include headers normally included from windows.h and shellapi.h under Windows CE
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26610 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -18,6 +18,20 @@
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#endif
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#include <windows.h>
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#ifdef __WXWINCE__
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// this doesn't make any sense knowing that windows.h includes all these
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// headers anyhow, but the fact remains that when building using eVC 4 the
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// functions and constants from these headers are not defined unless we
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// explicitly include them ourselves -- how is it possible is beyond me...
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#include <winbase.h>
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#include <wingdi.h>
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#include <winuser.h>
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// this one OTOH contains many useful CE-only functions
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#include <shellapi.h>
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#endif // __WXWINCE__
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#include "wx/msw/winundef.h"
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// types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but
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