Add BitmapFromBuffer demo
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40763 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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163
wxPython/demo/BitmapFromBuffer.py
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163
wxPython/demo/BitmapFromBuffer.py
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import wx
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import array
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#----------------------------------------------------------------------
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class TestPanel(wx.Panel):
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def __init__(self, parent, log):
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self.log = log
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wx.Panel.__init__(self, parent, -1)
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self.Bind(wx.EVT_PAINT, self.OnPaint)
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self.width, self.height = 120,120
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self.MakeBitmapRGB(self.width, self.height)
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self.MakeBitmapRGBA(self.width, self.height)
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self.MakeBitmapRGBpA(self.width, self.height)
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def GetRGB(self, x, y, bpp):
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# calculate some colour values for this sample based on x,y position
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r = g = b = 0
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if y < self.height/3: r = 255
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if y >= self.height/3 and y <= 2*self.height/3: g = 255
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if y > 2*self.height/3: b = 255
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if bpp == 4:
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a = int(x * 255.0 / self.width)
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return r, g, b, a
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else:
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return r, g, b
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def MakeBitmapRGB(self, width, height):
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# Make a bitmap using an array of RGB bytes
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bpp = 3 # bytes per pixel
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bytes = array.array('B', [0] * width*height*bpp)
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def offset(x, y):
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# return the offset into the bytes array for the start of
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# the x,y pixel
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return y*width*bpp + x*bpp
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for y in xrange(height):
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for x in xrange(width):
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r,g,b = self.GetRGB(x, y, bpp)
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bytes[offset(x, y) + 0] = r
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bytes[offset(x, y) + 1] = g
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bytes[offset(x, y) + 2] = b
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##print (x, y), offset(x, y), (r, g, b)
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self.rgbBmp = wx.BitmapFromBuffer(width, height, bytes)
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def MakeBitmapRGBA(self, width, height):
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# Make a bitmap using an array of RGBA bytes
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bpp = 4 # bytes per pixel
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bytes = array.array('B', [0] * width*height*bpp)
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def offset(x, y):
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# return the offset into the bytes array for the start of
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# the x,y pixel
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return y*width*bpp + x*bpp
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for y in xrange(height):
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for x in xrange(width):
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r,g,b,a = self.GetRGB(x, y, bpp)
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bytes[offset(x, y) + 0] = r
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bytes[offset(x, y) + 1] = g
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bytes[offset(x, y) + 2] = b
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bytes[offset(x, y) + 3] = a
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##print (x, y), offset(x, y), (r, g, b, a)
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self.rgbaBmp = wx.BitmapFromBufferRGBA(width, height, bytes)
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def MakeBitmapRGBpA(self, width, height):
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# Make a bitmap using an array of RGB bytes plus a separate
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# buffer for the alpha channel
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bpp = 3 # bytes per pixel
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bytes = array.array('B', [1,2,3] * width*height)#*bpp)
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def offset(x, y):
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# return the offset into the bytes array for the start of
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# the x,y pixel
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return y*width*bpp + x*bpp
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for y in xrange(height):
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for x in xrange(width):
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r,g,b = self.GetRGB(x, y, bpp)
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bytes[offset(x, y) + 0] = r
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bytes[offset(x, y) + 1] = g
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bytes[offset(x, y) + 2] = b
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##print (x, y), offset(x, y), (r, g, b)
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# just use an alpha buffer with a constant alpha value for all
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# pixels for this example, it could just as easily have
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# varying alpha values like the other sample.
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alpha = array.array('B', [128]*width*height)
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self.rgbaBmp2 = wx.BitmapFromBuffer(width, height, bytes, alpha)
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def DrawBitmapAndMessage(self, dc, bmp, msg, x_, y_):
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x, y = x_, y_
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# draw some text to help show the alpha
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dc.SetFont(self.GetFont())
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while y < y_ + self.height + 2*dc.GetCharHeight():
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dc.DrawText(msg, x,y)
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y += dc.GetCharHeight() + 5
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# draw the bitmap over the text
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dc.DrawBitmap(bmp, x+15,y_+15, True)
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def OnPaint(self, evt):
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dc = wx.PaintDC(self)
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self.DrawBitmapAndMessage(dc, self.rgbBmp, "No alpha channel in this image", 30,35)
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self.DrawBitmapAndMessage(dc, self.rgbaBmp, "This image has some alpha", 325,35)
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self.DrawBitmapAndMessage(dc, self.rgbaBmp2,"This one made with RGB+A", 180,220)
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#----------------------------------------------------------------------
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def runTest(frame, nb, log):
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win = TestPanel(nb, log)
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return win
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#----------------------------------------------------------------------
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overview = """<html><body>
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<h2><center>BitmapFromBuffer</center></h2>
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Two new wx.Bitmap factory functions allow you to create a wx.Bitmap
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directly from a data buffer. The the buffer can be any Python object
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that implements the buffer interface, or is convertable to a buffer,
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such as a string or an array. The new functions are: <ul>
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<li><b>wx.BitmapFromBuffer</b>(width, height, dataBuffer, alphaBuffer=None):
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Creates the bitmap from a buffer of RGB bytes, optionally with a separate
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buffer of alpha bytes.
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<li><b>wx.BitmapFromBufferRGBA</b>(width, height, dataBuffer): Creates
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the bitmap from a buffer containing RGBA bytes.
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</ul>
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</body></html>
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"""
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if __name__ == '__main__':
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import sys,os
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import run
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run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
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