fixed animate in Unicode mode and removed use of deprecated methods

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21765 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2003-07-08 19:12:02 +00:00
parent 54007a983a
commit 102174443d
6 changed files with 371 additions and 88 deletions

View File

@@ -21,12 +21,20 @@
#include <wx/gdicmn.h>
#include <wx/list.h>
#include <wx/timer.h>
#include <wx/bitmap.h>
#include <wx/colour.h>
#include <wx/control.h>
//#define ANIMDLLEXPORT WXDLLEXPORT
#define ANIMDLLEXPORT
#ifdef WXMAKINGDLL_ANIMATE
#define WXDLLIMPEXP_ANIMATE WXEXPORT
#elif defined(WXUSINGDLL)
#define WXDLLIMPEXP_ANIMATE WXIMPORT
#else // not making nor using DLL
#define WXDLLIMPEXP_ANIMATE
#endif
class ANIMDLLEXPORT wxAnimationBase;
class ANIMDLLEXPORT wxAnimationPlayer;
class WXDLLIMPEXP_ANIMATE wxAnimationBase;
class WXDLLIMPEXP_ANIMATE wxAnimationPlayer;
class WXDLLEXPORT wxImage;
enum wxAnimationDisposal
@@ -37,7 +45,7 @@ enum wxAnimationDisposal
wxANIM_TOPREVIOUS = 2
} ;
class ANIMDLLEXPORT wxAnimationTimer: public wxTimer
class WXDLLIMPEXP_ANIMATE wxAnimationTimer: public wxTimer
{
public:
wxAnimationTimer() { m_player = (wxAnimationPlayer*) NULL; }
@@ -50,13 +58,13 @@ protected:
};
/* wxAnimationPlayer
* Create an object of this class, and either pass an wxXXXAnimation object in the constructor,
* or call SetAnimation. Then call Play().
* The wxAnimation object is only destroyed in the destructor if destroyAnimation is TRUE
* in the constructor.
* Create an object of this class, and either pass an wxXXXAnimation object in
* the constructor, or call SetAnimation. Then call Play(). The wxAnimation
* object is only destroyed in the destructor if destroyAnimation is TRUE in
* the constructor.
*/
class ANIMDLLEXPORT wxAnimationPlayer : public wxObject
class WXDLLIMPEXP_ANIMATE wxAnimationPlayer : public wxObject
{
DECLARE_CLASS(wxAnimationPlayer)
@@ -173,14 +181,15 @@ protected:
/* wxAnimationBase
* Base class for animations.
* A wxXXXAnimation only stores the animation, providing accessors to wxAnimationPlayer.
* Currently an animation is read-only, but we could extend the API for adding frames
* programmatically, and perhaps have a wxMemoryAnimation class that stores its frames
* in memory, and is able to save all files with suitable filenames. You could then use
* e.g. Ulead GIF Animator to load the image files into a GIF animation.
* A wxXXXAnimation only stores the animation, providing accessors to
* wxAnimationPlayer. Currently an animation is read-only, but we could
* extend the API for adding frames programmatically, and perhaps have a
* wxMemoryAnimation class that stores its frames in memory, and is able to
* save all files with suitable filenames. You could then use e.g. Ulead GIF
* Animator to load the image files into a GIF animation.
*/
class ANIMDLLEXPORT wxAnimationBase : public wxObject
class WXDLLIMPEXP_ANIMATE wxAnimationBase : public wxObject
{
DECLARE_ABSTRACT_CLASS(wxAnimationBase)
@@ -212,9 +221,9 @@ public:
* This will be moved to a separate file in due course.
*/
class ANIMDLLEXPORT wxGIFDecoder;
class WXDLLIMPEXP_ANIMATE wxGIFDecoder;
class ANIMDLLEXPORT wxGIFAnimation : public wxAnimationBase
class WXDLLIMPEXP_ANIMATE wxGIFAnimation : public wxAnimationBase
{
DECLARE_CLASS(wxGIFAnimation)
@@ -255,7 +264,7 @@ protected:
// Resize to animation size if this is set
#define wxAN_FIT_ANIMATION 0x0010
class ANIMDLLEXPORT wxAnimationCtrlBase: public wxControl
class WXDLLIMPEXP_ANIMATE wxAnimationCtrlBase: public wxControl
{
public:
wxAnimationCtrlBase() { }
@@ -312,7 +321,7 @@ private:
* Provides a GIF animation class when required.
*/
class ANIMDLLEXPORT wxGIFAnimationCtrl: public wxAnimationCtrlBase
class WXDLLIMPEXP_ANIMATE wxGIFAnimationCtrl: public wxAnimationCtrlBase
{
public:
wxGIFAnimationCtrl() { }