make wxKeyEvent and wxMouseEvent derive from the same wxKeyboardState object (indirectly via wxMouseState in the case of the latter) to make Get/HasModifiers() available in wxMouseEvent as well while avoiding code duplication

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55745 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-09-19 18:41:41 +00:00
parent d577449426
commit 0e0977894a
10 changed files with 417 additions and 351 deletions

View File

@@ -19,8 +19,10 @@
#include "wx/object.h"
#include "wx/list.h"
#include "wx/filefn.h"
#if wxUSE_GUI
#include "wx/gdicmn.h"
#include "wx/mousestate.h"
#endif
class WXDLLIMPEXP_FWD_BASE wxArrayString;
@@ -208,74 +210,6 @@ WXDLLIMPEXP_CORE bool wxGetKeyState(wxKeyCode key);
// in wxMSW.
WXDLLIMPEXP_CORE bool wxSetDetectableAutoRepeat( bool flag );
// wxMouseState is used to hold information about button and modifier state
// and is what is returned from wxGetMouseState.
class WXDLLIMPEXP_CORE wxMouseState
{
public:
wxMouseState()
: m_x(0), m_y(0),
m_leftDown(false), m_middleDown(false), m_rightDown(false),
m_aux1Down(false), m_aux2Down(false),
m_controlDown(false), m_shiftDown(false), m_altDown(false),
m_metaDown(false)
{}
wxCoord GetX() const { return m_x; }
wxCoord GetY() const { return m_y; }
wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
bool LeftDown() const { return m_leftDown; }
bool MiddleDown() const { return m_middleDown; }
bool RightDown() const { return m_rightDown; }
bool Aux1Down() const { return m_aux1Down; }
bool Aux2Down() const { return m_aux2Down; }
bool ControlDown() const { return m_controlDown; }
bool ShiftDown() const { return m_shiftDown; }
bool AltDown() const { return m_altDown; }
bool MetaDown() const { return m_metaDown; }
bool CmdDown() const
{
#if defined(__WXMAC__) || defined(__WXCOCOA__)
return MetaDown();
#else
return ControlDown();
#endif
}
void SetX(wxCoord x) { m_x = x; }
void SetY(wxCoord y) { m_y = y; }
void SetLeftDown(bool down) { m_leftDown = down; }
void SetMiddleDown(bool down) { m_middleDown = down; }
void SetRightDown(bool down) { m_rightDown = down; }
void SetAux1Down(bool down) { m_aux1Down = down; }
void SetAux2Down(bool down) { m_aux2Down = down; }
void SetControlDown(bool down) { m_controlDown = down; }
void SetShiftDown(bool down) { m_shiftDown = down; }
void SetAltDown(bool down) { m_altDown = down; }
void SetMetaDown(bool down) { m_metaDown = down; }
private:
wxCoord m_x,
m_y;
bool m_leftDown : 1;
bool m_middleDown : 1;
bool m_rightDown : 1;
bool m_aux1Down : 1;
bool m_aux2Down : 1;
bool m_controlDown : 1;
bool m_shiftDown : 1;
bool m_altDown : 1;
bool m_metaDown : 1;
};
// Returns the current state of the mouse position, buttons and modifers
WXDLLIMPEXP_CORE wxMouseState wxGetMouseState();