small sample cleanup (formatting, use stock menu items)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41135 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2006-09-10 17:07:10 +00:00
parent 98ebf9194b
commit 140316c278

View File

@@ -27,9 +27,9 @@
// Define a new application type, each program should derive a class from wxApp // Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp class MyApp : public wxApp
{ {
public: public:
// override base class virtuals // override base class virtuals
// ---------------------------- // ----------------------------
@@ -37,40 +37,23 @@
// initialization (doing it here and not in the ctor allows to have an error // initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates) // return: if OnInit() returns false, the application terminates)
virtual bool OnInit(); virtual bool OnInit();
}; };
// Define a new frame type: this is going to be our main frame // Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame class MyFrame : public wxFrame
{ {
public: public:
// ctor(s) // ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); MyFrame(const wxString& title);
// event handlers (these functions should _not_ be virtual) // event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event); void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event); void OnAbout(wxCommandEvent& event);
private: private:
// any class wishing to process wxWidgets events must use this macro // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE() DECLARE_EVENT_TABLE()
}; };
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
Minimal_About,
Minimal_Back,
Minimal_Forward,
// controls start here (the numbers are, of course, arbitrary)
Minimal_Text = 1000
};
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets // event tables and other macros for wxWidgets
@@ -79,59 +62,55 @@
// the event tables connect the wxWidgets events with the functions (event // the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the // handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler. // simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame) BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
EVT_MENU(Minimal_About, MyFrame::OnAbout) EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
END_EVENT_TABLE() END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create // Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a // the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function // static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and // wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp) // not wxApp)
IMPLEMENT_APP(MyApp) IMPLEMENT_APP(MyApp)
// ============================================================================ // ============================================================================
// implementation // implementation
// ============================================================================ // ============================================================================
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// the application class // the application class
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit() // `Main program' equivalent: the program execution "starts" here
{ bool MyApp::OnInit()
{
// we use a PNG image in our HTML page
wxImage::AddHandler(new wxPNGHandler); wxImage::AddHandler(new wxPNGHandler);
// Create the main application window
MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),
wxDefaultPosition, wxDefaultSize);
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
frame->Show(true);
SetTopWindow(frame);
// create and show the main application window
MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"));
frame->Show();
// success: wxApp::OnRun() will be called which will enter the main message // success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the // loop and the application will run. If we returned false here, the
// application would exit immediately. // application would exit immediately.
return true; return true;
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// main frame // main frame
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// frame constructor // frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) MyFrame::MyFrame(const wxString& title)
: wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size) : wxFrame((wxFrame *)NULL, wxID_ANY, title)
{ {
// create a menu bar // create a menu bar
wxMenu *menuFile = new wxMenu; wxMenu *menuFile = new wxMenu;
menuFile->Append(Minimal_About, _("&About")); menuFile->Append(wxID_ABOUT);
menuFile->Append(Minimal_Quit, _("E&xit")); menuFile->Append(wxID_EXIT);
// now append the freshly created menu to the menu bar... // now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar; wxMenuBar *menuBar = new wxMenuBar;
@@ -139,19 +118,19 @@
// ... and attach this menu bar to the frame // ... and attach this menu bar to the frame
SetMenuBar(menuBar); SetMenuBar(menuBar);
} }
// event handlers // event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{ {
// true is to force the frame to close // true is to force the frame to close
Close(true); Close(true);
} }
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{ {
wxBoxSizer *topsizer; wxBoxSizer *topsizer;
wxHtmlWindow *html; wxHtmlWindow *html;
wxDialog dlg(this, wxID_ANY, wxString(_("About"))); wxDialog dlg(this, wxID_ANY, wxString(_("About")));
@@ -179,5 +158,5 @@
topsizer -> Fit(&dlg); topsizer -> Fit(&dlg);
dlg.ShowModal(); dlg.ShowModal();
} }