make wxKeyEvent and wxMouseEvent derive from the same wxKeyboardState object (indirectly via wxMouseState in the case of the latter) to make Get/HasModifiers() available in wxMouseEvent as well while avoiding code duplication
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55745 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -20,6 +20,7 @@
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#if wxUSE_GUI
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#include "wx/gdicmn.h"
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#include "wx/cursor.h"
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#include "wx/mousestate.h"
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#endif
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#include "wx/dynarray.h"
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@@ -295,12 +296,6 @@ enum Propagation_state
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class WXDLLIMPEXP_BASE wxEvent : public wxObject
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{
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private:
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wxEvent& operator=(const wxEvent&);
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protected:
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wxEvent(const wxEvent&); // for implementing Clone()
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public:
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wxEvent(int winid = 0, wxEventType commandType = wxEVT_NULL );
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@@ -367,10 +362,13 @@ protected:
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// backwards compatibility as it is new
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int m_propagationLevel;
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protected:
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bool m_skipped;
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bool m_isCommandEvent;
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protected:
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wxEvent(const wxEvent&); // for implementing Clone()
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wxEvent& operator=(const wxEvent&); // for derived classes operator=()
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private:
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// it needs to access our m_propagationLevel
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friend class WXDLLIMPEXP_FWD_BASE wxPropagateOnce;
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@@ -644,12 +642,17 @@ enum
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wxMOUSE_BTN_MAX
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};
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class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent
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class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent,
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public wxMouseState
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{
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public:
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wxMouseEvent(wxEventType mouseType = wxEVT_NULL);
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wxMouseEvent(const wxMouseEvent& event) : wxEvent(event)
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{ Assign(event); }
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wxMouseEvent(const wxMouseEvent& event)
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: wxEvent(event),
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wxMouseState(event)
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{
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Assign(event);
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}
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// Was it a button event? (*doesn't* mean: is any button *down*?)
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bool IsButton() const { return Button(wxMOUSE_BTN_ANY); }
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@@ -672,20 +675,6 @@ public:
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// Get the button which is changing state (wxMOUSE_BTN_NONE if none)
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int GetButton() const;
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// Find state of shift/control keys
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bool ControlDown() const { return m_controlDown; }
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bool MetaDown() const { return m_metaDown; }
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bool AltDown() const { return m_altDown; }
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bool ShiftDown() const { return m_shiftDown; }
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bool CmdDown() const
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{
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#if defined(__WXMAC__) || defined(__WXCOCOA__)
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return MetaDown();
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#else
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return ControlDown();
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#endif
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}
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// Find which event was just generated
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bool LeftDown() const { return (m_eventType == wxEVT_LEFT_DOWN); }
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bool MiddleDown() const { return (m_eventType == wxEVT_MIDDLE_DOWN); }
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@@ -792,7 +781,12 @@ public:
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virtual wxEvent *Clone() const { return new wxMouseEvent(*this); }
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wxMouseEvent& operator=(const wxMouseEvent& event) { if (&event != this) Assign(event); return *this; }
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wxMouseEvent& operator=(const wxMouseEvent& event)
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{
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if (&event != this)
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Assign(event);
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return *this;
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}
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public:
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wxCoord m_x, m_y;
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@@ -803,11 +797,6 @@ public:
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bool m_aux1Down;
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bool m_aux2Down;
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bool m_controlDown;
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bool m_shiftDown;
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bool m_altDown;
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bool m_metaDown;
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int m_clickCount;
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int m_wheelAxis;
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@@ -870,48 +859,13 @@ private:
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wxEVT_HOTKEY
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*/
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class WXDLLIMPEXP_CORE wxKeyEvent : public wxEvent
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class WXDLLIMPEXP_CORE wxKeyEvent : public wxEvent,
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public wxKeyboardState
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{
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public:
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wxKeyEvent(wxEventType keyType = wxEVT_NULL);
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wxKeyEvent(const wxKeyEvent& evt);
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// can be used check if the key event has exactly the given modifiers:
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// "GetModifiers() = wxMOD_CONTROL" is easier to write than "ControlDown()
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// && !MetaDown() && !AltDown() && !ShiftDown()"
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int GetModifiers() const
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{
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return (m_controlDown ? wxMOD_CONTROL : 0) |
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(m_shiftDown ? wxMOD_SHIFT : 0) |
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(m_metaDown ? wxMOD_META : 0) |
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(m_altDown ? wxMOD_ALT : 0);
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}
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// Find state of shift/control keys
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bool ControlDown() const { return m_controlDown; }
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bool ShiftDown() const { return m_shiftDown; }
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bool MetaDown() const { return m_metaDown; }
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bool AltDown() const { return m_altDown; }
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// "Cmd" is a pseudo key which is Control for PC and Unix platforms but
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// Apple ("Command") key under Macs: it makes often sense to use it instead
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// of, say, ControlDown() because Cmd key is used for the same thing under
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// Mac as Ctrl elsewhere (but Ctrl still exists, just not used for this
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// purpose under Mac)
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bool CmdDown() const
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{
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#if defined(__WXMAC__) || defined(__WXCOCOA__)
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return MetaDown();
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#else
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return ControlDown();
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#endif
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}
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// exclude MetaDown() from HasModifiers() because NumLock under X is often
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// configured as mod2 modifier, yet the key events even when it is pressed
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// should be processed normally, not like Ctrl- or Alt-key
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bool HasModifiers() const { return ControlDown() || AltDown(); }
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// get the key code: an ASCII7 char or an element of wxKeyCode enum
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int GetKeyCode() const { return (int)m_keyCode; }
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@@ -956,15 +910,14 @@ public:
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{
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if (&evt != this)
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{
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wxEvent::operator=(evt);
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wxKeyboardState::operator=(evt);
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m_x = evt.m_x;
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m_y = evt.m_y;
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m_keyCode = evt.m_keyCode;
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m_controlDown = evt.m_controlDown;
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m_shiftDown = evt.m_shiftDown;
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m_altDown = evt.m_altDown;
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m_metaDown = evt.m_metaDown;
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m_scanCode = evt.m_scanCode;
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m_rawCode = evt.m_rawCode;
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m_rawFlags = evt.m_rawFlags;
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@@ -980,12 +933,6 @@ public:
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long m_keyCode;
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// TODO: replace those with a single m_modifiers bitmask of wxMOD_XXX?
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bool m_controlDown;
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bool m_shiftDown;
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bool m_altDown;
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bool m_metaDown;
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// FIXME: what is this for? relation to m_rawXXX?
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bool m_scanCode;
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91
include/wx/kbdstate.h
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91
include/wx/kbdstate.h
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@@ -0,0 +1,91 @@
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/kbdstate.h
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// Purpose: Declaration of wxKeyboardState class
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// Author: Vadim Zeitlin
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// Created: 2008-09-19
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// RCS-ID: $Id$
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// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_KBDSTATE_H_
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#define _WX_KBDSTATE_H_
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#include "wx/defs.h"
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// ----------------------------------------------------------------------------
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// wxKeyboardState stores the state of the keyboard modifier keys
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxKeyboardState
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{
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public:
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wxKeyboardState()
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: m_controlDown(false),
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m_shiftDown(false),
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m_altDown(false),
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m_metaDown(false)
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{
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}
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// default copy ctor, assignment operator and dtor are ok
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// accessors for the various modifier keys
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// ---------------------------------------
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// should be used check if the key event has exactly the given modifiers:
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// "GetModifiers() = wxMOD_CONTROL" is easier to write than "ControlDown()
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// && !MetaDown() && !AltDown() && !ShiftDown()"
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int GetModifiers() const
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{
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return (m_controlDown ? wxMOD_CONTROL : 0) |
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(m_shiftDown ? wxMOD_SHIFT : 0) |
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(m_metaDown ? wxMOD_META : 0) |
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(m_altDown ? wxMOD_ALT : 0);
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}
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// returns true if any modifiers at all are pressed
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bool HasModifiers() const { return GetModifiers() != wxMOD_NONE; }
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// accessors for individual modifier keys
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bool ControlDown() const { return m_controlDown; }
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bool ShiftDown() const { return m_shiftDown; }
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bool MetaDown() const { return m_metaDown; }
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bool AltDown() const { return m_altDown; }
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// "Cmd" is a pseudo key which is Control for PC and Unix platforms but
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// Apple ("Command") key under Macs: it makes often sense to use it instead
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// of, say, ControlDown() because Cmd key is used for the same thing under
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// Mac as Ctrl elsewhere (but Ctrl still exists, just not used for this
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// purpose under Mac)
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bool CmdDown() const
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{
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#if defined(__WXMAC__) || defined(__WXCOCOA__)
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return MetaDown();
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#else
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return ControlDown();
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#endif
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}
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// these functions are mostly used by wxWidgets itself
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// ---------------------------------------------------
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void SetControlDown(bool down) { m_controlDown = down; }
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void SetShiftDown(bool down) { m_shiftDown = down; }
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void SetAltDown(bool down) { m_altDown = down; }
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void SetMetaDown(bool down) { m_metaDown = down; }
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// for backwards compatibility with the existing code accessing these
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// members of wxKeyEvent directly, these variables are public, however you
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// should not use them in any new code, please use the accessors instead
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public:
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bool m_controlDown : 1;
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bool m_shiftDown : 1;
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bool m_altDown : 1;
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bool m_metaDown : 1;
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};
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#endif // _WX_KBDSTATE_H_
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70
include/wx/mousestate.h
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70
include/wx/mousestate.h
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@@ -0,0 +1,70 @@
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/mousestate.h
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// Purpose: Declaration of wxMouseState class
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// Author: Vadim Zeitlin
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// Created: 2008-09-19 (extracted from wx/utils.h)
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// RCS-ID: $Id$
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// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MOUSESTATE_H_
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#define _WX_MOUSESTATE_H_
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#include "wx/kbdstate.h"
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// ----------------------------------------------------------------------------
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// wxMouseState contains the information about mouse position, buttons and also
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// key modifiers
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// ----------------------------------------------------------------------------
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// wxMouseState is used to hold information about button and modifier state
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// and is what is returned from wxGetMouseState.
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class WXDLLIMPEXP_CORE wxMouseState : public wxKeyboardState
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{
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public:
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wxMouseState()
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: m_x(0), m_y(0),
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m_leftDown(false), m_middleDown(false), m_rightDown(false),
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m_aux1Down(false), m_aux2Down(false)
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{
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}
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// default copy ctor, assignment operator and dtor are ok
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// accessors for the mouse position
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wxCoord GetX() const { return m_x; }
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wxCoord GetY() const { return m_y; }
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wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
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// accessors for the pressed buttons
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bool LeftDown() const { return m_leftDown; }
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bool MiddleDown() const { return m_middleDown; }
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bool RightDown() const { return m_rightDown; }
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bool Aux1Down() const { return m_aux1Down; }
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bool Aux2Down() const { return m_aux2Down; }
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// these functions are mostly used by wxWidgets itself
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void SetX(wxCoord x) { m_x = x; }
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void SetY(wxCoord y) { m_y = y; }
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void SetLeftDown(bool down) { m_leftDown = down; }
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void SetMiddleDown(bool down) { m_middleDown = down; }
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void SetRightDown(bool down) { m_rightDown = down; }
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void SetAux1Down(bool down) { m_aux1Down = down; }
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void SetAux2Down(bool down) { m_aux2Down = down; }
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private:
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bool m_leftDown : 1;
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bool m_middleDown : 1;
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bool m_rightDown : 1;
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bool m_aux1Down : 1;
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bool m_aux2Down : 1;
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wxCoord m_x,
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m_y;
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};
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#endif // _WX_MOUSESTATE_H_
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@@ -19,8 +19,10 @@
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#include "wx/object.h"
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#include "wx/list.h"
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#include "wx/filefn.h"
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#if wxUSE_GUI
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#include "wx/gdicmn.h"
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#include "wx/mousestate.h"
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#endif
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class WXDLLIMPEXP_FWD_BASE wxArrayString;
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@@ -208,74 +210,6 @@ WXDLLIMPEXP_CORE bool wxGetKeyState(wxKeyCode key);
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// in wxMSW.
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WXDLLIMPEXP_CORE bool wxSetDetectableAutoRepeat( bool flag );
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// wxMouseState is used to hold information about button and modifier state
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// and is what is returned from wxGetMouseState.
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class WXDLLIMPEXP_CORE wxMouseState
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{
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public:
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wxMouseState()
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: m_x(0), m_y(0),
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m_leftDown(false), m_middleDown(false), m_rightDown(false),
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m_aux1Down(false), m_aux2Down(false),
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m_controlDown(false), m_shiftDown(false), m_altDown(false),
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m_metaDown(false)
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{}
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wxCoord GetX() const { return m_x; }
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wxCoord GetY() const { return m_y; }
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wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
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bool LeftDown() const { return m_leftDown; }
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bool MiddleDown() const { return m_middleDown; }
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bool RightDown() const { return m_rightDown; }
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bool Aux1Down() const { return m_aux1Down; }
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bool Aux2Down() const { return m_aux2Down; }
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bool ControlDown() const { return m_controlDown; }
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bool ShiftDown() const { return m_shiftDown; }
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bool AltDown() const { return m_altDown; }
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bool MetaDown() const { return m_metaDown; }
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bool CmdDown() const
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{
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#if defined(__WXMAC__) || defined(__WXCOCOA__)
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return MetaDown();
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#else
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return ControlDown();
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#endif
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}
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void SetX(wxCoord x) { m_x = x; }
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void SetY(wxCoord y) { m_y = y; }
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void SetLeftDown(bool down) { m_leftDown = down; }
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void SetMiddleDown(bool down) { m_middleDown = down; }
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void SetRightDown(bool down) { m_rightDown = down; }
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void SetAux1Down(bool down) { m_aux1Down = down; }
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void SetAux2Down(bool down) { m_aux2Down = down; }
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void SetControlDown(bool down) { m_controlDown = down; }
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void SetShiftDown(bool down) { m_shiftDown = down; }
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void SetAltDown(bool down) { m_altDown = down; }
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void SetMetaDown(bool down) { m_metaDown = down; }
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private:
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wxCoord m_x,
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m_y;
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bool m_leftDown : 1;
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bool m_middleDown : 1;
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bool m_rightDown : 1;
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bool m_aux1Down : 1;
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bool m_aux2Down : 1;
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bool m_controlDown : 1;
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bool m_shiftDown : 1;
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bool m_altDown : 1;
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bool m_metaDown : 1;
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};
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// Returns the current state of the mouse position, buttons and modifers
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WXDLLIMPEXP_CORE wxMouseState wxGetMouseState();
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