make wxKeyEvent and wxMouseEvent derive from the same wxKeyboardState object (indirectly via wxMouseState in the case of the latter) to make Get/HasModifiers() available in wxMouseEvent as well while avoiding code duplication

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55745 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-09-19 18:41:41 +00:00
parent d577449426
commit 0e0977894a
10 changed files with 417 additions and 351 deletions

View File

@@ -20,6 +20,7 @@
#if wxUSE_GUI
#include "wx/gdicmn.h"
#include "wx/cursor.h"
#include "wx/mousestate.h"
#endif
#include "wx/dynarray.h"
@@ -295,12 +296,6 @@ enum Propagation_state
class WXDLLIMPEXP_BASE wxEvent : public wxObject
{
private:
wxEvent& operator=(const wxEvent&);
protected:
wxEvent(const wxEvent&); // for implementing Clone()
public:
wxEvent(int winid = 0, wxEventType commandType = wxEVT_NULL );
@@ -367,10 +362,13 @@ protected:
// backwards compatibility as it is new
int m_propagationLevel;
protected:
bool m_skipped;
bool m_isCommandEvent;
protected:
wxEvent(const wxEvent&); // for implementing Clone()
wxEvent& operator=(const wxEvent&); // for derived classes operator=()
private:
// it needs to access our m_propagationLevel
friend class WXDLLIMPEXP_FWD_BASE wxPropagateOnce;
@@ -644,12 +642,17 @@ enum
wxMOUSE_BTN_MAX
};
class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent
class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent,
public wxMouseState
{
public:
wxMouseEvent(wxEventType mouseType = wxEVT_NULL);
wxMouseEvent(const wxMouseEvent& event) : wxEvent(event)
{ Assign(event); }
wxMouseEvent(const wxMouseEvent& event)
: wxEvent(event),
wxMouseState(event)
{
Assign(event);
}
// Was it a button event? (*doesn't* mean: is any button *down*?)
bool IsButton() const { return Button(wxMOUSE_BTN_ANY); }
@@ -672,20 +675,6 @@ public:
// Get the button which is changing state (wxMOUSE_BTN_NONE if none)
int GetButton() const;
// Find state of shift/control keys
bool ControlDown() const { return m_controlDown; }
bool MetaDown() const { return m_metaDown; }
bool AltDown() const { return m_altDown; }
bool ShiftDown() const { return m_shiftDown; }
bool CmdDown() const
{
#if defined(__WXMAC__) || defined(__WXCOCOA__)
return MetaDown();
#else
return ControlDown();
#endif
}
// Find which event was just generated
bool LeftDown() const { return (m_eventType == wxEVT_LEFT_DOWN); }
bool MiddleDown() const { return (m_eventType == wxEVT_MIDDLE_DOWN); }
@@ -792,7 +781,12 @@ public:
virtual wxEvent *Clone() const { return new wxMouseEvent(*this); }
wxMouseEvent& operator=(const wxMouseEvent& event) { if (&event != this) Assign(event); return *this; }
wxMouseEvent& operator=(const wxMouseEvent& event)
{
if (&event != this)
Assign(event);
return *this;
}
public:
wxCoord m_x, m_y;
@@ -803,11 +797,6 @@ public:
bool m_aux1Down;
bool m_aux2Down;
bool m_controlDown;
bool m_shiftDown;
bool m_altDown;
bool m_metaDown;
int m_clickCount;
int m_wheelAxis;
@@ -870,48 +859,13 @@ private:
wxEVT_HOTKEY
*/
class WXDLLIMPEXP_CORE wxKeyEvent : public wxEvent
class WXDLLIMPEXP_CORE wxKeyEvent : public wxEvent,
public wxKeyboardState
{
public:
wxKeyEvent(wxEventType keyType = wxEVT_NULL);
wxKeyEvent(const wxKeyEvent& evt);
// can be used check if the key event has exactly the given modifiers:
// "GetModifiers() = wxMOD_CONTROL" is easier to write than "ControlDown()
// && !MetaDown() && !AltDown() && !ShiftDown()"
int GetModifiers() const
{
return (m_controlDown ? wxMOD_CONTROL : 0) |
(m_shiftDown ? wxMOD_SHIFT : 0) |
(m_metaDown ? wxMOD_META : 0) |
(m_altDown ? wxMOD_ALT : 0);
}
// Find state of shift/control keys
bool ControlDown() const { return m_controlDown; }
bool ShiftDown() const { return m_shiftDown; }
bool MetaDown() const { return m_metaDown; }
bool AltDown() const { return m_altDown; }
// "Cmd" is a pseudo key which is Control for PC and Unix platforms but
// Apple ("Command") key under Macs: it makes often sense to use it instead
// of, say, ControlDown() because Cmd key is used for the same thing under
// Mac as Ctrl elsewhere (but Ctrl still exists, just not used for this
// purpose under Mac)
bool CmdDown() const
{
#if defined(__WXMAC__) || defined(__WXCOCOA__)
return MetaDown();
#else
return ControlDown();
#endif
}
// exclude MetaDown() from HasModifiers() because NumLock under X is often
// configured as mod2 modifier, yet the key events even when it is pressed
// should be processed normally, not like Ctrl- or Alt-key
bool HasModifiers() const { return ControlDown() || AltDown(); }
// get the key code: an ASCII7 char or an element of wxKeyCode enum
int GetKeyCode() const { return (int)m_keyCode; }
@@ -956,15 +910,14 @@ public:
{
if (&evt != this)
{
wxEvent::operator=(evt);
wxKeyboardState::operator=(evt);
m_x = evt.m_x;
m_y = evt.m_y;
m_keyCode = evt.m_keyCode;
m_controlDown = evt.m_controlDown;
m_shiftDown = evt.m_shiftDown;
m_altDown = evt.m_altDown;
m_metaDown = evt.m_metaDown;
m_scanCode = evt.m_scanCode;
m_rawCode = evt.m_rawCode;
m_rawFlags = evt.m_rawFlags;
@@ -980,12 +933,6 @@ public:
long m_keyCode;
// TODO: replace those with a single m_modifiers bitmask of wxMOD_XXX?
bool m_controlDown;
bool m_shiftDown;
bool m_altDown;
bool m_metaDown;
// FIXME: what is this for? relation to m_rawXXX?
bool m_scanCode;