rectangles).
@@ -126,16 +144,16 @@ public:
wxRegionIterator();
wxRegionIterator(const wxRegion& region);
~wxRegionIterator();
void Reset() { m_current = 0; }
void Reset(const wxRegion& region);
operator bool () const { return m_current < m_numRects; }
bool HaveRects() const { return m_current < m_numRects; }
void operator ++ ();
void operator ++ (int);
wxCoord GetX() const;
wxCoord GetY() const;
wxCoord GetW() const;
@@ -143,7 +161,7 @@ public:
wxCoord GetH() const;
wxCoord GetHeight() const { return GetH(); }
wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
private:
size_t m_current;
size_t m_numRects;

View File

@@ -48,6 +48,12 @@ public:
wxRegion(const wxRect& rect);
wxRegion(WXHRGN hRegion); // Hangs on to this region
wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
virtual ~wxRegion();
@@ -108,6 +114,18 @@ public:
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
// Convert the region to a B&W bitmap with the black pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// along with an optional tolerance value.
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
// Internal
bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
bool Combine(const wxRegion& region, wxRegionOp op);

View File

@@ -58,6 +58,8 @@ public:
virtual void SetIcons(const wxIconBundle& icons );
virtual void Restore();
virtual bool SetShape(const wxRegion& region);
virtual bool Show(bool show = TRUE);
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);

View File

@@ -108,6 +108,11 @@ public:
virtual wxString GetTitle() const = 0;
*/
// Set the shape of the window to the given region.
// Returns TRUE if the platform supports this feature (and the
// operation is successful.)
virtual bool SetShape(const wxRegion& region) { return FALSE; }
// old functions, use the new ones instead!
#if WXWIN_COMPATIBILITY_2
bool Iconized() const { return IsIconized(); }

View File

@@ -73,6 +73,14 @@ public:
}
wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
~wxRegion();
wxRegion( const wxRegion& region ) { Ref(region); }
@@ -114,6 +122,19 @@ public:
wxRegionContain Contains(const wxPoint& pt) const;
wxRegionContain Contains(const wxRect& rect) const;
// Convert the region to a B&W bitmap with the black pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// along with an optional tolerance value.
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
public:
WXRegion *GetX11Region() const;
@@ -121,7 +142,7 @@ protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// common part of ctors for a rectangle region
void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);