Wait() should now return correct exit code even if thread state was EXITED (replaces patch 1166425)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33007 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2005-03-23 21:29:04 +00:00
parent 7dccdf8120
commit 0f00be4b33

View File

@@ -484,9 +484,9 @@ THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
// first of all, check whether we hadn't been cancelled already and don't // first of all, check whether we hadn't been cancelled already and don't
// start the user code at all then // start the user code at all then
bool isExited = (thread->m_internal->GetState() == STATE_EXITED); const bool hasExited = thread->m_internal->GetState() == STATE_EXITED;
if ( isExited ) if ( hasExited )
{ {
rc = (THREAD_RETVAL)-1; rc = (THREAD_RETVAL)-1;
} }
@@ -509,7 +509,7 @@ THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
// threads after state is changed to STATE_EXITED. // threads after state is changed to STATE_EXITED.
bool isDetached = thread->IsDetached(); bool isDetached = thread->IsDetached();
if (!isExited) if ( !hasExited )
{ {
// enter m_critsect before changing the thread state // enter m_critsect before changing the thread state
wxCriticalSectionLocker lock(thread->m_critsect); wxCriticalSectionLocker lock(thread->m_critsect);
@@ -517,7 +517,8 @@ THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
} }
// the thread may delete itself now if it wants, we don't need it any more // the thread may delete itself now if it wants, we don't need it any more
if (isDetached) thread->m_internal->LetDie(); if ( isDetached )
thread->m_internal->LetDie();
return rc; return rc;
} }
@@ -633,14 +634,11 @@ wxThreadInternal::WaitForTerminate(wxCriticalSection& cs,
wxThread::ExitCode rc = 0; wxThread::ExitCode rc = 0;
// Delete() is always safe to call, so consider all possible states // we might need to resume the thread if it's currently stopped
bool shouldResume = false;
// we might need to resume the thread, but we might also not need to cancel // as Delete() (which calls us) is always safe to call we need to consider
// it if it doesn't run yet // all possible states
bool shouldResume = false,
isRunning = false;
// check if the thread already started to run
{ {
wxCriticalSectionLocker lock(cs); wxCriticalSectionLocker lock(cs);
@@ -653,20 +651,17 @@ wxThreadInternal::WaitForTerminate(wxCriticalSection& cs,
// to let it run // to let it run
m_state = STATE_EXITED; m_state = STATE_EXITED;
Resume(); // it knows about STATE_EXITED special case // we must call Resume() as the thread hasn't been initially
// resumed yet (and as Resume() it knows about STATE_EXITED
// special case, it won't touch it and WinThreadStart() will
// just exit immediately)
shouldResume = true;
shouldDelete = false; shouldDelete = false;
} }
//else: shouldResume is correctly set to false here, wait until
isRunning = true; // someone else runs the thread and it finishes
// shouldResume is correctly set to false here
} }
else if ( m_state == STATE_EXITED ) else // running, paused, cancelled or even exited
{
return wxTHREAD_NOT_RUNNING;
}
else // running (but maybe paused or cancelled)
{ {
shouldResume = m_state == STATE_PAUSED; shouldResume = m_state == STATE_PAUSED;
} }
@@ -676,15 +671,6 @@ wxThreadInternal::WaitForTerminate(wxCriticalSection& cs,
if ( shouldResume ) if ( shouldResume )
Resume(); Resume();
// is it still running?
if ( isRunning || m_state == STATE_RUNNING )
{
if ( wxThread::IsMain() )
{
// set flag for wxIsWaitingForThread()
gs_waitingForThread = true;
}
// ask the thread to terminate // ask the thread to terminate
if ( shouldDelete ) if ( shouldDelete )
{ {
@@ -693,6 +679,14 @@ wxThreadInternal::WaitForTerminate(wxCriticalSection& cs,
Cancel(); Cancel();
} }
// now wait for thread to finish
if ( wxThread::IsMain() )
{
// set flag for wxIsWaitingForThread()
gs_waitingForThread = true;
}
// we can't just wait for the thread to terminate because it might be // we can't just wait for the thread to terminate because it might be
// calling some GUI functions and so it will never terminate before we // calling some GUI functions and so it will never terminate before we
// process the Windows messages that result from these functions // process the Windows messages that result from these functions
@@ -772,7 +766,7 @@ wxThreadInternal::WaitForTerminate(wxCriticalSection& cs,
{ {
gs_waitingForThread = false; gs_waitingForThread = false;
} }
}
// although the thread might be already in the EXITED state it might not // although the thread might be already in the EXITED state it might not
// have terminated yet and so we are not sure that it has actually // have terminated yet and so we are not sure that it has actually
@@ -834,7 +828,7 @@ bool wxThreadInternal::Resume()
// don't change the state from STATE_EXITED because it's special and means // don't change the state from STATE_EXITED because it's special and means
// we are going to terminate without running any user code - if we did it, // we are going to terminate without running any user code - if we did it,
// the codei n Delete() wouldn't work // the code in WaitForTerminate() wouldn't work
if ( m_state != STATE_EXITED ) if ( m_state != STATE_EXITED )
{ {
m_state = STATE_RUNNING; m_state = STATE_RUNNING;