Don't duplicate wxImage::ConvertToDisabled() in wxAUI code.
Just reuse the existing function. Also add an example of showing a disabled bitmap to the aui sample. Closes #13303. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@68210 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -69,41 +69,6 @@ const int BUTTON_DROPDOWN_WIDTH = 10;
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wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
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const wxColour& color);
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static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
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{
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wxImage image = bmp.ConvertToImage();
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int mr, mg, mb;
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mr = image.GetMaskRed();
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mg = image.GetMaskGreen();
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mb = image.GetMaskBlue();
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unsigned char* data = image.GetData();
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int width = image.GetWidth();
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int height = image.GetHeight();
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bool has_mask = image.HasMask();
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for (int y = height-1; y >= 0; --y)
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{
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for (int x = width-1; x >= 0; --x)
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{
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data = image.GetData() + (y*(width*3))+(x*3);
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unsigned char* r = data;
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unsigned char* g = data+1;
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unsigned char* b = data+2;
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if (has_mask && *r == mr && *g == mg && *b == mb)
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continue;
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*r = wxColour::AlphaBlend(*r, 255, 0.4);
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*g = wxColour::AlphaBlend(*g, 255, 0.4);
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*b = wxColour::AlphaBlend(*b, 255, 0.4);
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}
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}
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return wxBitmap(image);
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}
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static wxColor GetBaseColor()
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{
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@@ -996,10 +961,7 @@ wxAuiToolBarItem* wxAuiToolBar::AddTool(int tool_id,
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// no disabled bitmap specified, we need to make one
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if (item.bitmap.IsOk())
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{
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//wxImage img = item.bitmap.ConvertToImage();
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//wxImage grey_version = img.ConvertToGreyscale();
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//item.disabled_bitmap = wxBitmap(grey_version);
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item.disabled_bitmap = MakeDisabledBitmap(item.bitmap);
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item.disabled_bitmap = item.bitmap.ConvertToDisabled();
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}
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}
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m_items.Add(item);
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