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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3190 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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77
include/wx/os2/toolbar.h
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77
include/wx/os2/toolbar.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: toolbar.h
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// Purpose: wxToolBar class
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_TOOLBAR_H_
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#define _WX_TOOLBAR_H_
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#ifdef __GNUG__
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#pragma interface "toolbar.h"
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#endif
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#include "wx/tbarbase.h"
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WXDLLEXPORT_DATA(extern const char*) wxToolBarNameStr;
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class WXDLLEXPORT wxToolBar: public wxToolBarBase
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{
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DECLARE_DYNAMIC_CLASS(wxToolBar)
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public:
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/*
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* Public interface
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*/
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wxToolBar();
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inline wxToolBar(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxNO_BORDER|wxTB_HORIZONTAL,
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const wxString& name = wxToolBarNameStr)
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{
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Create(parent, id, pos, size, style, name);
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}
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~wxToolBar();
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bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxNO_BORDER|wxTB_HORIZONTAL,
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const wxString& name = wxToolBarNameStr);
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// If pushedBitmap is NULL, a reversed version of bitmap is
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// created and used as the pushed/toggled image.
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// If toggle is TRUE, the button toggles between the two states.
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wxToolBarTool *AddTool(int toolIndex, const wxBitmap& bitmap, const wxBitmap& pushedBitmap = wxNullBitmap,
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bool toggle = FALSE, long xPos = -1, long yPos = -1, wxObject *clientData = NULL,
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const wxString& helpString1 = "", const wxString& helpString2 = "");
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// Set default bitmap size
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void SetToolBitmapSize(const wxSize& size);
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void EnableTool(int toolIndex, bool enable); // additional drawing on enabling
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void ToggleTool(int toolIndex, bool toggle); // toggle is TRUE if toggled on
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void ClearTools();
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// The button size is bigger than the bitmap size
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wxSize GetToolSize() const;
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wxSize GetMaxSize() const;
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// Add all the buttons
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virtual bool CreateTools();
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virtual bool Layout() {return TRUE;}
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// The post-tool-addition call. TODO: do here whatever's
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// necessary for completing the toolbar construction.
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bool Realize() { return CreateTools(); };
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protected:
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DECLARE_EVENT_TABLE()
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};
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#endif
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// _WX_TOOLBAR_H_
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