Added revamped Object Graphics Library (for node/arc diagrams).
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@305 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
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utils/ogl/src/constrnt.cpp
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utils/ogl/src/constrnt.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: constrnt.cpp
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// Purpose: OGL Constraint classes
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// Author: Julian Smart
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// Modified by:
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// Created: 12/07/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "constrnt.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#ifdef PROLOGIO
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#include <wx/wxexpr.h>
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#endif
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#include "basic.h"
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#include "constrnt.h"
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#include "canvas.h"
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wxList OGLConstraintTypes(wxKEY_INTEGER);
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/*
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* Constraint type
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*
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*/
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IMPLEMENT_DYNAMIC_CLASS(OGLConstraintType, wxObject)
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OGLConstraintType::OGLConstraintType(int theType, const wxString& theName, const wxString& thePhrase)
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{
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m_type = theType;
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m_name = theName;
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m_phrase = thePhrase;
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}
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OGLConstraintType::~OGLConstraintType()
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{
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}
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void OGLInitializeConstraintTypes()
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{
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OGLConstraintTypes.Append(gyCONSTRAINT_CENTRED_VERTICALLY,
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new OGLConstraintType(gyCONSTRAINT_CENTRED_VERTICALLY, "Centre vertically", "centred vertically w.r.t."));
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OGLConstraintTypes.Append(gyCONSTRAINT_CENTRED_HORIZONTALLY,
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new OGLConstraintType(gyCONSTRAINT_CENTRED_HORIZONTALLY, "Centre horizontally", "centred horizontally w.r.t."));
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OGLConstraintTypes.Append(gyCONSTRAINT_CENTRED_BOTH,
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new OGLConstraintType(gyCONSTRAINT_CENTRED_BOTH, "Centre", "centred w.r.t."));
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OGLConstraintTypes.Append(gyCONSTRAINT_LEFT_OF,
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new OGLConstraintType(gyCONSTRAINT_LEFT_OF, "Left of", "left of"));
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OGLConstraintTypes.Append(gyCONSTRAINT_RIGHT_OF,
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new OGLConstraintType(gyCONSTRAINT_RIGHT_OF, "Right of", "right of"));
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OGLConstraintTypes.Append(gyCONSTRAINT_ABOVE,
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new OGLConstraintType(gyCONSTRAINT_ABOVE, "Above", "above"));
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OGLConstraintTypes.Append(gyCONSTRAINT_BELOW,
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new OGLConstraintType(gyCONSTRAINT_BELOW, "Below", "below"));
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// Alignment
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OGLConstraintTypes.Append(gyCONSTRAINT_ALIGNED_TOP,
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new OGLConstraintType(gyCONSTRAINT_ALIGNED_TOP, "Top-aligned", "aligned to the top of"));
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OGLConstraintTypes.Append(gyCONSTRAINT_ALIGNED_BOTTOM,
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new OGLConstraintType(gyCONSTRAINT_ALIGNED_BOTTOM, "Bottom-aligned", "aligned to the bottom of"));
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OGLConstraintTypes.Append(gyCONSTRAINT_ALIGNED_LEFT,
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new OGLConstraintType(gyCONSTRAINT_ALIGNED_LEFT, "Left-aligned", "aligned to the left of"));
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OGLConstraintTypes.Append(gyCONSTRAINT_ALIGNED_RIGHT,
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new OGLConstraintType(gyCONSTRAINT_ALIGNED_RIGHT, "Right-aligned", "aligned to the right of"));
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// Mid-alignment
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OGLConstraintTypes.Append(gyCONSTRAINT_MIDALIGNED_TOP,
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new OGLConstraintType(gyCONSTRAINT_MIDALIGNED_TOP, "Top-midaligned", "centred on the top of"));
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OGLConstraintTypes.Append(gyCONSTRAINT_MIDALIGNED_BOTTOM,
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new OGLConstraintType(gyCONSTRAINT_MIDALIGNED_BOTTOM, "Bottom-midaligned", "centred on the bottom of"));
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OGLConstraintTypes.Append(gyCONSTRAINT_MIDALIGNED_LEFT,
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new OGLConstraintType(gyCONSTRAINT_MIDALIGNED_LEFT, "Left-midaligned", "centred on the left of"));
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OGLConstraintTypes.Append(gyCONSTRAINT_MIDALIGNED_RIGHT,
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new OGLConstraintType(gyCONSTRAINT_MIDALIGNED_RIGHT, "Right-midaligned", "centred on the right of"));
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}
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/*
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* Constraint Stuff
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*
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*/
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IMPLEMENT_DYNAMIC_CLASS(OGLConstraint, wxObject)
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OGLConstraint::OGLConstraint(int type, wxShape *constraining, wxList& constrained)
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{
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m_xSpacing = 0.0;
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m_ySpacing = 0.0;
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m_constraintType = type;
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m_constrainingObject = constraining;
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m_constraintId = 0;
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m_constraintName = "noname";
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wxNode *node = constrained.First();
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while (node)
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{
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m_constrainedObjects.Append(node->Data());
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node = node->Next();
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}
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}
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OGLConstraint::~OGLConstraint()
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{
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}
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bool OGLConstraint::Equals(float a, float b)
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{
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float marg = 0.5;
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bool eq = ((b <= a + marg) && (b >= a - marg));
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return eq;
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}
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// Return TRUE if anything changed
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bool OGLConstraint::Evaluate()
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{
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float maxWidth, maxHeight, minWidth, minHeight, x, y;
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m_constrainingObject->GetBoundingBoxMax(&maxWidth, &maxHeight);
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m_constrainingObject->GetBoundingBoxMin(&minWidth, &minHeight);
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x = m_constrainingObject->GetX();
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y = m_constrainingObject->GetY();
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wxClientDC dc(m_constrainingObject->GetCanvas());
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m_constrainingObject->GetCanvas()->PrepareDC(dc);
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switch (m_constraintType)
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{
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case gyCONSTRAINT_CENTRED_VERTICALLY:
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{
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int n = m_constrainedObjects.Number();
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float totalObjectHeight = 0.0;
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wxNode *node = m_constrainedObjects.First();
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while (node)
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{
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wxShape *constrainedObject = (wxShape *)node->Data();
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float width2, height2;
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
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totalObjectHeight += height2;
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node = node->Next();
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}
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float startY;
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float spacingY;
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// Check if within the constraining object...
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if ((totalObjectHeight + (n + 1)*m_ySpacing) <= minHeight)
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{
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spacingY = (float)((minHeight - totalObjectHeight)/(n + 1));
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startY = (float)(y - (minHeight/2.0));
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}
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// Otherwise, use default spacing
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else
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{
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spacingY = m_ySpacing;
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startY = (float)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0));
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}
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// Now position the objects
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bool changed = FALSE;
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node = m_constrainedObjects.First();
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while (node)
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{
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wxShape *constrainedObject = (wxShape *)node->Data();
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float width2, height2;
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
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startY += (float)(spacingY + (height2/2.0));
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if (!Equals(startY, constrainedObject->GetY()))
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{
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constrainedObject->Move(dc, constrainedObject->GetX(), startY, FALSE);
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changed = TRUE;
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}
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startY += (float)(height2/2.0);
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node = node->Next();
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}
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return changed;
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}
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case gyCONSTRAINT_CENTRED_HORIZONTALLY:
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{
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int n = m_constrainedObjects.Number();
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float totalObjectWidth = 0.0;
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wxNode *node = m_constrainedObjects.First();
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while (node)
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{
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wxShape *constrainedObject = (wxShape *)node->Data();
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float width2, height2;
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
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totalObjectWidth += width2;
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node = node->Next();
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}
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float startX;
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float spacingX;
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// Check if within the constraining object...
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if ((totalObjectWidth + (n + 1)*m_xSpacing) <= minWidth)
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{
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spacingX = (float)((minWidth - totalObjectWidth)/(n + 1));
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startX = (float)(x - (minWidth/2.0));
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}
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// Otherwise, use default spacing
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else
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{
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spacingX = m_xSpacing;
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startX = (float)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0));
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}
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// Now position the objects
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bool changed = FALSE;
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node = m_constrainedObjects.First();
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while (node)
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{
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wxShape *constrainedObject = (wxShape *)node->Data();
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float width2, height2;
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
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startX += (float)(spacingX + (width2/2.0));
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if (!Equals(startX, constrainedObject->GetX()))
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{
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constrainedObject->Move(dc, startX, constrainedObject->GetY(), FALSE);
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changed = TRUE;
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}
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startX += (float)(width2/2.0);
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node = node->Next();
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}
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return changed;
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}
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case gyCONSTRAINT_CENTRED_BOTH:
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{
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int n = m_constrainedObjects.Number();
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float totalObjectWidth = 0.0;
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float totalObjectHeight = 0.0;
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wxNode *node = m_constrainedObjects.First();
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while (node)
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{
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wxShape *constrainedObject = (wxShape *)node->Data();
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float width2, height2;
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
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totalObjectWidth += width2;
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totalObjectHeight += height2;
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node = node->Next();
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}
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float startX;
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float spacingX;
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float startY;
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float spacingY;
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// Check if within the constraining object...
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if ((totalObjectWidth + (n + 1)*m_xSpacing) <= minWidth)
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{
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spacingX = (float)((minWidth - totalObjectWidth)/(n + 1));
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startX = (float)(x - (minWidth/2.0));
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}
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// Otherwise, use default spacing
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else
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{
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spacingX = m_xSpacing;
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startX = (float)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0));
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}
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// Check if within the constraining object...
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if ((totalObjectHeight + (n + 1)*m_ySpacing) <= minHeight)
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{
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spacingY = (float)((minHeight - totalObjectHeight)/(n + 1));
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startY = (float)(y - (minHeight/2.0));
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}
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// Otherwise, use default spacing
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else
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{
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spacingY = m_ySpacing;
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startY = (float)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0));
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}
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// Now position the objects
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bool changed = FALSE;
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node = m_constrainedObjects.First();
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while (node)
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{
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wxShape *constrainedObject = (wxShape *)node->Data();
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float width2, height2;
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
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startX += (float)(spacingX + (width2/2.0));
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startY += (float)(spacingY + (height2/2.0));
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if ((!Equals(startX, constrainedObject->GetX())) || (!Equals(startY, constrainedObject->GetY())))
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{
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constrainedObject->Move(dc, startX, startY, FALSE);
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changed = TRUE;
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}
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startX += (float)(width2/2.0);
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startY += (float)(height2/2.0);
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node = node->Next();
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}
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return changed;
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}
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case gyCONSTRAINT_LEFT_OF:
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{
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bool changed = FALSE;
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wxNode *node = m_constrainedObjects.First();
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while (node)
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{
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wxShape *constrainedObject = (wxShape *)node->Data();
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float width2, height2;
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
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float x3 = (float)(x - (minWidth/2.0) - (width2/2.0) - m_xSpacing);
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if (!Equals(x3, constrainedObject->GetX()))
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{
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changed = TRUE;
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constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
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}
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node = node->Next();
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}
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return changed;
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}
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case gyCONSTRAINT_RIGHT_OF:
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{
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bool changed = FALSE;
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wxNode *node = m_constrainedObjects.First();
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while (node)
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{
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wxShape *constrainedObject = (wxShape *)node->Data();
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float width2, height2;
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
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float x3 = (float)(x + (minWidth/2.0) + (width2/2.0) + m_xSpacing);
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if (!Equals(x3, constrainedObject->GetX()))
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{
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changed = TRUE;
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constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
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}
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node = node->Next();
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}
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return changed;
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return FALSE;
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}
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case gyCONSTRAINT_ABOVE:
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{
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bool changed = FALSE;
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wxNode *node = m_constrainedObjects.First();
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while (node)
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{
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wxShape *constrainedObject = (wxShape *)node->Data();
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float width2, height2;
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
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float y3 = (float)(y - (minHeight/2.0) - (height2/2.0) - m_ySpacing);
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if (!Equals(y3, constrainedObject->GetY()))
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{
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changed = TRUE;
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constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
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}
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node = node->Next();
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}
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return changed;
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}
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case gyCONSTRAINT_BELOW:
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{
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bool changed = FALSE;
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wxNode *node = m_constrainedObjects.First();
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while (node)
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{
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wxShape *constrainedObject = (wxShape *)node->Data();
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float width2, height2;
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
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float y3 = (float)(y + (minHeight/2.0) + (height2/2.0) + m_ySpacing);
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if (!Equals(y3, constrainedObject->GetY()))
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{
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changed = TRUE;
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constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
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}
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node = node->Next();
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}
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return changed;
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}
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case gyCONSTRAINT_ALIGNED_LEFT:
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{
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bool changed = FALSE;
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wxNode *node = m_constrainedObjects.First();
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while (node)
|
||||
{
|
||||
wxShape *constrainedObject = (wxShape *)node->Data();
|
||||
|
||||
float width2, height2;
|
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
|
||||
|
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float x3 = (float)(x - (minWidth/2.0) + (width2/2.0) + m_xSpacing);
|
||||
if (!Equals(x3, constrainedObject->GetX()))
|
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{
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changed = TRUE;
|
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constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
|
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}
|
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node = node->Next();
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}
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return changed;
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}
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case gyCONSTRAINT_ALIGNED_RIGHT:
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{
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bool changed = FALSE;
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wxNode *node = m_constrainedObjects.First();
|
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while (node)
|
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{
|
||||
wxShape *constrainedObject = (wxShape *)node->Data();
|
||||
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float width2, height2;
|
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constrainedObject->GetBoundingBoxMax(&width2, &height2);
|
||||
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||||
float x3 = (float)(x + (minWidth/2.0) - (width2/2.0) - m_xSpacing);
|
||||
if (!Equals(x3, constrainedObject->GetX()))
|
||||
{
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changed = TRUE;
|
||||
constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
|
||||
}
|
||||
|
||||
node = node->Next();
|
||||
}
|
||||
return changed;
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||||
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return FALSE;
|
||||
}
|
||||
case gyCONSTRAINT_ALIGNED_TOP:
|
||||
{
|
||||
bool changed = FALSE;
|
||||
|
||||
wxNode *node = m_constrainedObjects.First();
|
||||
while (node)
|
||||
{
|
||||
wxShape *constrainedObject = (wxShape *)node->Data();
|
||||
|
||||
float width2, height2;
|
||||
constrainedObject->GetBoundingBoxMax(&width2, &height2);
|
||||
|
||||
float y3 = (float)(y - (minHeight/2.0) + (height2/2.0) + m_ySpacing);
|
||||
if (!Equals(y3, constrainedObject->GetY()))
|
||||
{
|
||||
changed = TRUE;
|
||||
constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
|
||||
}
|
||||
|
||||
node = node->Next();
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
case gyCONSTRAINT_ALIGNED_BOTTOM:
|
||||
{
|
||||
bool changed = FALSE;
|
||||
|
||||
wxNode *node = m_constrainedObjects.First();
|
||||
while (node)
|
||||
{
|
||||
wxShape *constrainedObject = (wxShape *)node->Data();
|
||||
|
||||
float width2, height2;
|
||||
constrainedObject->GetBoundingBoxMax(&width2, &height2);
|
||||
|
||||
float y3 = (float)(y + (minHeight/2.0) - (height2/2.0) - m_ySpacing);
|
||||
if (!Equals(y3, constrainedObject->GetY()))
|
||||
{
|
||||
changed = TRUE;
|
||||
constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
|
||||
}
|
||||
|
||||
node = node->Next();
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
case gyCONSTRAINT_MIDALIGNED_LEFT:
|
||||
{
|
||||
bool changed = FALSE;
|
||||
|
||||
wxNode *node = m_constrainedObjects.First();
|
||||
while (node)
|
||||
{
|
||||
wxShape *constrainedObject = (wxShape *)node->Data();
|
||||
|
||||
float x3 = (float)(x - (minWidth/2.0));
|
||||
if (!Equals(x3, constrainedObject->GetX()))
|
||||
{
|
||||
changed = TRUE;
|
||||
constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
|
||||
}
|
||||
|
||||
node = node->Next();
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
case gyCONSTRAINT_MIDALIGNED_RIGHT:
|
||||
{
|
||||
bool changed = FALSE;
|
||||
|
||||
wxNode *node = m_constrainedObjects.First();
|
||||
while (node)
|
||||
{
|
||||
wxShape *constrainedObject = (wxShape *)node->Data();
|
||||
|
||||
float x3 = (float)(x + (minWidth/2.0));
|
||||
if (!Equals(x3, constrainedObject->GetX()))
|
||||
{
|
||||
changed = TRUE;
|
||||
constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
|
||||
}
|
||||
|
||||
node = node->Next();
|
||||
}
|
||||
return changed;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
case gyCONSTRAINT_MIDALIGNED_TOP:
|
||||
{
|
||||
bool changed = FALSE;
|
||||
|
||||
wxNode *node = m_constrainedObjects.First();
|
||||
while (node)
|
||||
{
|
||||
wxShape *constrainedObject = (wxShape *)node->Data();
|
||||
|
||||
float y3 = (float)(y - (minHeight/2.0));
|
||||
if (!Equals(y3, constrainedObject->GetY()))
|
||||
{
|
||||
changed = TRUE;
|
||||
constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
|
||||
}
|
||||
|
||||
node = node->Next();
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
case gyCONSTRAINT_MIDALIGNED_BOTTOM:
|
||||
{
|
||||
bool changed = FALSE;
|
||||
|
||||
wxNode *node = m_constrainedObjects.First();
|
||||
while (node)
|
||||
{
|
||||
wxShape *constrainedObject = (wxShape *)node->Data();
|
||||
|
||||
float y3 = (float)(y + (minHeight/2.0));
|
||||
if (!Equals(y3, constrainedObject->GetY()))
|
||||
{
|
||||
changed = TRUE;
|
||||
constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
|
||||
}
|
||||
|
||||
node = node->Next();
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
Reference in New Issue
Block a user