Added some explanation about os2-specific.zip in wxAll distribution.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@18332 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -168,12 +168,21 @@ configure script working - the one from GNU shell utilities 1.12
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does work (check that uname -s returns "OS/2" and uname -m returns "i386"
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does work (check that uname -s returns "OS/2" and uname -m returns "i386"
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and you should be mostly fine.
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and you should be mostly fine.
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The first thing to do is to decide on a build directory. You can either
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If you donwloaded wxAll-2.4.0, the directories will contain unix versions
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do in-tree builds or you can do the build in a directory separated from
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of all configure scripts which need to be replaced by the OS/2 enhanced
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the source directory. The later has the advantage, that it is much easier
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versions contained in e.g. \wx\wxWindows-2.4.0\docs\os2\os2-specific.zip.
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to compile and maintain several ports of wxWindows on OS/2 - if you are
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For this purpose change into the top level directory (\wx\wxWindows-2.4.0)
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developping cross-platform applications you might want to compile (and
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and call "unzip docs\os2\os2-specific.zip" (assuming you have InfoZip's
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update) e.g. wxGTK or wxX11 as well.
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unzip installed). Of course, replace \wx\wxWindows-2.4.0 by the path you
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did choose.
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Once you are done with those preliminaries, the first thing to do is to
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decide on a build directory. You can either do in-tree builds or you can
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do the build in a directory separated from the source directory. The later
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has the advantage, that it is much easier to compile and maintain several
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ports of wxWindows on OS/2 - if you are developping cross-platform
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applications you might want to compile (and update) e.g. wxGTK or wxX11
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as well.
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In the following, let's assume you decided to build in
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In the following, let's assume you decided to build in
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\wx\wxWindows-2.4.0\build\pm. Now we need to set some environment
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\wx\wxWindows-2.4.0\build\pm. Now we need to set some environment
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