wxDialog for wxUniv
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11639 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -62,19 +62,22 @@ protected:
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};
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};
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#if defined(__WXUNIVERSAL__)
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#if defined(__WXMSW__)
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#include "wx/univ/dialog.h"
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#include "wx/msw/dialog.h"
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#else
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#elif defined(__WXMOTIF__)
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#if defined(__WXMSW__)
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#include "wx/motif/dialog.h"
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#include "wx/msw/dialog.h"
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#elif defined(__WXGTK__)
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#elif defined(__WXMOTIF__)
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#include "wx/gtk/dialog.h"
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#include "wx/motif/dialog.h"
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#elif defined(__WXMAC__)
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#elif defined(__WXGTK__)
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#include "wx/mac/dialog.h"
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#include "wx/gtk/dialog.h"
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#elif defined(__WXPM__)
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#elif defined(__WXMAC__)
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#include "wx/os2/dialog.h"
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#include "wx/mac/dialog.h"
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#elif defined(__WXSTUBS__)
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#elif defined(__WXPM__)
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#include "wx/stubs/dialog.h"
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#include "wx/os2/dialog.h"
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#elif defined(__WXSTUBS__)
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#include "wx/stubs/dialog.h"
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#endif
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#endif
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#endif
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#endif
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#endif
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103
include/wx/univ/dialog.h
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103
include/wx/univ/dialog.h
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@@ -0,0 +1,103 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: dialog.h
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// Purpose: wxDialog class
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// Author: Vaclav Slavik
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// Created: 2001/09/16
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// RCS-ID: $Id$
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// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_DIALOG_H_
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#define _WX_UNIV_DIALOG_H_
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#ifdef __GNUG__
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#pragma interface "univdialog.h"
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#endif
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WXDLLEXPORT_DATA(extern const wxChar*) wxDialogNameStr;
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class WXDLLEXPORT wxWindowDisabler;
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class WXDLLEXPORT wxEventLoop;
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// Dialog boxes
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class WXDLLEXPORT wxDialog : public wxDialogBase
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{
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public:
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wxDialog() { Init(); }
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// Constructor with a modal flag, but no window id - the old convention
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wxDialog(wxWindow *parent,
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const wxString& title, bool modal,
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int x = -1, int y= -1, int width = 500, int height = 500,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr)
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{
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long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ;
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Init();
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Create(parent, -1, title, wxPoint(x, y), wxSize(width, height),
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style | modalStyle, name);
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}
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~wxDialog();
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// Constructor with no modal flag - the new convention.
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wxDialog(wxWindow *parent, wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr)
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{
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Init();
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Create(parent, id, title, pos, size, style, name);
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}
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bool Create(wxWindow *parent, wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr);
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void SetModal(bool flag);
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virtual bool IsModal() const;
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// For now, same as Show(TRUE) but returns return code
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virtual int ShowModal();
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// may be called to terminate the dialog with the given return code
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virtual void EndModal(int retCode);
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// returns TRUE if we're in a modal loop
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bool IsModalShowing() const;
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bool Show(bool show);
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// implementation only from now on
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// -------------------------------
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// event handlers
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void OnCloseWindow(wxCloseEvent& event);
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void OnOK(wxCommandEvent& event);
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void OnApply(wxCommandEvent& event);
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void OnCancel(wxCommandEvent& event);
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protected:
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// common part of all ctors
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void Init();
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private:
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// while we are showing a modal dialog we disable the other windows using
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// this object
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wxWindowDisabler *m_windowDisabler;
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// modal dialog runs its own event loop
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wxEventLoop *m_eventLoop;
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// is modal right now?
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bool m_isShowingModal;
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DECLARE_DYNAMIC_CLASS(wxDialog)
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DECLARE_EVENT_TABLE()
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};
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#endif
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// _WX_UNIV_DIALOG_H_
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209
src/univ/dialog.cpp
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209
src/univ/dialog.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: src/univ/dialog.cpp
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// Author: Robert Roebling, Vaclav Slavik
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// Id: $Id$
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// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "univdialog.h"
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#endif
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#include "wx/dialog.h"
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#include "wx/utils.h"
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#include "wx/evtloop.h"
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#include "wx/app.h"
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//-----------------------------------------------------------------------------
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// wxDialog
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//-----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(wxDialog,wxDialogBase)
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EVT_BUTTON (wxID_OK, wxDialog::OnOK)
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EVT_BUTTON (wxID_CANCEL, wxDialog::OnCancel)
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EVT_BUTTON (wxID_APPLY, wxDialog::OnApply)
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EVT_CLOSE (wxDialog::OnCloseWindow)
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END_EVENT_TABLE()
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IMPLEMENT_DYNAMIC_CLASS(wxDialog,wxTopLevelWindow)
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void wxDialog::Init()
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{
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m_returnCode = 0;
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m_windowDisabler = NULL;
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m_eventLoop = NULL;
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m_isShowingModal = FALSE;
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}
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wxDialog::~wxDialog()
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{
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delete m_eventLoop;
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}
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bool wxDialog::Create(wxWindow *parent,
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wxWindowID id, const wxString &title,
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const wxPoint &pos, const wxSize &size,
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long style, const wxString &name)
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{
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SetExtraStyle(GetExtraStyle() | wxTLW_EX_DIALOG);
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// all dialogs should have tab traversal enabled
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style |= wxTAB_TRAVERSAL;
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return wxTopLevelWindow::Create(parent, id, title, pos, size, style, name);
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}
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void wxDialog::OnApply(wxCommandEvent &WXUNUSED(event))
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{
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if ( Validate() )
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TransferDataFromWindow();
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}
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void wxDialog::OnCancel(wxCommandEvent &WXUNUSED(event))
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{
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if ( IsModal() )
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{
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EndModal(wxID_CANCEL);
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}
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else
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{
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SetReturnCode(wxID_CANCEL);
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Show(FALSE);
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}
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}
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void wxDialog::OnOK(wxCommandEvent &WXUNUSED(event))
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{
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if ( Validate() && TransferDataFromWindow() )
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{
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if ( IsModal() )
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{
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EndModal(wxID_OK);
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}
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else
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{
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SetReturnCode(wxID_OK);
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Show(FALSE);
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}
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}
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}
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void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
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{
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// We'll send a Cancel message by default,
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// which may close the dialog.
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// Check for looping if the Cancel event handler calls Close().
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// Note that if a cancel button and handler aren't present in the dialog,
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// nothing will happen when you close the dialog via the window manager, or
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// via Close().
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// We wouldn't want to destroy the dialog by default, since the dialog may have been
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// created on the stack.
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// However, this does mean that calling dialog->Close() won't delete the dialog
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// unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
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// sure to destroy the dialog.
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// The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
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static wxList s_closing;
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if (s_closing.Member(this))
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return; // no loops
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s_closing.Append(this);
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject(this);
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GetEventHandler()->ProcessEvent(cancelEvent);
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s_closing.DeleteObject(this);
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}
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bool wxDialog::Show(bool show)
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{
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if ( !show )
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{
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// if we had disabled other app windows, reenable them back now because
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// if they stay disabled Windows will activate another window (one
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// which is enabled, anyhow) and we will lose activation
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if ( m_windowDisabler )
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{
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delete m_windowDisabler;
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m_windowDisabler = NULL;
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}
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if ( IsModal() )
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EndModal(wxID_CANCEL);
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}
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bool ret = wxDialogBase::Show(show);
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if ( show )
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InitDialog();
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return ret;
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}
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bool wxDialog::IsModal() const
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{
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return m_isShowingModal;
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}
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void wxDialog::SetModal(bool WXUNUSED(flag))
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{
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wxFAIL_MSG( wxT("wxDialog:SetModal obsolete now") );
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}
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int wxDialog::ShowModal()
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{
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if ( IsModal() )
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{
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wxFAIL_MSG( wxT("wxDialog:ShowModal called twice") );
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return GetReturnCode();
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}
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// use the apps top level window as parent if none given unless explicitly
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// forbidden
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if ( !GetParent() && !(GetWindowStyleFlag() & wxDIALOG_NO_PARENT) )
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{
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wxWindow *parent = wxTheApp->GetTopWindow();
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if ( parent && parent != this )
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{
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m_parent = parent;
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}
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}
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wxBusyCursorSuspender cs; // temporarily suppress the busy cursor
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Show(TRUE);
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m_isShowingModal = TRUE;
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wxASSERT_MSG( !m_windowDisabler, _T("disabling windows twice?") );
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m_windowDisabler = new wxWindowDisabler(this);
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if ( !m_eventLoop )
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m_eventLoop = new wxEventLoop;
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m_eventLoop->Run();
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return GetReturnCode();
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}
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void wxDialog::EndModal(int retCode)
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{
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wxASSERT_MSG( m_eventLoop, _T("wxDialog is not modal") );
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SetReturnCode(retCode);
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if ( !IsModal() )
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{
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wxFAIL_MSG( wxT("wxDialog:EndModal called twice") );
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return;
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}
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m_isShowingModal = FALSE;
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m_eventLoop->Exit();
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Show(FALSE);
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}
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Reference in New Issue
Block a user