include headers normally included from windows.h and shellapi.h under Windows CE

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26610 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2004-04-04 13:02:12 +00:00
parent 0f8d646134
commit 14d3c9f7b4

View File

@@ -18,6 +18,20 @@
#endif #endif
#include <windows.h> #include <windows.h>
#ifdef __WXWINCE__
// this doesn't make any sense knowing that windows.h includes all these
// headers anyhow, but the fact remains that when building using eVC 4 the
// functions and constants from these headers are not defined unless we
// explicitly include them ourselves -- how is it possible is beyond me...
#include <winbase.h>
#include <wingdi.h>
#include <winuser.h>
// this one OTOH contains many useful CE-only functions
#include <shellapi.h>
#endif // __WXWINCE__
#include "wx/msw/winundef.h" #include "wx/msw/winundef.h"
// types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but // types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but