Add wxWindow::GetDPIScaleFactor()
This function replaces some uses of GetContentScaleFactor(), where a factor greater than 1 must be used even under the platforms not doing any logical/physical pixel mapping, such as MSW. For now GetContentScaleFactor() is still unchanged, but it will return 1 for such platforms in the future and adding GetDPIScaleFactor() allows to avoid changing the behaviour of the code which relied on its current behaviour.
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@@ -533,6 +533,10 @@ public:
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// e.g. 2.0 for a window on a retina screen
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virtual double GetContentScaleFactor() const;
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// Return the ratio of the DPI used by this window to the standard DPI,
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// e.g. 1 for standard DPI screens and 2 for "200% scaling".
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double GetDPIScaleFactor() const;
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// return the size of the left/right and top/bottom borders in x and y
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// components of the result respectively
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virtual wxSize GetWindowBorderSize() const;
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@@ -957,7 +961,7 @@ public:
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// DPI-independent pixels, or DIPs, are pixel values for the standard
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// 96 DPI display, they are scaled to take the current resolution into
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// account (i.e. multiplied by the same factor as returned by
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// GetContentScaleFactor()) if necessary for the current platform.
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// GetDPIScaleFactor()) if necessary for the current platform.
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//
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// To support monitor-specific resolutions, prefer using the non-static
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// member functions or use a valid (non-null) window pointer.
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