moving focus rect overlap problems to the vis region of a window
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28696 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -25,8 +25,11 @@
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// constants
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// constants
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// the focus rect around a text may have 4 pixels in each direction
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// we handle these problems right now in an extended vis region of a window
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static const wxCoord TEXTBORDER = 0 ;
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// the margin between the text control and the spin
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// the margin between the text control and the spin
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static const wxCoord MARGIN = 8;
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static const wxCoord MARGIN = 8 - TEXTBORDER;
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// wxSpinCtrlText: text control used by spin control
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// wxSpinCtrlText: text control used by spin control
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@@ -36,7 +39,7 @@ class wxSpinCtrlText : public wxTextCtrl
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{
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{
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public:
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public:
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wxSpinCtrlText(wxSpinCtrl *spin, const wxString& value)
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wxSpinCtrlText(wxSpinCtrl *spin, const wxString& value)
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: wxTextCtrl(spin , -1, value, wxDefaultPosition, wxSize(40, 22))
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: wxTextCtrl(spin , -1, value, wxDefaultPosition, wxSize(40, -1))
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{
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{
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m_spin = spin;
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m_spin = spin;
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@@ -177,7 +180,9 @@ bool wxSpinCtrl::Create(wxWindow *parent,
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}
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}
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if ( size.y == -1 ) {
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if ( size.y == -1 ) {
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csize.y = m_text->GetSize().y + 4; //allow for text border highlights
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csize.y = m_text->GetSize().y + 2 * TEXTBORDER ; //allow for text border highlights
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if ( m_btn->GetSize().y > csize.y )
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csize.y = m_btn->GetSize().y ;
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}
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}
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//SetSize(csize);
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//SetSize(csize);
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@@ -211,28 +216,30 @@ wxSize wxSpinCtrl::DoGetBestSize() const
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wxSize sizeBtn = m_btn->GetBestSize(),
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wxSize sizeBtn = m_btn->GetBestSize(),
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sizeText = m_text->GetBestSize();
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sizeText = m_text->GetBestSize();
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sizeText.y += 2 * TEXTBORDER ;
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sizeText.x += 2 * TEXTBORDER ;
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int height;
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int height;
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if (sizeText.y > sizeBtn.y)
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if (sizeText.y > sizeBtn.y)
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height = sizeText.y;
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height = sizeText.y;
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else
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else
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height = sizeBtn.y;
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height = sizeBtn.y;
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return wxSize(sizeBtn.x + sizeText.x + MARGIN, height + MARGIN);
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return wxSize(sizeBtn.x + sizeText.x + MARGIN, height );
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}
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}
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void wxSpinCtrl::DoMoveWindow(int x, int y, int width, int height)
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void wxSpinCtrl::DoMoveWindow(int x, int y, int width, int height)
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{
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{
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// position the subcontrols inside the client area
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// position the subcontrols inside the client area
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wxSize sizeBtn = m_btn->GetSize();
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wxSize sizeBtn = m_btn->GetSize();
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wxSize sizeText = m_text->GetSize();
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wxControl::DoMoveWindow(x, y, width, height);
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wxControl::DoMoveWindow(x, y, width, height);
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wxCoord wText = width - sizeBtn.x - MARGIN;
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wxCoord wText = width - sizeBtn.x - MARGIN - 2 * TEXTBORDER;
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//growing or shrinking a control like this doesn't really make sense
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m_text->SetSize(TEXTBORDER, (height - sizeText.y) / 2, wText, -1);
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//so just leave the controls the same size and add whitespace
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m_btn->SetSize(0 + wText + MARGIN + 2 * TEXTBORDER , (height - sizeBtn.y) / 2 , -1, -1 );
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m_text->SetSize(2, 2, wText, 22);
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m_btn->SetSize(0 + wText + MARGIN, 0, -1, height);
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@@ -36,6 +36,8 @@
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#include "wx/log.h"
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#include "wx/log.h"
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#include "wx/geometry.h"
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#include "wx/geometry.h"
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#include "wx/textctrl.h"
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#include "wx/textctrl.h"
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#include "wx/laywin.h"
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#include "wx/splitter.h"
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#include "wx/toolbar.h"
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#include "wx/toolbar.h"
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#include "wx/dc.h"
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#include "wx/dc.h"
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@@ -2591,7 +2593,11 @@ wxTopLevelWindowMac* wxWindowMac::MacGetTopLevelWindow() const
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}
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}
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wxRegion wxWindowMac::MacGetVisibleRegion( bool includeOuterStructures )
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wxRegion wxWindowMac::MacGetVisibleRegion( bool includeOuterStructures )
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{
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{
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// includeOuterStructures is true if we try to draw somthing like a focus ring etc.
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// also a window dc uses this, in this case we only clip in the hierarchy for hard
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// borders like a scrollwindow, splitter etc otherwise we end up in a paranoia having
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// to add focus borders everywhere
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Rect r ;
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Rect r ;
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RgnHandle visRgn = NewRgn() ;
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RgnHandle visRgn = NewRgn() ;
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RgnHandle tempRgn = NewRgn() ;
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RgnHandle tempRgn = NewRgn() ;
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@@ -2644,12 +2650,19 @@ wxRegion wxWindowMac::MacGetVisibleRegion( bool includeOuterStructures )
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parent->MacWindowToRootWindow( &x, &y ) ;
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parent->MacWindowToRootWindow( &x, &y ) ;
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MacRootWindowToWindow( &x , &y ) ;
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MacRootWindowToWindow( &x , &y ) ;
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SetRectRgn( tempRgn ,
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if ( !includeOuterStructures || (
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x + parent->MacGetLeftBorderSize() , y + parent->MacGetTopBorderSize() ,
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parent->IsKindOf( CLASSINFO( wxScrolledWindow ) ) ||
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x + size.x - parent->MacGetRightBorderSize(),
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parent->IsKindOf( CLASSINFO( wxSashLayoutWindow ) ) ||
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y + size.y - parent->MacGetBottomBorderSize()) ;
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( parent->GetParent() && parent->GetParent()->IsKindOf( CLASSINFO( wxSplitterWindow ) ) )
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) )
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{
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SetRectRgn( tempRgn ,
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x + parent->MacGetLeftBorderSize() , y + parent->MacGetTopBorderSize() ,
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x + size.x - parent->MacGetRightBorderSize(),
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y + size.y - parent->MacGetBottomBorderSize()) ;
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SectRgn( visRgn , tempRgn , visRgn ) ;
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SectRgn( visRgn , tempRgn , visRgn ) ;
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}
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if ( parent->IsTopLevel() )
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if ( parent->IsTopLevel() )
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break ;
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break ;
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child = parent ;
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child = parent ;
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