making sure we are using correct implementation for shades

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73266 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2012-12-23 18:42:34 +00:00
parent 2c31fcd730
commit 0ff0b78136

View File

@@ -2711,6 +2711,13 @@ void wxMacCoreGraphicsContext::DrawRectangle( wxDouble x, wxDouble y, wxDouble w
if (m_composition == wxCOMPOSITION_DEST)
return;
// when using shading, we have to go back to drawing paths
if ( !m_brush.IsNull() && ((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->IsShading() )
{
wxGraphicsContext::DrawRectangle( x,y,w,h );
return;
}
CGRect rect = CGRectMake( (CGFloat) x , (CGFloat) y , (CGFloat) w , (CGFloat) h );
if ( !m_brush.IsNull() )
{