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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3190 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster
1999-07-29 05:11:30 +00:00
parent c2ff79b17b
commit 0e320a79f1
145 changed files with 23991 additions and 0 deletions

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src/os2/app.cpp Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: app.cpp
// Purpose: wxApp
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "app.h"
#endif
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/gdicmn.h"
#include "wx/pen.h"
#include "wx/brush.h"
#include "wx/cursor.h"
#include "wx/icon.h"
#include "wx/palette.h"
#include "wx/dc.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/log.h"
#include "wx/module.h"
#include "wx/memory.h"
#if wxUSE_WX_RESOURCES
#include "wx/resource.h"
#endif
#include <string.h>
extern char *wxBuffer;
extern wxList wxPendingDelete;
wxApp *wxTheApp = NULL;
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
EVT_IDLE(wxApp::OnIdle)
END_EVENT_TABLE()
#endif
long wxApp::sm_lastMessageTime = 0;
bool wxApp::Initialize()
{
#ifdef __WXMSW__
wxBuffer = new char[1500];
#else
wxBuffer = new char[BUFSIZ + 512];
#endif
/* No longer used
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
streambuf* sBuf = new wxDebugStreamBuf;
ostream* oStr = new ostream(sBuf) ;
wxDebugContext::SetStream(oStr, sBuf);
#endif
*/
wxClassInfo::InitializeClasses();
wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
wxTheColourDatabase->Initialize();
wxInitializeStockLists();
wxInitializeStockObjects();
#if wxUSE_WX_RESOURCES
wxInitializeResourceSystem();
#endif
wxBitmap::InitStandardHandlers();
wxModule::RegisterModules();
wxASSERT( wxModule::InitializeModules() == TRUE );
return TRUE;
}
void wxApp::CleanUp()
{
wxModule::CleanUpModules();
#if wxUSE_WX_RESOURCES
wxCleanUpResourceSystem();
#endif
wxDeleteStockObjects() ;
// Destroy all GDI lists, etc.
delete wxTheBrushList;
wxTheBrushList = NULL;
delete wxThePenList;
wxThePenList = NULL;
delete wxTheFontList;
wxTheFontList = NULL;
delete wxTheBitmapList;
wxTheBitmapList = NULL;
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
wxBitmap::CleanUpHandlers();
delete[] wxBuffer;
wxBuffer = NULL;
wxClassInfo::CleanUpClasses();
delete wxTheApp;
wxTheApp = NULL;
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,
// as a special case. Then when dumping we need to ignore
// wxDebugContext, too.
if (wxDebugContext::CountObjectsLeft() > 0)
{
wxTrace("There were memory leaks.\n");
wxDebugContext::Dump();
wxDebugContext::PrintStatistics();
}
// wxDebugContext::SetStream(NULL, NULL);
#endif
// do it as the very last thing because everything else can log messages
wxLog::DontCreateOnDemand();
// do it as the very last thing because everything else can log messages
delete wxLog::SetActiveTarget(NULL);
}
int wxEntry( int argc, char *argv[] )
{
if (!wxApp::Initialize())
return FALSE;
if (!wxTheApp)
{
if (!wxApp::GetInitializerFunction())
{
printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
return 0;
};
wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
};
if (!wxTheApp)
{
printf( "wxWindows error: wxTheApp == NULL\n" );
return 0;
};
wxTheApp->argc = argc;
wxTheApp->argv = argv;
// GUI-specific initialization, such as creating an app context.
wxTheApp->OnInitGui();
// Here frames insert themselves automatically
// into wxTopLevelWindows by getting created
// in OnInit().
if (!wxTheApp->OnInit()) return 0;
int retValue = 0;
if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
if (wxTheApp->GetTopWindow())
{
delete wxTheApp->GetTopWindow();
wxTheApp->SetTopWindow(NULL);
}
wxTheApp->DeletePendingObjects();
wxTheApp->OnExit();
wxApp::CleanUp();
return retValue;
};
// Static member initialization
wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL;
wxApp::wxApp()
{
m_topWindow = NULL;
wxTheApp = this;
m_className = "";
m_wantDebugOutput = TRUE ;
m_appName = "";
argc = 0;
argv = NULL;
#ifdef __WXMSW__
m_printMode = wxPRINT_WINDOWS;
#else
m_printMode = wxPRINT_POSTSCRIPT;
#endif
m_exitOnFrameDelete = TRUE;
m_auto3D = TRUE;
}
bool wxApp::Initialized()
{
if (GetTopWindow())
return TRUE;
else
return FALSE;
}
int wxApp::MainLoop()
{
m_keepGoing = TRUE;
/* TODO: implement your main loop here, calling ProcessIdle in idle time.
while (m_keepGoing)
{
while (!::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
ProcessIdle()) {}
if (!DoMessage())
m_keepGoing = FALSE;
}
*/
return 0;
}
// Returns TRUE if more time is needed.
bool wxApp::ProcessIdle()
{
wxIdleEvent event;
event.SetEventObject(this);
ProcessEvent(event);
return event.MoreRequested();
}
void wxApp::ExitMainLoop()
{
m_keepGoing = FALSE;
}
// Is a message/event pending?
bool wxApp::Pending()
{
/* TODO.
*/
return FALSE;
}
// Dispatch a message.
void wxApp::Dispatch()
{
/* TODO.
*/
}
void wxApp::OnIdle(wxIdleEvent& event)
{
static bool inOnIdle = FALSE;
// Avoid recursion (via ProcessEvent default case)
if (inOnIdle)
return;
inOnIdle = TRUE;
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
pLog->Flush();
// Send OnIdle events to all windows
bool needMore = SendIdleEvents();
if (needMore)
event.RequestMore(TRUE);
inOnIdle = FALSE;
}
// Send idle event to all top-level windows
bool wxApp::SendIdleEvents()
{
bool needMore = FALSE;
wxNode* node = wxTopLevelWindows.First();
while (node)
{
wxWindow* win = (wxWindow*) node->Data();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->Next();
}
return needMore;
}
// Send idle event to window and all subwindows
bool wxApp::SendIdleEvents(wxWindow* win)
{
bool needMore = FALSE;
wxIdleEvent event;
event.SetEventObject(win);
win->ProcessEvent(event);
if (event.MoreRequested())
needMore = TRUE;
wxNode* node = win->GetChildren().First();
while (node)
{
wxWindow* win = (wxWindow*) node->Data();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->Next();
}
return needMore ;
}
void wxApp::DeletePendingObjects()
{
wxNode *node = wxPendingDelete.First();
while (node)
{
wxObject *obj = (wxObject *)node->Data();
delete obj;
if (wxPendingDelete.Member(obj))
delete node;
// Deleting one object may have deleted other pending
// objects, so start from beginning of list again.
node = wxPendingDelete.First();
}
}
wxLog* wxApp::CreateLogTarget()
{
return new wxLogGui;
}
wxWindow* wxApp::GetTopWindow() const
{
if (m_topWindow)
return m_topWindow;
else if (wxTopLevelWindows.Number() > 0)
return (wxWindow*) wxTopLevelWindows.First()->Data();
else
return NULL;
}
void wxExit()
{
wxApp::CleanUp();
/*
* TODO: Exit in some platform-specific way. Not recommended that the app calls this:
* only for emergencies.
*/
}
// Yield to other processes
bool wxYield()
{
/*
* TODO
*/
return TRUE;
}