Rewrite. Cursor handling better, split Layout() and Draw(), faster.

Printing almost works.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@906 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Karsten Ballüder
1998-10-24 18:08:20 +00:00
parent 01111366c9
commit 0e6c619a1a
6 changed files with 767 additions and 436 deletions

View File

@@ -21,8 +21,14 @@
class wxLayoutWindow : public wxScrolledWindow
{
public:
/** Constructor.
@param parent parent window to display this panel in
*/
wxLayoutWindow(wxWindow *parent);
/* Returns a reference to the wxLayoutList object.
@return the list
*/
wxLayoutList & GetLayoutList(void) { return m_llist; }
// clears the window and sets default parameters:
@@ -32,38 +38,66 @@ public:
{
GetLayoutList().Clear(family,size,style,weight,underline,fg,bg);
SetBackgroundColour( *GetLayoutList().GetDefaults()->GetBGColour());
m_bDirty = FALSE;
}
// callbacks
// NB: these functions are used as event handlers and must not be virtual
//void OnDraw(wxDC &dc);
void OnPaint(wxPaintEvent &WXUNUSED(event));
void OnMouse(wxMouseEvent& event);
void OnPaint(wxPaintEvent &event);
void OnLeftMouseClick(wxMouseEvent& event)
{ OnMouse(WXMENU_LAYOUT_LCLICK, event); }
void OnRightMouseClick(wxMouseEvent& event)
{ OnMouse(WXMENU_LAYOUT_RCLICK, event); }
void OnMouseDblClick(wxMouseEvent& event)
{ OnMouse(WXMENU_LAYOUT_DBLCLICK, event); }
void OnChar(wxKeyEvent& event);
/// gets called by either Update() or OnPaint()
void DoPaint(wxDC &dc);
#ifdef __WXMSW__
virtual long MSWGetDlgCode();
#endif //MSW
void UpdateScrollbars(void);
void Print(void);
void SetEventId(int id) { m_EventId = id; }
// what for? Caller doesn't even know object's positions in window
//wxPoint const &GetClickPosition(void) const { return m_ClickPosition; }
virtual ~wxLayoutWindow() {}
private:
/// if the flag is true, we send events when user clicks on embedded objects
inline void SetMouseTracking(bool doIt = true) { m_doSendEvents = doIt; }
virtual ~wxLayoutWindow() { }
// dirty flag access
bool IsDirty() const { return m_llist.IsDirty(); }
void ResetDirty() { m_llist.ResetDirty(); }
protected:
/// generic function for mouse events processing
void OnMouse(int eventId, wxMouseEvent& event);
/// repaint if needed
void Update(void);
/// for sending events
wxWindow *m_Parent;
int m_EventId;
bool m_doSendEvents;
/// the layout list to be displayed
wxLayoutList m_llist;
/// have we already set the scrollbars?
bool m_ScrollbarsSet;
/// if we want to find an object:
wxPoint m_FindPos;
wxLayoutObjectBase *m_FoundObject;
wxPoint m_ClickPosition;
/// Where does the current view start?
int m_ViewStartX; int m_ViewStartY;
/// do we have unsaved data?
bool m_bDirty;
private:
DECLARE_EVENT_TABLE()
};