Remove unnecessary c_str() calls in wxLocale code
Pass wxString directly to wxLogWarning(), there is no need for c_str() since wx 3.0 any more.
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@@ -497,7 +497,7 @@ bool wxLocale::Init(int language, int flags)
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const char *retloc = "C";
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const char *retloc = "C";
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if ( info->WinLang == 0 )
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if ( info->WinLang == 0 )
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{
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{
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wxLogWarning(wxS("Locale '%s' not supported by OS."), name.c_str());
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wxLogWarning(wxS("Locale '%s' not supported by OS."), name);
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// retloc already set to "C"
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// retloc already set to "C"
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}
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}
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else // language supported by Windows
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else // language supported by Windows
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@@ -567,7 +567,7 @@ bool wxLocale::Init(int language, int flags)
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#ifndef WX_NO_LOCALE_SUPPORT
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#ifndef WX_NO_LOCALE_SUPPORT
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if ( !ret )
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if ( !ret )
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{
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{
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wxLogWarning(_("Cannot set locale to language \"%s\"."), name.c_str());
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wxLogWarning(_("Cannot set locale to language \"%s\"."), name);
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// As we failed to change locale, there is no need to restore the
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// As we failed to change locale, there is no need to restore the
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// previous one: it's still valid.
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// previous one: it's still valid.
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