Added instructions for compiling with EMX.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16843 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -17,7 +17,7 @@ Unarchiving
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At this time there is no comprehensive setup.exe type installation program.
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At this time there is no comprehensive setup.exe type installation program.
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wxWindows for OS/2 requires you download various .zip files and unpack them
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wxWindows for OS/2 requires you download various .zip files and unpack them
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to your desired location on your system. Pick a location say,
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to your desired location on your system. Pick a location say,
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C:\wx\wxwindows, copy the .zip files to there and unzip them ensuring you
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C:\wx\wxWindows-2.2.3, copy the .zip files to there and unzip them ensuring you
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unzip the subdirectories as well. You will need:
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unzip the subdirectories as well. You will need:
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- All common, generic and OS2-specific wxWindows source;
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- All common, generic and OS2-specific wxWindows source;
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@@ -30,6 +30,9 @@ unzip the subdirectories as well. You will need:
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- PNG library source;
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- PNG library source;
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- ZLIB library source;
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- ZLIB library source;
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All but the documentation is included in wxOS2-2.3.3.zip, documentation
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must be downloaded separately from the wxWindows Web site.
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Other add-on packages are available from the wxWindows Web site, such as:
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Other add-on packages are available from the wxWindows Web site, such as:
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- mmedia.zip. Audio, CD, video access for Windows and Linux.
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- mmedia.zip. Audio, CD, video access for Windows and Linux.
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@@ -43,34 +46,42 @@ General installation notes
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After unzipping everything your directory tree should look something like
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After unzipping everything your directory tree should look something like
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this:
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this:
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x:\wx\wxwindows\docs (your HTML reference manual)
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x:\wx\wxWindows-2.2.3\docs (your HTML reference manual)
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x:\wx\wxwindows\include\wx
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x:\wx\wxWindows-2.2.3\include\wx
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x:\wx\wxwindows\include\wx\generic
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x:\wx\wxWindows-2.2.3\include\wx\generic
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x:\wx\wxwindows\include\wx\html
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x:\wx\wxWindows-2.2.3\include\wx\html
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x:\wx\wxwindows\include\wx\os2
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x:\wx\wxWindows-2.2.3\include\wx\os2
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x:\wx\wxwindows\samples\.... (all the sample directories)
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x:\wx\wxWindows-2.2.3\samples\.... (all the sample directories)
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x:\wx\wxwindows\src
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x:\wx\wxWindows-2.2.3\src
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x:\wx\wxwindows\src\common
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x:\wx\wxWindows-2.2.3\src\common
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x:\wx\wxwindows\src\generic
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x:\wx\wxWindows-2.2.3\src\generic
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x:\wx\wxwindows\src\html
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x:\wx\wxWindows-2.2.3\src\html
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x:\wx\wxwindows\src\jpeg
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x:\wx\wxWindows-2.2.3\src\jpeg
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x:\wx\wxwindows\src\os2
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x:\wx\wxWindows-2.2.3\src\os2
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x:\wx\wxwindows\src\png
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x:\wx\wxWindows-2.2.3\src\png
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x:\wx\wxwindows\src\tiff
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x:\wx\wxWindows-2.2.3\src\tiff
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x:\wx\wxwindows\src\zlib
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x:\wx\wxWindows-2.2.3\src\zlib
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You will need to ensure you have a \lib directory as well,
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If you are using VisualAge, you will also need to ensure you have a
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x:\wx\wxwindows\lib.
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\lib directory as well, x:\wx\wxWindows-2.2.3\lib
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and you will have to set a WXWIN environment variable in your
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Set a WXWIN environment variable in your config.sys,
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config.sys,
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SET WXWIN=X:\WX\WXWINDOWS;
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SET WXWIN=X:\WX\WXWINDOWS-2.2.3;
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Compilation
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Compilation
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-----------
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-----------
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For now, only VisualAge V3.0 FP 8 is supported. However, the library has
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For now, only VisualAge V3.0 FP 8 and EMX-0.9d (with fix4) are supported.
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been successfully compiled with EMX and Watcom C++. As those build
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However, the library has been successfully compiled with Watcom C++ as
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environments get a bit more "formalized", I will add them here.
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well. As those build environments get a bit more "formalized", I will add
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them here.
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Compilation with VisualAge on the one hand and EMX on the other hand are
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rather different, VisualAge is essentially following Windows' way of doing
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it, EMX is following the example of the unix ports.
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Compilation with VisualAge
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--------------------------
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In addition to VisualAge V3.0 Fixpack 8 you will need the following inorder
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In addition to VisualAge V3.0 Fixpack 8 you will need the following inorder
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to successfully build and use wxWindows for OS/2:
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to successfully build and use wxWindows for OS/2:
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@@ -145,3 +156,71 @@ VisualAge 3.0, that you use the dynamically linked library. The library is
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very large and even the most trivial statically linked .exe can be very
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very large and even the most trivial statically linked .exe can be very
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large and take a long time to link. The release builds are much smaller,
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large and take a long time to link. The release builds are much smaller,
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however. Fortunately, EMX seems to build much smaller static executables.
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however. Fortunately, EMX seems to build much smaller static executables.
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Compilation using EMX
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---------------------
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In addition to EMX-0.9d you will need a rather complete Unix-like
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environment, starting with a shell (e.g. ash) and most of the
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GNU file/text/shell utilities, but also flex, bison, sed, grep, awk
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and GNU make.
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The first thing to do is to decide on a build directory. You can either
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do in-tree builds or you can do the build in a directory separated from
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the source directory. The later has the advantage, that it is much easier
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to compile and maintain several ports of wxWindows on OS/2 - if you are
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developping cross-platform applications you might want to compile (and
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update) e.g. wxGTK or wxX11 as well.
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In the following, let's assume you decided to build in
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\wx\wxWindows-2.2.3\build\pm. Now we need to set some environment
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variables, namely MAKE_SHELL (to a Unix like shell, let's assume ash)
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and INSTALL (to point to the install script. If you omit this, configure
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might find something like the system's tcpip\pcomos\install.exe which will
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not do the thing you want), e.g.
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SET MAKE_SHELL=ash
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SET INSTALL=/wx/wxWindows-2.2.3/install-sh.
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Now run the provided configure script by executing e.g.
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`ash -c "../../configure \
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--prefix=directory_where_you_want_wxWindows_to_be_installed"'
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from within the build directory (the relative path might be different
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depending on the build directory you selected).
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If you are already running some unix-like shell and not cmd, you may
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of course ommit the `ash -c' part in the above command.
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This will create a whole directory structure containing lib and sample
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directories which each essentially contain a suitable makefile.
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Calling `make' now should start a compile run which hopefully ends
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with a library being placed in the lib subdirectory.
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Now you can change in the samples subdirectory and call make to compile
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all samples, however currently not all will work on OS/2, so you might
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prefer to change into the directory of a specific sample
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(e.g. samples\minimal) and call make there to just build this one example.
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Essentially, each sample that's not working indicates an area, where help
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in porting wxWindows to OS/2 would be appreciated.
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Finally, you can run `make install' which should install wxWindows to
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the desired place.
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Note that we also install the wx-config script which wants to help you
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compiling your own applications, e.g. `wx-config --cxxflags` will emit the
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flags that are needed for compiling source code which includes wxWindows
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headers, `wx-config --libs` will emit the flags needed for linking against
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wxWindows (wx-config is assuming you are calling it from a unix-like shell!).
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For building a DLL, the only supported way currently is to first build the
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static library and then use Andrew Zabolotny's dllar.cmd. However, this
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works quite nicely.
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Finally, if you also want to build a different port, e.g. wxGTK, you
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essentially have to use the procedure described above, the only difference
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being that you have to pass a switch to configure indicating which port
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to build. If you do not do this in a separate build directory (e.g.
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\wxWindows-2.2.3\build\gtk), you'll have to do a `make clean' first.
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The magical switches that have to be passed to configure for the various
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ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
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and --disable-gui (wxBase). Note that contrary to the native, PM based
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OS/2 port, all of those ports work slightly better with POSIX/2's cExt
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library. If include and library path include the suitable paths, -lcExt
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is automatically appended to the linker flags by the configure script.
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