Move scale factor-related wxBitmap functions out of line
This will make it possible to change them later without breaking ABI, which is probably worth paying the price of a function call (assuming the compiler could de-virtualize this call and inline it before). No real changes.
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@@ -177,8 +177,7 @@ public:
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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virtual bool CreateScaled(int w, int h, int d, double logicalScale)
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{ return Create(wxRound(w*logicalScale), wxRound(h*logicalScale), d); }
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virtual bool CreateScaled(int w, int h, int d, double logicalScale);
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virtual int GetHeight() const = 0;
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virtual int GetWidth() const = 0;
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@@ -188,12 +187,11 @@ public:
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{ return wxSize(GetWidth(), GetHeight()); }
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// support for scaled bitmaps
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virtual void SetScaleFactor(double WXUNUSED(scale)) { }
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virtual double GetScaleFactor() const { return 1.0; }
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virtual double GetScaledWidth() const { return GetWidth() / GetScaleFactor(); }
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virtual double GetScaledHeight() const { return GetHeight() / GetScaleFactor(); }
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virtual wxSize GetScaledSize() const
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{ return wxSize(wxRound(GetScaledWidth()), wxRound(GetScaledHeight())); }
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virtual void SetScaleFactor(double scale);
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virtual double GetScaleFactor() const;
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virtual double GetScaledWidth() const;
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virtual double GetScaledHeight() const;
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virtual wxSize GetScaledSize() const;
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#if wxUSE_IMAGE
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virtual wxImage ConvertToImage() const = 0;
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