*** empty log message ***
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3190 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
391
src/os2/app.cpp
Normal file
391
src/os2/app.cpp
Normal file
@@ -0,0 +1,391 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: app.cpp
|
||||
// Purpose: wxApp
|
||||
// Author: AUTHOR
|
||||
// Modified by:
|
||||
// Created: ??/??/98
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) AUTHOR
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation "app.h"
|
||||
#endif
|
||||
|
||||
#include "wx/frame.h"
|
||||
#include "wx/app.h"
|
||||
#include "wx/utils.h"
|
||||
#include "wx/gdicmn.h"
|
||||
#include "wx/pen.h"
|
||||
#include "wx/brush.h"
|
||||
#include "wx/cursor.h"
|
||||
#include "wx/icon.h"
|
||||
#include "wx/palette.h"
|
||||
#include "wx/dc.h"
|
||||
#include "wx/dialog.h"
|
||||
#include "wx/msgdlg.h"
|
||||
#include "wx/log.h"
|
||||
#include "wx/module.h"
|
||||
#include "wx/memory.h"
|
||||
|
||||
#if wxUSE_WX_RESOURCES
|
||||
#include "wx/resource.h"
|
||||
#endif
|
||||
|
||||
#include <string.h>
|
||||
|
||||
extern char *wxBuffer;
|
||||
extern wxList wxPendingDelete;
|
||||
|
||||
wxApp *wxTheApp = NULL;
|
||||
|
||||
#if !USE_SHARED_LIBRARY
|
||||
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
|
||||
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
|
||||
EVT_IDLE(wxApp::OnIdle)
|
||||
END_EVENT_TABLE()
|
||||
#endif
|
||||
|
||||
long wxApp::sm_lastMessageTime = 0;
|
||||
|
||||
bool wxApp::Initialize()
|
||||
{
|
||||
#ifdef __WXMSW__
|
||||
wxBuffer = new char[1500];
|
||||
#else
|
||||
wxBuffer = new char[BUFSIZ + 512];
|
||||
#endif
|
||||
|
||||
/* No longer used
|
||||
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
|
||||
|
||||
streambuf* sBuf = new wxDebugStreamBuf;
|
||||
ostream* oStr = new ostream(sBuf) ;
|
||||
wxDebugContext::SetStream(oStr, sBuf);
|
||||
#endif
|
||||
*/
|
||||
|
||||
wxClassInfo::InitializeClasses();
|
||||
|
||||
wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
|
||||
wxTheColourDatabase->Initialize();
|
||||
|
||||
wxInitializeStockLists();
|
||||
wxInitializeStockObjects();
|
||||
|
||||
#if wxUSE_WX_RESOURCES
|
||||
wxInitializeResourceSystem();
|
||||
#endif
|
||||
|
||||
wxBitmap::InitStandardHandlers();
|
||||
|
||||
wxModule::RegisterModules();
|
||||
wxASSERT( wxModule::InitializeModules() == TRUE );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxApp::CleanUp()
|
||||
{
|
||||
wxModule::CleanUpModules();
|
||||
|
||||
#if wxUSE_WX_RESOURCES
|
||||
wxCleanUpResourceSystem();
|
||||
#endif
|
||||
|
||||
wxDeleteStockObjects() ;
|
||||
|
||||
// Destroy all GDI lists, etc.
|
||||
|
||||
delete wxTheBrushList;
|
||||
wxTheBrushList = NULL;
|
||||
|
||||
delete wxThePenList;
|
||||
wxThePenList = NULL;
|
||||
|
||||
delete wxTheFontList;
|
||||
wxTheFontList = NULL;
|
||||
|
||||
delete wxTheBitmapList;
|
||||
wxTheBitmapList = NULL;
|
||||
|
||||
delete wxTheColourDatabase;
|
||||
wxTheColourDatabase = NULL;
|
||||
|
||||
wxBitmap::CleanUpHandlers();
|
||||
|
||||
delete[] wxBuffer;
|
||||
wxBuffer = NULL;
|
||||
|
||||
wxClassInfo::CleanUpClasses();
|
||||
|
||||
delete wxTheApp;
|
||||
wxTheApp = NULL;
|
||||
|
||||
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
|
||||
// At this point we want to check if there are any memory
|
||||
// blocks that aren't part of the wxDebugContext itself,
|
||||
// as a special case. Then when dumping we need to ignore
|
||||
// wxDebugContext, too.
|
||||
if (wxDebugContext::CountObjectsLeft() > 0)
|
||||
{
|
||||
wxTrace("There were memory leaks.\n");
|
||||
wxDebugContext::Dump();
|
||||
wxDebugContext::PrintStatistics();
|
||||
}
|
||||
// wxDebugContext::SetStream(NULL, NULL);
|
||||
#endif
|
||||
|
||||
// do it as the very last thing because everything else can log messages
|
||||
wxLog::DontCreateOnDemand();
|
||||
// do it as the very last thing because everything else can log messages
|
||||
delete wxLog::SetActiveTarget(NULL);
|
||||
}
|
||||
|
||||
int wxEntry( int argc, char *argv[] )
|
||||
{
|
||||
if (!wxApp::Initialize())
|
||||
return FALSE;
|
||||
if (!wxTheApp)
|
||||
{
|
||||
if (!wxApp::GetInitializerFunction())
|
||||
{
|
||||
printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
|
||||
return 0;
|
||||
};
|
||||
|
||||
wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
|
||||
};
|
||||
|
||||
if (!wxTheApp)
|
||||
{
|
||||
printf( "wxWindows error: wxTheApp == NULL\n" );
|
||||
return 0;
|
||||
};
|
||||
|
||||
wxTheApp->argc = argc;
|
||||
wxTheApp->argv = argv;
|
||||
|
||||
// GUI-specific initialization, such as creating an app context.
|
||||
wxTheApp->OnInitGui();
|
||||
|
||||
// Here frames insert themselves automatically
|
||||
// into wxTopLevelWindows by getting created
|
||||
// in OnInit().
|
||||
|
||||
if (!wxTheApp->OnInit()) return 0;
|
||||
|
||||
int retValue = 0;
|
||||
|
||||
if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
|
||||
|
||||
if (wxTheApp->GetTopWindow())
|
||||
{
|
||||
delete wxTheApp->GetTopWindow();
|
||||
wxTheApp->SetTopWindow(NULL);
|
||||
}
|
||||
|
||||
wxTheApp->DeletePendingObjects();
|
||||
|
||||
wxTheApp->OnExit();
|
||||
|
||||
wxApp::CleanUp();
|
||||
|
||||
return retValue;
|
||||
};
|
||||
|
||||
// Static member initialization
|
||||
wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL;
|
||||
|
||||
wxApp::wxApp()
|
||||
{
|
||||
m_topWindow = NULL;
|
||||
wxTheApp = this;
|
||||
m_className = "";
|
||||
m_wantDebugOutput = TRUE ;
|
||||
m_appName = "";
|
||||
argc = 0;
|
||||
argv = NULL;
|
||||
#ifdef __WXMSW__
|
||||
m_printMode = wxPRINT_WINDOWS;
|
||||
#else
|
||||
m_printMode = wxPRINT_POSTSCRIPT;
|
||||
#endif
|
||||
m_exitOnFrameDelete = TRUE;
|
||||
m_auto3D = TRUE;
|
||||
}
|
||||
|
||||
bool wxApp::Initialized()
|
||||
{
|
||||
if (GetTopWindow())
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
int wxApp::MainLoop()
|
||||
{
|
||||
m_keepGoing = TRUE;
|
||||
|
||||
/* TODO: implement your main loop here, calling ProcessIdle in idle time.
|
||||
while (m_keepGoing)
|
||||
{
|
||||
while (!::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
|
||||
ProcessIdle()) {}
|
||||
if (!DoMessage())
|
||||
m_keepGoing = FALSE;
|
||||
}
|
||||
*/
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Returns TRUE if more time is needed.
|
||||
bool wxApp::ProcessIdle()
|
||||
{
|
||||
wxIdleEvent event;
|
||||
event.SetEventObject(this);
|
||||
ProcessEvent(event);
|
||||
|
||||
return event.MoreRequested();
|
||||
}
|
||||
|
||||
void wxApp::ExitMainLoop()
|
||||
{
|
||||
m_keepGoing = FALSE;
|
||||
}
|
||||
|
||||
// Is a message/event pending?
|
||||
bool wxApp::Pending()
|
||||
{
|
||||
/* TODO.
|
||||
*/
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Dispatch a message.
|
||||
void wxApp::Dispatch()
|
||||
{
|
||||
/* TODO.
|
||||
*/
|
||||
}
|
||||
|
||||
void wxApp::OnIdle(wxIdleEvent& event)
|
||||
{
|
||||
static bool inOnIdle = FALSE;
|
||||
|
||||
// Avoid recursion (via ProcessEvent default case)
|
||||
if (inOnIdle)
|
||||
return;
|
||||
|
||||
inOnIdle = TRUE;
|
||||
|
||||
// 'Garbage' collection of windows deleted with Close().
|
||||
DeletePendingObjects();
|
||||
|
||||
// flush the logged messages if any
|
||||
wxLog *pLog = wxLog::GetActiveTarget();
|
||||
if ( pLog != NULL && pLog->HasPendingMessages() )
|
||||
pLog->Flush();
|
||||
|
||||
// Send OnIdle events to all windows
|
||||
bool needMore = SendIdleEvents();
|
||||
|
||||
if (needMore)
|
||||
event.RequestMore(TRUE);
|
||||
|
||||
inOnIdle = FALSE;
|
||||
}
|
||||
|
||||
// Send idle event to all top-level windows
|
||||
bool wxApp::SendIdleEvents()
|
||||
{
|
||||
bool needMore = FALSE;
|
||||
wxNode* node = wxTopLevelWindows.First();
|
||||
while (node)
|
||||
{
|
||||
wxWindow* win = (wxWindow*) node->Data();
|
||||
if (SendIdleEvents(win))
|
||||
needMore = TRUE;
|
||||
|
||||
node = node->Next();
|
||||
}
|
||||
return needMore;
|
||||
}
|
||||
|
||||
// Send idle event to window and all subwindows
|
||||
bool wxApp::SendIdleEvents(wxWindow* win)
|
||||
{
|
||||
bool needMore = FALSE;
|
||||
|
||||
wxIdleEvent event;
|
||||
event.SetEventObject(win);
|
||||
win->ProcessEvent(event);
|
||||
|
||||
if (event.MoreRequested())
|
||||
needMore = TRUE;
|
||||
|
||||
wxNode* node = win->GetChildren().First();
|
||||
while (node)
|
||||
{
|
||||
wxWindow* win = (wxWindow*) node->Data();
|
||||
if (SendIdleEvents(win))
|
||||
needMore = TRUE;
|
||||
|
||||
node = node->Next();
|
||||
}
|
||||
return needMore ;
|
||||
}
|
||||
|
||||
void wxApp::DeletePendingObjects()
|
||||
{
|
||||
wxNode *node = wxPendingDelete.First();
|
||||
while (node)
|
||||
{
|
||||
wxObject *obj = (wxObject *)node->Data();
|
||||
|
||||
delete obj;
|
||||
|
||||
if (wxPendingDelete.Member(obj))
|
||||
delete node;
|
||||
|
||||
// Deleting one object may have deleted other pending
|
||||
// objects, so start from beginning of list again.
|
||||
node = wxPendingDelete.First();
|
||||
}
|
||||
}
|
||||
|
||||
wxLog* wxApp::CreateLogTarget()
|
||||
{
|
||||
return new wxLogGui;
|
||||
}
|
||||
|
||||
wxWindow* wxApp::GetTopWindow() const
|
||||
{
|
||||
if (m_topWindow)
|
||||
return m_topWindow;
|
||||
else if (wxTopLevelWindows.Number() > 0)
|
||||
return (wxWindow*) wxTopLevelWindows.First()->Data();
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void wxExit()
|
||||
{
|
||||
wxApp::CleanUp();
|
||||
/*
|
||||
* TODO: Exit in some platform-specific way. Not recommended that the app calls this:
|
||||
* only for emergencies.
|
||||
*/
|
||||
}
|
||||
|
||||
// Yield to other processes
|
||||
bool wxYield()
|
||||
{
|
||||
/*
|
||||
* TODO
|
||||
*/
|
||||
return TRUE;
|
||||
}
|
||||
|
Reference in New Issue
Block a user